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Old 09-07-16, 05:33 PM   #1741
cdrsubron7
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Originally Posted by s7rikeback View Post
So for example ?

CAMogami=CA Mogami Heavy Cruiser

How about CAMogami=CA Mogami Class.
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Old 09-07-16, 05:41 PM   #1742
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Quote:
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How about CAMogami=CA Mogami Class.
Yes, that would work...

What do you think propbeanie ?
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Old 09-07-16, 05:46 PM   #1743
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That would be cool to have them all that way, but man, that's a LOT of work, even with Search and Replace...
I just saw max-peck's post:
Quote:
Originally Posted by max-peck View Post
I have got to be completely honest here - I just paint stuff

This looks way above my pay grade - but go for it
It is rather adventurous, isn't it?


In the meantime, the ADD is ~bad~ today... but guess what well-known mod I'm playing, going by the picture below:



You get three guesses, but the first two don't count... Everything thus far drives fine, sinks fine, seems to work fine. Most of the text is in English, all the vocals are English. All we need is someone to start translating ~back~ to Deutsch for full immersion...

Imagine the possibilities cdrsubron7, to tap all that potential for mission after mission, created by you! If a skipper can survive the onslaught of the Allied navies in the two years remaining of the war, they'll be very fortunate indeed...

btw, this "testing" stuff is ruining me. I've gotta quite using that auto-targeting stuff. It's too big of a crutch, and now I'm spoiled again...
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Old 09-07-16, 05:51 PM   #1744
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Hey s7trikback

I've been meaning to ask you if it would be possible to streamline your cloned merchant mod some. Instead of 4 or 5 parts to it, would it be possible to make it a two step procedure. First removing the Roster and Sea Folders and then installing the cloned ship mod via JSGME?
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Old 09-07-16, 05:53 PM   #1745
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I've tried to make it one big mod, and I can't get it to run that way, so I've got something too much in it when I do that... Combining some of the files is rather tough...
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Old 09-07-16, 05:59 PM   #1746
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That's why I was asking about it. The way it stands right now, if we use it, then it has to be added to the core of the game. As a plugin mod we're libel to run into problems with people who can't get it to work correctly.
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Old 09-07-16, 06:00 PM   #1747
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Quote:
Originally Posted by cdrsubron7 View Post
Hey s7trikback

I've been meaning to ask you if it would be possible to streamline your cloned merchant mod some. Instead of 4 or 5 parts to it, would it be possible to make it a two step procedure. First removing the Roster and Sea Folders and then installing the cloned ship mod via JSGME?
Quote:
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I've tried to make it one big mod, and I can't get it to run that way, so I've got something too much in it when I do that... Combining some of the files is rather tough...
I could Merge the base mod with the clone mod ? and also add in the correct roster config???


Battleships completed....

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Old 09-07-16, 06:03 PM   #1748
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Quote:
Originally Posted by cdrsubron7 View Post
That's why I was asking about it. The way it stands right now, if we use it, then it has to be added to the core of the game. As a plugin mod we're libel to run into problems with people who can't get it to work correctly.

Cool, it was only set up this way so that I could test each set before it would get merged... It was easier to find problems with less files to look at...

So tomorrow I will merge all three together.... with correct roster cfg.
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Old 09-07-16, 06:04 PM   #1749
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Quote:
Originally Posted by s7rikeback View Post
... Battleships completed...
Good God man! you mod faster than most people ~read~!!! - Will that propagate to the Recognition Manual like that then?...
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Old 09-07-16, 06:04 PM   #1750
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I asked for access to assist you Guys if I can.
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Old 09-07-16, 06:11 PM   #1751
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I thought you had it... Rockin Robbins has the Google Drive stuff, but his computer is doing Linux at the moment, since he had a Windows update go awry... If you're looking to help cdrsubron7 and s7rikeback, they're working off of a dropbox thingie from a few pages back...

http://www.subsim.com/radioroom/show...postcount=1666
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Old 09-07-16, 06:24 PM   #1752
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Thanks but I'd like RR to confirm.
I've had my share of 'over stepping my bounds' if you know what I mean.


RR is a great Guy. Bit anal on the operating systems stuff but still OK.

(He'll get me for that!)
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Old 09-07-16, 06:28 PM   #1753
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Quote:
Originally Posted by Jeff-Groves View Post
Thanks but I'd like RR to confirm.
I've had my share of 'over stepping my bounds' if you know what I mean.
A man of your talents, would be most welcome aboard any modding vessel...
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Old 09-07-16, 06:33 PM   #1754
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Well it wouldn't be the first vessel I boarded and made friends with.

(We'll leave any enemies out of this for now)


I do see questions that I can not answer without access to the files.
Strange how that works eh?

Like the cloned Units that CTD on you.
I need to know the original source and such to track those issues.
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Old 09-07-16, 06:39 PM   #1755
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Quote:
Originally Posted by s7rikeback View Post
Cool, it was only set up this way so that I could test each set before it would get merged... It was easier to find problems with less files to look at...

So tomorrow I will merge all three together.... with correct roster cfg.
Sounds like a plan, my friend. Thanks.
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