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Old 03-13-20, 07:01 PM   #1
FUBAR295
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Quote:
Originally Posted by schlechter pfennig View Post
Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.

Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport...

CTD



Here are the list of mods currently enabled at time of patrol:


WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
Stiebler4C_Addon_for_V16B1
CAM-Ship
Merchant_Fleet_Mod_3.2
MFM v3.3 Silhouettes by Izgud
MFM3.2 displacement correction mod
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
ImprovedSmoke1_1
Realism_Renown Adjustment
Shallow Water Asdic
torpedo trail and wake fix
Torpedo damage Final ver2.0
Visible Flags_moderate
WAC5.01 Realistic Hull Damage
Wooden_Lifeboats_Mod_1.1
Auto Plot Kiel Canal WAC5
Scir_-Tikigod-_repeated_or


I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died".
I wonder if it isn't the CAM Ship mod making it CTD.

From the readme :

IMPORTANT NOTE FOR USERS OF STOCK SH3 and OF GWX AND OTHER SUPERMODS THAT ARE NOT NYGM:
A lot of people have reported problems with Crashes-to-Desktop (CTDs) with this mod, and the problems lie with the CAM-SHIP mod. The CAM-SHIP (usually IABLs M36B ship) has to be of Type=8 in order to fly off aircraft, and this is how it is set in NYGM. However, stock SH3 lacks the CAM-SHIP entirely, while GWX has it as Type=102 (which will not fly off aircraft).
There are two solutions:
1. (Simple) DELETE the SEA folder completely from folder Stiebler4B_Addon_for_V16B1\data\Sea, before you install the folder with JSGME. (This is essential if you are using stock SH3.exe, without any supermod installed.) Of course, now the CAM-SHIP mod will not function. You can also delete folder Stiebler4B_Addon_for_V16B1\data\Air\CAMHurricane, and folder Stiebler4B_Addon_for_V16B1\data\Roster\, since these no longer serves any purpose.
2. Alternatively, locate the references to the M36B ship in your SuperMod setup, and change them from UnitType=102 to UnitType=8. You will find these references in files: YourSuperMod\data\roster\british\sea\M36B (change UnitType=102 to UnitType=8) and YourSuperMod\data\sea\M36B\M36b.cfg (change UnitType=102 to UnitType=8) and YourSuperMod\data\campaigns\campaign\campaign_RND. mis (possibly also in file campaign_SCR.mis too) - search for
Class=M36B
Type=102
and change Type=102 to Type=8. (There may be several references to the M36B in the campaign files.)
That is not so difficult is it?

That is the only thing I see that may effect your set up.

Good hunting,
FUBAR295
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Old 03-14-20, 05:31 PM   #2
schlechter pfennig
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Quote:
Originally Posted by FUBAR295 View Post
I wonder if it isn't the CAM Ship mod making it CTD.

That is the only thing I see that may effect your set up.

Good hunting,
FUBAR295
I was very careful setting that up, and even checked the game files after enabling all the mods to assure I'd correctly modified everything.

Owell.

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Old 03-26-20, 08:03 AM   #3
shadow_wxh
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Exclamation The parameter of this doesnt looks right...

This ship labelled NACA3 Large Fast Merchant
Code:
[Unit]
ClassName=NACA3
UnitType=102
MaxSpeed=17.5
Length=155
Width=18.7
Mast=33
Draft=7.7
Displacement=17600
RenownAwarded=530


It's 17600 tons yet can sail at 17.5 knots?Only war ships can do that.
The draft was 8.7 and it was incorrect so I change it to 7.7.
The reward is way too juicy,a Proteus Class Collier Freighter of 19360 tons only gives reward of 310 points.

I searched everywhere over the internet and couldn't find any historical reference resemble this ship.
Can somebody suggest a replacement model?
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Old 03-26-20, 09:50 AM   #4
hauangua
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Quote:
Originally Posted by shadow_wxh View Post
This ship labelled NACA3 Large Fast Merchant
Code:
[Unit]
ClassName=NACA3
UnitType=102
MaxSpeed=17.5
Length=155
Width=18.7
Mast=33
Draft=7.7
Displacement=17600
RenownAwarded=530

If can help
It's 17600 tons yet can sail at 17.5 knots?Only war ships can do that.
The draft was 8.7 and it was incorrect so I change it to 7.7.
The reward is way too juicy,a Proteus Class Collier Freighter of 19360 tons only gives reward of 310 points.

I searched everywhere over the internet and couldn't find any historical reference resemble this ship.
Can somebody suggest a replacement model?
this is a Japanese ship imported by sh4 probably FOTRS v2

https://www.subsim.com/radioroom/sho...postcount=1131

https://www.subsim.com/radioroom/sho...25&postcount=2
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Old 03-26-20, 10:50 AM   #5
shadow_wxh
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I checked japanese merchant database too,no such ship found.And If that was made by Japanese ship builder then it shouldnt be many in the British hand right?
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Old 02-04-22, 07:07 AM   #6
SwissSubCommander
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I have a problem. When I try run WAC 5.01 the game works fine. But when I try to install the 5.2 patch, the nav map is a double image and the locations of ports etc. are completely screwed.
And after a few seconds in the nav map, the game just crashes. I dont know what Im doing wrong. 4gb patch is installed btw.

Last edited by SwissSubCommander; 02-07-22 at 11:50 AM.
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Old 05-26-22, 01:28 AM   #7
Doolar
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Default quick question

I've desided to try WAC 5.2, in my quest to try'm all. I know I've seen this issue mentioned before, but since it's never effected me in the past, I never paid much attention to the "Black Terrain Bug" and how to fix it. I did Google searches, forum searches and did a quick scan across 115 pages or 1717 post, on thr WAC Campaign 5.0 thread. with no solutions. I'm sure I've missed it somewhere. I'd really appreciate a little help on this one ... Thanx Jerry
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Old 05-26-22, 02:47 AM   #8
Anvar1061
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Quote:
Originally Posted by Doolar View Post
I've desided to try WAC 5.2, in my quest to try'm all. I know I've seen this issue mentioned before, but since it's never effected me in the past, I never paid much attention to the "Black Terrain Bug" and how to fix it. I did Google searches, forum searches and did a quick scan across 115 pages or 1717 post, on thr WAC Campaign 5.0 thread. with no solutions. I'm sure I've missed it somewhere. I'd really appreciate a little help on this one ... Thanx Jerry
https://www.subsim.com/radioroom/sho...&postcount=380
https://www.subsim.com/radioroom/sho...&postcount=504




https://www.subsim.com/radioroom/sho...&postcount=520
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Old 05-27-22, 11:51 AM   #9
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Hi
I think the prob its the scene.dat. Use an enviromenent with its own scene dat


cheers
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