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Old 01-02-19, 04:32 PM   #6946
Jeff-Groves
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Originally Posted by Rockin Robbins View Post
I don't believe in patches. People deserve to have a one step install without having to hunt a collection of patches. v0.80 RC2 is the current release, which includes the engine sounds fix.
Your choice. But I don't believe in downloading a full mod for 6 DSD files.
Yes. You did update the full DL and that's cool.
For those who already had the RC1? The 6 little files were all that was needed. Me? I found and fixed all 6 in less then 5 minutes.
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Old 01-02-19, 05:05 PM   #6947
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Default odd graphic

Not good at posting pics but there is a piece of something, maybe my sub just off my starboard and it appears to be fixed to the motion of my sub. I am just leaving pearl in a Gato. I have .80 RC2 loaded (though loading screen says RC1). I had deleted the old 80 and uninstalled sh4 then reinstalled it and downloaded RC2. I am leaving pearl for Manilla for a 5 day patrol. I can see it from the bridge but not the external camera.
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Old 01-02-19, 05:05 PM   #6948
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Originally Posted by swampy View Post
The s-18 boat. When recharging the batteries with the diesel engine, both propellers still move and the topspeed is still 13 knots. Shouldn't one propeller stop?
It never has, and never will......it's a Stock game thing.
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Old 01-02-19, 05:39 PM   #6949
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Quote:
Originally Posted by Sniper450 View Post
Not good at posting pics but there is a piece of something
sniper,


recommendation: use this site to upload your game screen captures.

ImgBB — Upload Image — Free Image Hosting
create a username/password.
upload your screen shots then an embed code window will display.

copy the link and paste that into your posting.
good luck
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Old 01-02-19, 05:41 PM   #6950
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Originally Posted by merc4ulfate View Post
By the way I can never get LAA to work properly. Part of its exe window doesnt show and there is never a save button.

This morning, I found the compressed picture of how LAA was for you; I can not find your picture from this morning at present time.

I remember seeing the compressed picture where all functions and the save button was unavailable. I do remember spotting the dots in the lower right hand corner, too. Dots are important.

Large Address.jpg

If you take your mouse cursor and click and pull down/and to right at the dots (red arrow), your LAA program should show the same as mine. My attached picture shows the basic view. Intermediate and advanced views are available, too.
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Old 01-02-19, 07:17 PM   #6951
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Default recognition manual

I haven't figured out how the search command works, and I've been searching for information about the recognition manual in the latest FOTRS. It basically seems to refer me to 1200 threads. Anyway, the recognition manual command doesn't work for me. Any ideas?
Thanks
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Old 01-02-19, 08:30 PM   #6952
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Originally Posted by jlan5031 View Post
I haven't figured out how the search command works, and I've been searching for information about the recognition manual in the latest FOTRS. It basically seems to refer me to 1200 threads. Anyway, the recognition manual command doesn't work for me. Any ideas?
Thanks

You have to have the target LOCKED in order for the ID command to work, also, for the mast height to be sent to the TDC. Lock the target.
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Old 01-02-19, 09:51 PM   #6953
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... and it's easier to search subsim from an external search engine, such as duckduckgo or google or whoever, and use "site:subsim.com/radioroom Search Terms" in their search box, without the quotes, of course, and substituting your own search terms, just to limit my liability in case you blow something up...

Also, if you're trying to use a shortcut key and / or combination, be sure and read the reference card jpegs included in the root folder of the game. They can save you a lot of time and frustration... "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" - CapnScurvy didn't edit those for folks to not look at them...
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Old 01-02-19, 09:56 PM   #6954
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Originally Posted by torpedobait View Post
Running the latest version, I now have the diesel engine sounds with my Tambor.

However, an old problem as resurfaced - that is the sonar station is locked to everyone but apparently the operator. The dial does not move; the whole screen is inoperative from a user standpoint. We had this problem in an earlier version but I don't remember which one.

Thanks for checking this out.
I have check your report against my game and I do not have any issues operating the sonar on my own in multiple class of boats. I did a couple of versions ago but not now. Did you do a clean install?
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Old 01-02-19, 09:59 PM   #6955
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Quote:
Originally Posted by Sniper450 View Post
Not good at posting pics but there is a piece of something, maybe my sub just off my starboard and it appears to be fixed to the motion of my sub. I am just leaving pearl in a Gato. I have .80 RC2 loaded (though loading screen says RC1). I had deleted the old 80 and uninstalled sh4 then reinstalled it and downloaded RC2. I am leaving pearl for Manilla for a 5 day patrol. I can see it from the bridge but not the external camera.
Does it look like a pair of ghost eyes were maybe the XO would be outside on the tower?? I saw that once.
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Old 01-02-19, 10:00 PM   #6956
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Originally Posted by CapnScurvy View Post
It never has, and never will......it's a Stock game thing.
Yeah the props are hard coded so you can not mess with them. Shame.
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Old 01-02-19, 10:02 PM   #6957
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Quote:
Originally Posted by Mikemike47 View Post
This morning, I found the compressed picture of how LAA was for you; I can not find your picture from this morning at present time.

I remember seeing the compressed picture where all functions and the save button was unavailable. I do remember spotting the dots in the lower right hand corner, too. Dots are important.

Attachment 2715

If you take your mouse cursor and click and pull down/and to right at the dots (red arrow), your LAA program should show the same as mine. My attached picture shows the basic view. Intermediate and advanced views are available, too.

I did try that but to no avail. It just wont open .... down all the way. LOL I used the old 4 gig exe anyway ... it does the same thing.
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Old 01-02-19, 10:04 PM   #6958
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Quote:
Originally Posted by jlan5031 View Post
I haven't figured out how the search command works, and I've been searching for information about the recognition manual in the latest FOTRS. It basically seems to refer me to 1200 threads. Anyway, the recognition manual command doesn't work for me. Any ideas?
Thanks
I won't touch a recognition manual. I was hard coded at birth not to do such a thing when I squirted out of a game file. No I just won't touch it.
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Old 01-02-19, 10:21 PM   #6959
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Quote:
Originally Posted by merc4ulfate View Post
Action at 10 knots, call for a crash dive at 45 feet hit A to hold that depth but I still slide to about 72 feet. During that time I also hit P for periscope depth and attain that depth in about 70 seconds.

With RFB Crash Dive to Periscope Depth was 37 seconds. I'm getting about 50 seconds.

Are you starting with decks awash at 45 feet?


The best I have done so far, in a Balao class, from the surface at 10 knots. I order the crash dive and start the stop watch at the same instant. When passing 29 to 34 feet, order periscope depth and engines to 1/3. I was at a stable 60 feet in 64 seconds. I was still making 9 knots though. Slowing to 4 knots would take additional time. I suppose one could order all back emergency to slow down instead of ahead 1/3.
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Old 01-02-19, 10:38 PM   #6960
KaleunMarco
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Quote:
Originally Posted by Front Runner View Post
Are you starting with decks awash at 45 feet?


The best I have done so far, in a Balao class, from the surface at 10 knots. I order the crash dive and start the stop watch at the same instant. When passing 29 to 34 feet, order periscope depth and engines to 1/3. I was at a stable 60 feet in 64 seconds. I was still making 9 knots though. Slowing to 4 knots would take additional time. I suppose one could order all back emergency to slow down instead of ahead 1/3.
be mindful of when you back engines because that will stop the dive.
good luck.
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