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Old 03-03-17, 04:00 PM   #16
She-Wolf
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hello Bleiente - well, it has been a tad frustrating - but NOT because of your mod! All seemed to be going well enough, with minor issues in respect of moving the message box up and then not being able to put it back where I wanted it, but after a bit I noticed that the fuel was going down, and I like it to be limitless because it is a drag to have to go back to base when you are busy a thousand miles away, so I went back to Options, and all the sound and graphics options were as I set them, but the game play had defaulted ( yes I had pressed 'save changes'). Starting a new campaign did not solve that issue. Then I noticed other things were not working -free camera for instance, again to do with the gameplay options not staying set. Then I noticed that the sonar did not always pick up the subs own engine - no green light or engine sound, and there was something else that was not opening as it should. forget now. Anyway, to see if it was the mod or the game itself, I took your mod off and put TMO back on. I immediately got the 'passing thermal layer message' repeated over and over despite being very firmly on the surface, but that is one of the bugs I am used to with TMO - and in that mod also things were not happening as they should, so it was not your mod that was the problem, and the gameplay settings were not staying as I wanted them with that either. So, being an old lady and somewhat tired by now, I have taken both mods off and have started a vanilla campaign, and everything seems to be OK, but I have barely got out of port yet, so I will take another look tomorrow and run the game for a while to see if anything crops up in the vanilla version.

Can I tell you what I like best ( so far) about your mod? It is the background chatter of the crew - love it, really gives depth to the game's ambience I felt.
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Old 03-03-17, 04:22 PM   #17
Bleiente
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You have to go to the radio at the beginning of the campaign in the office on the left.
There you have to make your desired settings.
This is unfortunately something unhappy with SH4 ...

I have misjudged the situation, since I am playing with a very high demand ... but it is and still is only a game.
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Old 03-03-17, 05:04 PM   #18
She-Wolf
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the settings seem to be holding in the vanilla, but I note what you say.

As you say, it is only a game - but a good game, even without mods, which is why we all still play it I think.
I shall have another fiddle tomorrow and now that I have your mod to hand I will return to it, but am going to give vanilla a run first - don't think I have played it without mods before
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Old 03-03-17, 05:53 PM   #19
THEBERBSTER
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Hi SW
You will find the vanilla game well bugged.
Webster took the Stock game and made his excellent GFO mega mod containing over 40 mods and patches which has removed many of the game problems.
I can thoroughly recommend this, and is very enjoyable to play.
You must have version SH4 v1.5

You can find the mods in my SH4 tutorials.
This is my current mod list.
Game Fixes Only Mod v1.1
Webster's New Orders Bar Menu for v1.5
#1 Real Environment mod install
GFO Patch for Real Env
Webster's No Crew Fatigue
Bigger Better Protractors
Extra Allied naval bases for Stock SH4 + UBM v3.0
3000 Yard Bearing Tool (1024x)
Webster's Upgraded Deck Gun v1
Webster's New sonar view for v1.5
Eye Patch for Stock
Webster's Improved US Torpedo v2
Pacific Sound Mod
Stop The Shouting
sobers Compass Mod Version Color
Magnified Hud Dials for v1.5_Medium

Peter
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Old 03-03-17, 06:26 PM   #20
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Peter, the Bigger Better Protractors, Stop The Shouting and Magnified Hud Dials for v1.5_Medium are probably the three most important little mods for the older gentleman, wouldn't you say?... - I can't see ~nuttin~ from across the desk anymore... I also concur on his opinion of GFO, or what I refer to as GFO+, since I have a very similar list to THEBERBSTER's...
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Old 03-04-17, 04:44 AM   #21
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gosh.. another one to try! Does it have OTC Peter? No matter how carefully I follow instructions, even in the school tutorial, my fish consistently miss just by a couple of feet - it never used to be so when I did have OTC, so I think it is the game, not me. That is what attracted me to Beiente's mod..
I think I had your tutorials from when I downloaded LSH3. They might still be on the backup drive from before losing the games machine, I shall take a look.


found it from your link, thank you. Have downloaded, did not see anything about OTC in a quick scan through the list, but would like to give it a go (sounds especially useful to them what don't see so well these days) after I have had a bit of a play in vanilla ( no bugs found yet but thank you for the warning).
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Old 03-04-17, 06:19 AM   #22
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Hi SW
I recommend that you use Rockin Robbins YouTube Dick O Kane tutorial.
It is very easy to understand and explains easily what you need to do.

This is what I do f.or easy manual targeting.
Get the targets speed and course.
Take up a 90 degree position to the targets course line.
Take up a position 800 to 1000 yards away.
0 or 360 degrees periscope bearing = 90 degrees AOB.
15 or 345 degrees periscope bearing = 75 degrees AOB port or starboard.
Get the targets speed and then enter into the TDC pressing the button twice.
On the range pull the plastic bearing marker fully down, it will show 1241 yards and enter into the TDC pressing the button twice.
The range is not important on a 90 degree fast shoot but a range still needs to be entered in the TDC.
Place the periscope at 15 or 345 degrees and enter 75 AOB degrees port or starboard into the TDC pressing the button twice..
When entering TDC data always press the button twice.
While you are waiting set up your torpedoes.
Contact > Fast > Depth 10 unless you know the targets depth.
Make sure the tube doors are open (Q key), or you will miss.
Use the W key to move/cycle to the next torpedo if firing more than one.
The firing position is 15 or 345 degrees as the target enters it.
Peter
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Old 03-04-17, 06:29 AM   #23
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Hi pb
Totally agree with you regarding GFO+
Very underrated, not really just for beginners either.
A good alternative to FOTRSU.
I am running 4 games at the moment SH3 LSH3-2015 > SH4 FOTRSU and GFO > SH5 TWOS.
Fortunately I have just had a cataract operation and can see a lot better now without glasses.
Waiting for the other eye to be done so I can get some new glasses.
Still need my old glasses though for the PC and driving.

I am interested to know what other mods you are using with GFO.
Peter
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Old 03-04-17, 06:45 AM   #24
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Peter, thank you. I have loaded Websters GFO mod ( sigh, no willpower when it comes to mods) and had a quick look in the game and all looks ace. I was keen to see if manual targeting was now working and looked at the attack screen expecting to see dials that I could toggle, but it was blank - no matter, perhaps that view is not essential.
I am so rusty now, so I beat you to it and went on YT to look at RR's tutorial on automatic targeting, since that one popped up, and will look at the one you suggest next. Thanks for your guidance.
I used to be able to do quite well at nobbling the enemy, even though I am rubbish at plotting, so I hope to get back to that level of success at least.

I had not been in the game and on patrol for more than 20 mins before a little japanese gunboat took a pop at me - that was fun!
Sinking enemy freight is OK but my delight is the cat and mouse games you get to play with the escorts, even if you don't get away!

ps have copied your method onto notepad for further reference

pps and installed scaf, which you mention in one of your tutorials - I think maybe I had that on before, on the other PC, and it helped.
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Old 03-04-17, 08:03 AM   #25
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Quote:
Originally Posted by Bleiente View Post
You have to go to the radio at the beginning of the campaign in the office on the left.
There you have to make your desired settings.
This is unfortunately something unhappy with SH4 ...
So - now I'm clear again, last night I was probably thanks to the beer goodness some gaga ...

Corrected me, but is not this also true for the vanilla campaign?
I want to say, the game does not automatically take the desired "realism settings" into the campaign.
You have to set it up at the commandant's office, where you can equip your boat at the beginning.
To do this, on the left of the desk on the board is a radio ... click on it and make the desired realism settings again.

Perhaps I have the problem but also misunderstood - my English are nevertheless very deficient.

Greetings Ralle
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Old 03-04-17, 08:43 AM   #26
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I have done that, as you suggest, and am presently waiting for a suitable opportunity to try manual targeting again in vanilla + Webster's GFO, just to check it is working. Probably I will go back to school and see what happens in there..

I thought I would be able to go to an attack screen and see dials which I could then toggle to be assisted or manual from within the game, but I do not see this - perhaps I am getting confused ( it happens!).

Went back to school. Manual targeting enabled and working in there.. (I missed).

Manual targeting is not working in game proper No red marker available to put in the info for range, no stadimeter lines.. I made sure I had set it manual in options in the menu and at the start of the campaign and if I go back into options it is still set to manual, but it is not happening in-game.. back to reinstall and vanilla I guess.

Reinstalled, no mods on at all, manual targeting is now present in the game - hooray! I will add mods later, carefully and one-at-a-time!!
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Old 03-04-17, 11:14 AM   #27
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Quote:
Originally Posted by CapnScurvy View Post
A simple fix.....with TMO 2.5 "deactivated" within JSGME. Open the TMO 2.5 mod and Cut/Paste the Data/scene.dat file from the mod. Put it into a folder of your choosing.....call it "TMO Original Files" or whatever, then re activate the mod into your game. You'll have the stock game parameters back.
I don´t know if with that you do not mess all the AI behaviour. TMO is very sensible to environment changes...

Best regards.

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Old 03-04-17, 03:46 PM   #28
Bleiente
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And ... how does it work "old lady" ... does everything work now for manual targeting?

Do not make so much thought about calculations ... what's important in your head is important.
I generally shoot from the hip - as the Americans liked to do - and meet with the same pre-conditions at almost 100%.

But this requires exercise - the observation and the "head cinema" are the key.
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Old 03-04-17, 04:11 PM   #29
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it seems to Blei - but I have another frustration getting in the way, which is that when I go to the recognition manual, looking for the 'Maru's, as I have one approaching, the game ctd's. Twice it has done that. I pause the game and leaf through the manual and then.. CTD. Maybe this is one of the vanilla bugs Peter warned about (sigh). I seem to spend more time troubleshooting than playing.. still.. better than knitting!

I am relieved that you advocate 'shooting from the hip', as that is my tendency, not being much good at plotting, and I got quite adept at it before I stopped playing for a few months. Soon forget though!

Now I have watched the vids and copied down guidance, but when you are in the game, you just 'do it' doncha, and if I get it wrong I will go back on that save and try again. As long as OTC or similar is in place, that seems to work quite well.. ho hum..

ahh.. others have had this problem http://www.subsim.com/radioroom/showthread.php?t=145604 and the RSRD mod seemed to fix it.. I shall wait to see what you wise ones might say before I do anything I have 1.5 of course.
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Old 03-04-17, 04:26 PM   #30
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If you CTD like that She-Wolf, it usually means a mis-match of the vessel versus what is in the Rec Manual. If you happen to shoot at that particular target without usinig the Rec Manual, as soon as the torpedoes get to the "EXPLOSION!!!" point, you'll CTD also. I'd say you've probably got some mod soup of the bad kind, not like what Bleiente mixed-up with his mod, which is very handsome looking all-around, btw, and probably plays a pinch tougher than TMO, or at least, if you do stupid things like I did, and attack a well-defended tanker at 1000 hours with a dead-calm sea...

If you used JSGME and had done a "Snapshot" of the game files, and you're at "Stock" now, check your game files. Also, be sure that you do NOT play a saved game or mission from another mod. Your "My Documents / SH4" folder may well need to be deleted, so that when you play the game again and it creates a new one, it's empty and only has info from the "Stock" game in it. That may well be where your issue is, but the "Snapshot" feature of JSGME can really be useful to help diagnose. Also, if I haven't already mentioned it, be sure and check out Rocking Robbins SH4CRS utility. I don't think I can say enough good things about it. It ~really~ comes in handy when you've got a lot of mod versions to deal with... Don't forget about the use of MultiSH to help you, if you have the hard drive space, to have multiple SH4 installs, and a separate save folder for each.
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