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Old 04-22-17, 02:42 PM   #76
Kendras
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I do not know, if it was me, I will thinking of something about the navigation map.
Mh, maybe you've found out how to add notes on the map ?
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Old 04-22-17, 06:16 PM   #77
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There is one more spree for tomorrow, and then I go home and show you. It is ready but I will have to first write a readme file. And that's the hard for me. Solved a rubik's cube for 12 sec, but I still did not sit down to learn English. Writed with mobile phone, it is terrible.
The name will by: Enhanced map drawing.
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Old 04-23-17, 05:33 AM   #78
radiator
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There is one more spree for tomorrow, and then I go home and show you... The name will by: Enhanced map drawing.
We are waiting with impatience!!!
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Old 04-24-17, 11:54 AM   #79
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Briefly.
I decided to enhance my map and to look in the sh3.exe for some things, that are not possible to edit with gui editings, but are not so hard to find.

What I have is:
- StrTactMap.tga, opacity.
- Map border lines, color.
- Scale lines, colors.
- Scale numbers, colors.
- Equator and Greenwich lines, colors.
- Grid lines, colors.
- Grid letters and numbers, colors.
- Map tools drawing, colors.
- Map tools already drawn, colors.
- Map tools highlight, color.
- Map tools, decimal digits.

Need a day or two to prepare the readme file and patcher for ease use.

 

 

 

 
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Old 04-24-17, 12:23 PM   #80
Kendras
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Nice !

Do you think it's possible to add the Kriegsmarine grid on the Mission Editor map ?
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Old 04-28-17, 05:08 PM   #81
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Sorry for the delay, but I will delay it even more.
Just, as I prepared a patcher I was looking in sh3.exe again and see other things. Like, control over the ruler line rhombuses, for example.
I need time for testings.
And, a one little running out of navigation map, led to, that now I have sea foam under 9 m/s.
 


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Do you think it's possible to add the Kriegsmarine grid on the Mission Editor map ?
No. Even if it is, I think not worth the effort.
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Old 04-28-17, 05:34 PM   #82
HanSolo78
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And, a one little running out of navigation map, led to, that now I have sea foam under 9 m/s.
 

Great find these days!!
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Old 04-30-17, 01:03 PM   #83
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congratulations on your last findings mate

colored map tools and sea foam to all winds are both something that i really liked to have.

when you say ''decimal digits'' and ''control over the ruler line rhombuses'' you mean that there is the possibility to make them show the exact distance all the time ? (i guess that you are familiar with the issue at ruler where the ''0.3'' is actually 250 meters).
did i get it right from the pics that the end of the ruler is showing the current (exact) distance ?
as you are on this,do you believe that is possible to achieve a plotting at attack map ?

bravo Tycho
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Old 04-30-17, 02:30 PM   #84
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Quote:
Originally Posted by makman94 View Post
when you say ''decimal digits'' and ''control over the ruler line rhombuses'' you mean that there is the possibility to make them show the exact distance all the time ? (i guess that you are familiar with the issue at ruler where the ''0.3'' is actually 250 meters).
did i get it right from the pics that the end of the ruler is showing the current (exact) distance ?
Yes, I'm familiar, it is because only one digit after decimal point is allowed and yes, when you allow two or three digits after decimal point you will have exact distance, screen:


By rhombuses I mean these little diamond shape point on ruler line, that are placed on distances according to the scale of the map.
The problem is with very long lines (thousands of kilometers). For example, if you have 5000 km line on map and you zoom to 250m map scale, the program will calculate every romb for the entire length of the line. So, 5000x4=20000 calculations, these lead to some lost of performance depending of computer and the length of the line or lines.
My computer because of this, drastically loses performance from one line after 1500 km.
What I can do, is to multiply the distance the program puts these to be, let's say 10x the scale. On the other hand, these marks are useful sometimes, so I may not do anything, have not decided yet.
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Originally Posted by makman94 View Post
as you are on this,do you believe that is possible to achieve a plotting at attack map ?
Most likely not. I'm not programer, I'm incompetent to add new things, I only find and change bytes. And honestly, I'm already tired of this, there is only one more thing I want to find and then I finish digging into the .exe file.
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congratulations on your last findings mate

colored map tools and sea foam to all winds are both something that i really liked to have.
Tomorrow I will send you what I have about Sea foam. It was so easy to be found, that I wonder why has not been found so far.
Improved drawing will be ready very soon.
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Last edited by Tycho; 04-30-17 at 02:46 PM.
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Old 05-02-17, 05:38 PM   #85
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Any news about the readme Tycho ?
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Old 05-03-17, 01:37 AM   #86
Tycho
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I'm so tired and lazy these days. Last night I preferred to read book, instead of the computer.
But tonight will release it, even without detailed readme.
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Old 05-03-17, 07:23 AM   #87
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Hello guys I want to tweak water of mep v6 its a bit too blue for me. Any ways to modifying the color of water
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Old 05-03-17, 07:38 AM   #88
Kendras
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I'm so tired and lazy these days. Last night I preferred to read book, instead of the computer.
But tonight will release it, even without detailed readme.
I would prefer to wait a little more and have a complete detailed readme.
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Old 05-05-17, 02:11 PM   #89
Tycho
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Let me show you the possibility:
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Old 05-07-17, 05:51 AM   #90
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Quote:
Originally Posted by Niume View Post
Hello guys I want to tweak water of mep v6 its a bit too blue for me. Any ways to modifying the color of water
Silent Hunter 3\data\Env\EnvColors_Atl.dat
Silent Hunter 3\data\Env\SkyColors_Atl.dat
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