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Old 07-05-16, 09:29 AM   #496
cdrsubron7
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Nice screenies, boss.
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Old 07-05-16, 11:05 AM   #497
Rockin Robbins
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Leaving Pearl Harbor, December 8, 1941 in Fall of the Rising Sun Ultimate Edition v.05Alpha EN.



















And that's what you'll miss if you elect to start your first cruise outside the harbor. This mod is a keeper!
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Old 07-05-16, 11:37 AM   #498
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Quote:
Originally Posted by Rockin Robbins View Post
If you have reasoned it out, then we have to remove the 1.3 ships from Ultimate or find out what the differences are and do surgery. Let's find out if Nagara is from 1.3. Then let's see what the differences are from a similar ship. My spreadsheet should sort it all out for us.

v.05 does what you did. All 2.0 ships have overwritten v1.3 ships. But Nagara may not have had a 2.0 ship to overwrite it.
Aye , Capn! I will start the investigation and report. Your thought is very reasonable and I also believe that would solve the problem. Nice thinking... again!

Your screenshots left me speechless... unbelievable beauty...
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Old 07-05-16, 01:15 PM   #499
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Quote:
Originally Posted by cdrsubron7 View Post
As for the Museum, it still crashes. I've never used the "large address aware patch" before. And yes I'm using 64-bit.
Maybe I didn't word my post very clearly
I didn't mean you had used it and it was causing memory problems

What I meant was - Try using it, it will solve your memory problems, by allowing SH4 to access more than 4 GB of Ram

That is what I did to stop the Museum crashing on me

Available here
https://www.techpowerup.com/forums/t...-aware.112556/
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Old 07-05-16, 01:18 PM   #500
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Quote:
Originally Posted by Rockin Robbins View Post
And that's what you'll miss if you elect to start your first cruise outside the harbor. This mod is a keeper!
Beautiful
I usually start my patrols at sea

I see I am going to have to now start them in harbour
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Old 07-05-16, 01:44 PM   #501
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Quote:
Originally Posted by CapnScurvy View Post
Also, in this same vain, I'm wondering if anyone has had the "Range to turn" button actually work?? This is supposed to give you a measurement of how far you can go, at the current speed. Yet, I've never gotten the thing to work....the text box just reads "...not available".
Quote:
Originally Posted by Rockin Robbins View Post
I agree that a button with no function might as well be replaced by something useful.
Running 100 FalloftheRisingSun_Ultimate_v.05Alpha_EN

Works just fine - see below





Please do not remove this
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Old 07-05-16, 03:23 PM   #502
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And some final Museum testing for tonight before I play a war patrol for a couple of hours

I loaded up the museum and viewed every nation with every unit (ships, subs, coastal, aircraft - the lot)

The results are very encouraging
Mostly just minor stuff

The good news is that there is only one other unit in the game that crashes the Museum
That is the US Battleship USS Iowa

Apart from that there were just the following minor issues.

The two USS Super Battleships USS New Jersey and USS Montana appear in the museum without main turrets





The German Z Class Destroyer appears with no texture



The Netherlands Flower Class Corvette appears with no texture



In addition to the above I made an interesting discovery
The FOTRS team created an additional nation called Red Cross
And assigned the following hospital ships to it





Might be worth us checking out to see if these Red Cross units have actually been inserted into the campaign layers - otherwise we ain't gonna see them!
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Old 07-05-16, 03:35 PM   #503
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Definitely want to properly ID your intended "target"...

I've not tried to use the "mileage-to-empty" yet. I'll have to give that a go. Could it be that some boats don't have a "hook" for them to use it?

I'm still trying to decide which ships in the museum don't have sound, and which ones do. Some of them seem to have sound, but it's down low...


Edit: I cannot get into the Museum anymore, AppCrash c0000005, probably too big for my Win7-64 quad core and 8 gig of ram... and I do have the large memory aware thingie done on SH4 exe - trying other options... ratz.
...
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Last edited by propbeanie; 07-05-16 at 07:05 PM. Reason: No Museum anymore... sob
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Old 07-05-16, 08:01 PM   #504
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OK, I've downloaded "Large Address Aware" and we'll see. Since I don't use the Museum all that much to begin with, the rest of SH4/FOTRS has worked flawlessly for me so far.

Please correct me if I'm making an incorrect assumption here. We are we rushing ahead with getting the v2.o ships into v1.3 without waiting to see what Florida Sailor has done for us. He did say when I talked to him last week that he was almost finished with the work. I've probably mised something somewhere but I had to ask.

OK, I loaded the "Large Address Aware" utility and the Museum still crashes.
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Old 07-05-16, 08:06 PM   #505
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Quote:
Originally Posted by max-peck View Post
Running 100 FalloftheRisingSun_Ultimate_v.05Alpha_EN

Works just fine - see below





Please do not remove this
Ok, you've convinced me. Maybe I wasn't up to speed for the game to figure out my Maximum range at current speed. For me it just came back ".....unavailable". I wonder if the feature takes a specific amount of time for the game to calculate this? You need to be at a specific speed, for a specific amount of time, before it will calculate the Range?! I'll be loading up v0.5 alpha to see what's what.
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Old 07-05-16, 10:14 PM   #506
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Hey, I just discovered a new ship in FOTRS that I've not seen before.

It's called a Old Big Split Tanker




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Old 07-05-16, 11:35 PM   #507
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The modders have done a beautiful job so far...Now for a real problem for you to work on...Medals,example sinking 2 or more capital ships in one engagement=navy cross sinking 1 capital ship 1 lower class warship and 6 merchants =silver star,and so on down the line..The pacific theater award is automatic award the day you ship out...Make the system realistic...Good luck modders..
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Old 07-06-16, 12:45 AM   #508
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My results for using the "Maximum Range at current Speed" is still different, showing ......Not Available???




I had just plotted my course from Pearl using the first default mission for Dec 8 1941, using the Porpoise. The two other buttons work fine......the "Time to end of Course" and the "Range to course End".

After running for more than 5 and a half days, I'm still not getting a calculation:





So how are you getting a calculation and I'm not?


=================


After running the v0.5 alpha I'm seeing a couple of things.....Can't go to the Weapons and Sensors screen when on a patrol mission (least not the first mission out of Pearl on Dec 8 '41). Neither the HUD Button work's or the menu tab at the top of the "Sub Management" screens.

The Medals on the "Crew Management" screen are using names that are not associated with the correct medal:




Am I the only one seeing this, or is there something wrong with my game. I did a "Compare Snapshot" of my stock game files......nothing wrong with my stock game files since I did a complete new install back in March.

===================


Quote:
The modders have done a beautiful job so far...Now for a real problem for you to work on...Medals,example sinking 2 or more capital ships in one engagement=navy cross sinking 1 capital ship 1 lower class warship and 6 merchants =silver star,and so on down the line..The pacific theater award is automatic award the day you ship out...Make the system realistic...Good luck modders.
What's wrong with that?? You'll always get a higher award for more than one Capital ship sunk (especially in one engagement) when compared to a handful of merchants strung over several days of patrolling. The game doesn't figure in tonnage as part of the award system anyway, so running up a huge tally of merchants won't net you much at all. It's the hierarchy of the class of ships sunk that will push up the award tier. Capital ships have a hierarchy too, CV's higher than the BB's, which are higher than the CA's, which are higher than CL's....and so on.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 07-06-16, 01:44 AM   #509
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Quote:
Originally Posted by cdrsubron7 View Post
Hey, I just discovered a new ship in FOTRS that I've not seen before.

It's called a Old Big Split Tanker




The name really characterizes and matches the ship!!!

I'm sure Florida Sailor is doing a good job porting the v2.0 ships. We do have backups of FOTRS Ultimate versions before we started porting ships so, nothing wrong here. We're not releasing anything, just testing. I really hope he has better results than us.

Capt'Scurvy, the maximum range button does not work for me either.
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Old 07-06-16, 04:23 AM   #510
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Quote:
Originally Posted by CapnScurvy View Post
My results for using the "Maximum Range at current Speed" is still different, showing ......Not Available???

After running for more than 5 and a half days, I'm still not getting a calculation:

So how are you getting a calculation and I'm not?
Well that is decidedly odd Capn.
Works straight away for me - don't have to give it any time to calculate - it is instant.

Can I check that you are using the same release as me?
100 FalloftheRisingSun_Ultimate_v.05Alpha_EN

Rockin Robins, XTBilly, CDSubron - can any of you guys check this in your installs?
Please check the Max Range at current speed button to see if it works please?

Either CapnScury of Myself have a problem with our install
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The future of SH4 - coming to a PC near you soon
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