SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

View Poll Results: Should I develop this modification?
Yes. 242 96.80%
No. 8 3.20%
Voters: 250. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-13-12, 10:19 AM   #1
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by silentmichal View Post
OK, thanks for suggestions, I'll try to do it more realistic. But now, i have to repair critical bugs, then I'll do details. You have to know: I'm only 14 years old
Really?? well you're quite probably the youngest modder out here! that's quite impressive, thanks for your work anyway! I know you have to repair bugs and etc, but you're doing great so far! keep up the good work

what are you currently using to make your mod, aside scripting?
__________________

kapitan_zur_see is offline   Reply With Quote
Old 09-13-12, 10:23 AM   #2
lmy76128
Machinist's Mate
 
Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 902
Uploads: 0
Default looks gerat mod..

thanks for good job
lmy76128 is offline   Reply With Quote
Old 09-13-12, 11:19 AM   #3
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Quote:
Originally Posted by kapitan_zur_see View Post
what are you currently using to make your mod, aside scripting?

Software? I'm using notepad (to editing *.aix scripts and waypoints info&edges), GoblinAppEditor (to add new Crew members and select parts of body), GR2 Editor/Viewer/Extractor/Importer by TheDarkWraith (to add new waypoints), 010 HEX editor to correct GoblinAppEditor's bugs. I think that's about it.
silentmichal is offline   Reply With Quote
Old 09-13-12, 11:46 AM   #4
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

I've been browsing around your mod to see if I could do myself a little modification to custom it to my liking... However I'm not all that familiar with the scripts. Can you confirm me that the only variable pertaining to weather control is the Wp:IsBadWeather, and that you can't choose and define a sea state of your own??

If so, there's no way trying to restrain crew to go on deck only when the weather is clear and sea is absolutely flat, isn't it? It's only possible to turn it off when the game is considered in bad weather related to that variable (which is really bad weather)?
__________________

kapitan_zur_see is offline   Reply With Quote
Old 09-13-12, 12:10 PM   #5
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Hmm, it's hard question. I think, that weather is described by some varriable: How strong is the wind, the rain, the clouds are heavy. And if one of this is (for ex.) negative (maybe the wind speed is more than 10 m/s), global varriable "IsBadWeather" turning on. I have not studied the mechanism of action script weather, but maybe someday......


PS. I'm sorry for my English - I'm from Poland, and I'm teaching English in school.
silentmichal is offline   Reply With Quote
Old 09-13-12, 02:00 PM   #6
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

don't worry, your english is very good!
I myself am from France, and by the look of it at 14 yo, you should be very good by then
__________________

kapitan_zur_see is offline   Reply With Quote
Old 09-13-12, 02:42 PM   #7
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by kapitan_zur_see View Post
don't worry, your english is very good!
So it is hightime to leave the school as it interferes with modding SH5
vlad29 is offline   Reply With Quote
Old 09-13-12, 03:28 PM   #8
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

and while you are at it could you tell my 14 year old son to stop bypassing the block sites i have set up on my router
THE_MASK is offline   Reply With Quote
Old 09-16-12, 04:31 AM   #9
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by kapitan_zur_see View Post
Really?? well you're quite probably the youngest modder out here!
Umm, actually, I'm only 13 years old, and ive made the Expanded Navies mod, but this guy will probably be making Silent Hunter 6: Red Storm Rising completely by himself when he's an adult!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-16-12, 04:40 AM   #10
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

13 wow , i hope you learn some interesting things about ww2 and uboats . The devs intended this game to be about teaching history as well as a game . All i had when i was 13 was the local pinball machine at the corner store LOL .
THE_MASK is offline   Reply With Quote
Old 09-16-12, 05:42 PM   #11
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Woah, just had a proper look at those pictures! I love the Kar 98K!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-16-12, 06:16 PM   #12
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Cybermat, you too deserve an Award for modding. You young fellas are our future game makers. When you and Michal one day become famous making sims like SH5, remember us old fellas here at SubSim. We prodded you both to keep going. Be the best you can be for those of us that can only dream of what the two of you can do.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 09-16-12, 06:53 PM   #13
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by GT182 View Post
Cybermat, you too deserve an Award for modding. You young fellas are our future game makers. When you and Michal one day become famous making sims like SH5, remember us old fellas here at SubSim. We prodded you both to keep going. Be the best you can be for those of us that can only dream of what the two of you can do.
Thanks! I'm slowly learning about modding, and it's even more interesting than the game itself!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 09-17-12, 05:22 AM   #14
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

OK, so, I came back to Poland, I can write post now.

I tried to import my *.obj file, but with not success. SS of bug:



I did it:

1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset,
2. Add new subset, using Autodesk 3DS Max,
3. Import file to GR2.

I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file...


PS. So, there's somebody younger than me . Congratulations!.
silentmichal is offline   Reply With Quote
Reply

Tags
animations, crew, mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.