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View Poll Results: Should I develop this modification? | |||
Yes. | 242 | 96.80% | |
No. | 8 | 3.20% | |
Voters: 250. You may not vote on this poll |
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Thread Tools | Display Modes |
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09-13-12, 10:19 AM | #1 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Quote:
what are you currently using to make your mod, aside scripting? |
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09-13-12, 10:23 AM | #2 |
Machinist's Mate
Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 902
Uploads: 0
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looks gerat mod..
thanks for good job
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09-13-12, 11:19 AM | #3 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
Software? I'm using notepad (to editing *.aix scripts and waypoints info&edges), GoblinAppEditor (to add new Crew members and select parts of body), GR2 Editor/Viewer/Extractor/Importer by TheDarkWraith (to add new waypoints), 010 HEX editor to correct GoblinAppEditor's bugs. I think that's about it. |
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09-13-12, 11:46 AM | #4 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I've been browsing around your mod to see if I could do myself a little modification to custom it to my liking... However I'm not all that familiar with the scripts. Can you confirm me that the only variable pertaining to weather control is the Wp:IsBadWeather, and that you can't choose and define a sea state of your own??
If so, there's no way trying to restrain crew to go on deck only when the weather is clear and sea is absolutely flat, isn't it? It's only possible to turn it off when the game is considered in bad weather related to that variable (which is really bad weather)? |
09-13-12, 12:10 PM | #5 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Hmm, it's hard question. I think, that weather is described by some varriable: How strong is the wind, the rain, the clouds are heavy. And if one of this is (for ex.) negative (maybe the wind speed is more than 10 m/s), global varriable "IsBadWeather" turning on. I have not studied the mechanism of action script weather, but maybe someday......
PS. I'm sorry for my English - I'm from Poland, and I'm teaching English in school. |
09-13-12, 02:00 PM | #6 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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don't worry, your english is very good!
I myself am from France, and by the look of it at 14 yo, you should be very good by then |
09-13-12, 02:42 PM | #7 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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09-13-12, 03:28 PM | #8 |
Ace of the deep .
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and while you are at it could you tell my 14 year old son to stop bypassing the block sites i have set up on my router
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09-16-12, 04:31 AM | #9 |
Willing Webfooted Beast
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Umm, actually, I'm only 13 years old, and ive made the Expanded Navies mod, but this guy will probably be making Silent Hunter 6: Red Storm Rising completely by himself when he's an adult!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-16-12, 04:40 AM | #10 |
Ace of the deep .
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13 wow , i hope you learn some interesting things about ww2 and uboats . The devs intended this game to be about teaching history as well as a game . All i had when i was 13 was the local pinball machine at the corner store LOL .
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09-16-12, 05:42 PM | #11 |
Willing Webfooted Beast
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Woah, just had a proper look at those pictures! I love the Kar 98K!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
09-16-12, 06:16 PM | #12 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Cybermat, you too deserve an Award for modding. You young fellas are our future game makers. When you and Michal one day become famous making sims like SH5, remember us old fellas here at SubSim. We prodded you both to keep going. Be the best you can be for those of us that can only dream of what the two of you can do.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
09-16-12, 06:53 PM | #13 | |
Willing Webfooted Beast
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Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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09-17-12, 05:22 AM | #14 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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OK, so, I came back to Poland, I can write post now.
I tried to import my *.obj file, but with not success. SS of bug: I did it: 1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset, 2. Add new subset, using Autodesk 3DS Max, 3. Import file to GR2. I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file... PS. So, there's somebody younger than me . Congratulations!. |
Tags |
animations, crew, mod |
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