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Old 07-09-13, 10:10 AM   #1
Hitman
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IIRC there is also an option in the game menu for "realistic sensors" ?

Try disabling that ...
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Old 09-26-13, 10:25 PM   #2
JC1959
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Default Aircraft in NYGM 3.6C

Hello everyone

Been out of Sh3 for a while, got back into it just recently and brought NYGM up to speed with the latest updates (except the wolf pack addition - not got round to it yet).
Anyway, played a few patrols and everything OK. Just a couple of questions though; normally I usually only attack convoys, but on a couple of occasions I went for a task force (tankers etc), and on both I experienced a CTD, which, even though my system is well past its sell by date, is very rare with any game, not just SH3.
I was just wondering if anyone else has experienced this with a task force, or am I just unlucky?

My second question concerns gameplay. I was attacking a convoy in the `Atlantic Gap` one time recently, where, historically, allied land-borne aircraft could not reach. At some point I was attacked by single engined aircraft (two Avengers), which of course forced me to take evasive action. In real life it would have been impossible for these aircraft to be out that far into the Atlantic - unless of course they came from an aircraft carrier? My question is this; is this a historical glitch or would there have actually been a carrier in the vicinity of that particular game I was playing, to justify the presence of that particular type of aircraft? Have scenarios like this been allowed for and written into the game? It would be great if it was (!)

Best regards

JC
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Old 09-27-13, 06:35 AM   #3
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@Tycho:
NYGM does not have the sh3.sdl file.

@JC1959:
1. There should be no CTDs with NYGM. I play it all the time, and I never have a CTD (except, very rarely, after a reload of a corrupted saved game, usually caused by trying to save in an area with two convoys present).
2. Avengers are flown off carrier groups. There are hunting groups with carriers from 1943, and escort carriers protecting convoys from 1942. Probably the 1942 date is a little early.
In addition, CAM-ships can fly off single Hurricanes from 1941.

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Old 10-01-13, 05:45 PM   #4
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Could someone tell me how can i change the time spended when commisioning a new uboat?
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Old 10-03-13, 06:19 AM   #5
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@Completum:

Find file silenthunteriii\data\cfg\basic.cfg.

Search for "[SubmarineX]" (without the quotes), where X = 0,1,2,3.
For each [SubmarineX], find "DaysSpentinBase=".

Replace the existing values with whatever values you prefer.

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Old 10-03-13, 07:53 AM   #6
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@Stiebler thanks for your reply. i will try it asap
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Old 12-12-13, 01:01 PM   #7
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This is a AWESOME mod I wish I would have used it earlier. I truelly love the feel of this mod. Thank you so much for all of your hard work and dedication to this simulation!
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Old 12-12-13, 08:32 PM   #8
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I have a question. When I accidentally sink a neutral ship am I penalized the amount of tonnage that the ship is worth?
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Old 01-21-14, 12:15 PM   #9
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Quote:
Is there a list somewhere of the mods compatible with NYGM?
Sorry, but I keep no such list. The reason is that NYGM becomes updated occasionally with big changes to many files, but usually mods made by other people are not equally updated, at any rate not for NYGM.

The official list of continually updated mods for NYGM remains that at the NYGM website at SubSim. Click on my signature below to find it.

@Bandit484:
You are penalised if you sink a neutral ship, yes.

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Old 02-16-14, 01:02 PM   #10
hoover2701
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Hi there! Is there a Waterstream and Exhaust Combi Mod that is compatible with NYGM? I believe my subs have the exhaust smoke but no water stream in NYGM. I've searched everywhere, but to no avail! Thank you for a short answer!
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Old 02-17-14, 11:42 AM   #11
Leitender
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Hi!

One question to the NYGM Kaleuns: What experiences did you make with ASDIC in shallow water? Had the DD´s lost contact? Was/is it possible to evade? And beyond, did you have the feeling that it´s useful to show your narrow site to the enemy? Some reports would be really appreciated. Thank you in advance.

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Old 02-23-14, 03:42 PM   #12
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Hi all:

First of all, very great mod!

Now my lil problem:

Playing a career, i got detected by a destroyer and tried to escape. But unfortunately, he depth charged me and my submarine got damanged with flooding. The problem came because in the management screen, at the repair screen, i couldnt select the section of my submarine that was flooding, clicking and clicking and clicking, but keeping unselected, and...well, you know what happens when you dont repair a flooding.

Actually, i can only select the conning tower sections, the aft room and the upp room in the repair screen, but the rest of sections cannot be selected.

Happens the same with the down-right side icons (where to send your crew to repair, cruise mode, attack mode...), they cannot be clicked correctly.

Any solution to this issue? Thank you!

PD: Nevermind. Reading the manuals inside the mod, there is a section which tell you that there is no "damage team" and you must put all your men in the damanged compartiments and pray for them to be quickly repairing... XD

Last edited by Demoman; 02-23-14 at 07:17 PM.
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Old 03-21-14, 07:59 PM   #13
ReallyDedPoet
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Well said indeed.
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Old 03-21-14, 09:42 PM   #14
TheGreatElector
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Hello everyone , can someone send me a link for sh3 warship mod 2.0? thanks
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Old 04-16-14, 11:45 AM   #15
SnipersHunter
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How is it to play with this mod? Just played GWX and thinking about trying this out
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