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Old 09-27-17, 09:49 AM   #4
propbeanie
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I know it's a few weeks old Kakopis, but I forgot to mention above that if you're doing your own modding tweaks to the game's files, you are better off making a copy of the files that you are working on, and build your own mod. That way, you can activate it with JSGME, and if things crash on you, just back the mod off. Also, it's better if you break your edits down into steps, or parts, that are related, and only add one part at a time to your mod. Activate it and test it. If it seems to work OK, then add the next part and test it... Once all your parts "pass the muster", then you can combine them and see what happens...
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