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Old 02-18-17, 01:34 PM   #7171
THEBERBSTER
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Hi Vecko
The mission pop up is an OFEV enabled patch which you saw because I did not turn it off before making the screen shot.

The save is what I was trying to explain to you in the other thread.
This was appearing on the bridge in the bunker each time a New Campain Mission loaded during all the tests.
Peter
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Old 02-18-17, 01:58 PM   #7172
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Hi Vecko
With the 5e update trough uplay the first time i load a save game i get this message



So when i reload the save game i get this message



gr Michael
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Old 02-18-17, 02:00 PM   #7173
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Quote:
Originally Posted by THEBERBSTER View Post

The save is what I was trying to explain to you in the other thread.
This was appearing on the bridge in the bunker each time a New Campain Mission loaded during all the tests.
Peter
I see... We should note OldCoder about this...
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Old 02-18-17, 02:03 PM   #7174
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Quote:
Originally Posted by skin-nl View Post
Hi Vecko
With the 5e update trough uplay the first time i load a save game i get this message

 


So when i reload the save game i get this message



gr Michael
Tanks Michael, that's exactly what I hope to get...
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Old 02-18-17, 03:11 PM   #7175
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Hi Vecko
This should make things a bit clearer for every body.
Picture 1 Show the game loading screen waiting for the last game save 8+3 to be loaded.
 


Picture 2 Is what happens when the game loads to the bridge.
 


Picture 3 Shows an immediate new game save has been created.
 


Peter
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Old 02-18-17, 03:28 PM   #7176
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Quote:
Originally Posted by THEBERBSTER View Post

Picture 3 Shows an immediate new game save has been created.
 


Peter
Could it be that some of your Uplay settings do that? I dont see any problems with that, it's just a bit strange...
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Old 02-18-17, 03:37 PM   #7177
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Quote:
Originally Posted by vdr1981 View Post
Tanks Michael, that's exactly what I hope to get...
Yes, that is what the script is supposed to do. Detect the problem and also detect when it's ok (2nd load or however many it takes).
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Old 02-18-17, 03:41 PM   #7178
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Isn't Peter's thing just the usual autosave system kicking in? I never know when it's going to happen.
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Old 02-18-17, 04:47 PM   #7179
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Hi OC
No it cannot be after the game loads.
Automatic game saves are timed at 25 minutes.

What you see has only happened since your test and Vecko's test 2.
This why TEST 19UGL was strange because it did not make the OC save and the campaign transfer failed, the only one to do so.
You can see in the picture that TEST 19UGL failed to produce the Autosave In Game save.
TEST 20UGL did produce the save and completed successfully.
 

My Game Launcher is not installed in the Program (x86) File Directory
Peter

Last edited by THEBERBSTER; 02-18-17 at 05:03 PM.
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Old 02-18-17, 05:36 PM   #7180
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I just want to clarify that i cannot get anything other than Campaign advance problem detected, or whatever its said after load.
Even after quit to main menu and reload 5x..

I dont care until this start to limit me in normal gameplay
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Old 02-18-17, 07:05 PM   #7181
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Uploading update 05f with few supporting tweaks for recent changes...Check download section in few minutes...
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Old 02-18-17, 07:27 PM   #7182
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First test with update 5e.

SH5 (Gold DVD) started via Uplay with administrator rights, W7 compatibility on W10. Both SH5.exe and UPlay with W7 compatibility and administrator rights.
Disengaged Real Nav and Encrypted messages.
Playing with Wind and Smoke addon.
PC configured for MaMa Fix 2 (priority process).

The events:

Used the CW Campaign test by Vecko for a fast transfer between CW and HT, playing 64 TC max. Only a trip to the transfer data (it was June 2-1940).
Started campaign, in the bunker I had this message...




Save and reload, requested Type VIIB turm, go to the boat, and a similar message:

Last edited by fitzcarraldo; 02-18-17 at 07:49 PM.
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Old 02-18-17, 07:36 PM   #7183
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Quote:
Originally Posted by fitzcarraldo View Post
First test with update 5e.

SH5 (Gold DVD) started via Uplay with administrator rights, W7 compatibility on W10. Both SH5.exe and UPlay with W7 compatibility and administrator rights.
Disengaged Real Nav and Encrypted messages.
Playing with Wind and Smoke addon.
PC configured for MaMa Fix 2 (priority process).

The events:

Used the CW Campaign test by Vecko for a fast transfer between CW and HT, playing 64 TC max. Only a trip to the transfer data (it was June 2-1940).
Started campaign, in the bunker I had this message:


 


Save and reload, requested Type VIIB turm, go to the boat, and a similar message:
Keep us up-to-date what happens later in your patrol when you load your savegames...

It's also important to tell us what message you've got when you were leaving your base prior your campaign transfer?
If message was negative, were you able to fix it by reloading your savegame?
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Old 02-18-17, 07:45 PM   #7184
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First test with update 5e.

SH5 (Gold DVD) started via Uplay with administrator rights, W7 compatibility on W10. Both SH5.exe and UPlay with W7 compatibility and administrator rights.
Disengaged Real Nav and Encrypted messages.
Playing with Wind and Smoke addon.
PC configured for MaMa Fix 2 (priority process).

The events:

Used the CW Campaign test by Vecko for a fast transfer between CW and HT, playing 64 TC max. Only a trip to the transfer data (it was June 2-1940).
Started campaign, in the bunker I had this message:






Save and reload, requested Type VIIB turm, go to the boat, and a similar message:





I did the trip; on June 2, 1940 I received the campaign transfer display:





...Continue....



....Continue....Transfer OK:



Save and reload the campaign.

In the bunker, 6-15-1940, Happy Times. The same message "negative", save and reload, go to boat, and the same message "negative" (but the transfer was OK). I save and reload in this position five times, ever the same message: (observe the date in the upper right, HT, 6-15-1940.



Started HT without problems.

Never I received a possitive message from the script ("transfer OK..."). The transfer works OK. But I have the MaMa fix 2.

Never I received a message in the trip from the script. Only in bunker, both CW and HT.

NEVER I received a different message with save/reload cycles.

Tomorrow I will test the new update 5f, but I think it is the same. Or did you change something in the OldCoder script, Vecko?

Many thanks and best regards.

Fitzcarraldo
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Old 02-18-17, 07:51 PM   #7185
vdr1981
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Quote:
Originally Posted by fitzcarraldo View Post
 
First test with update 5e.

SH5 (Gold DVD) started via Uplay with administrator rights, W7 compatibility on W10. Both SH5.exe and UPlay with W7 compatibility and administrator rights.
Disengaged Real Nav and Encrypted messages.
Playing with Wind and Smoke addon.
PC configured for MaMa Fix 2 (priority process).

The events:

Used the CW Campaign test by Vecko for a fast transfer between CW and HT, playing 64 TC max. Only a trip to the transfer data (it was June 2-1940).
Started campaign, in the bunker I had this message:






Save and reload, requested Type VIIB turm, go to the boat, and a similar message:





I did the trip; on June 2, 1940 I received the campaign transfer display:





...Continue....



....Continue....Transfer OK:



Save and reload the campaign.

In the bunker, 6-15-1940, Happy Times. The same message "negative", save and reload, go to boat, and the same message "negative" (but the transfer was OK). I save and reload in this position five times, ever the same message: (observe the date in the upper right, HT, 6-15-1940.



Started HT without problems.

Never I received a possitive message from the script ("transfer OK..."). The transfer works OK. But I have the MaMa fix 2.

Never I received a message in the trip from the script. Only in bunker, both CW and HT.

NEVER I received a different message with save/reload cycles.

Tomorrow I will test the new update 5f, but I think it is the same. Or did you change something in the OldCoder script, Vecko?

Many thanks and best regards.

Fitzcarraldo
Interesting, thanks...You are saying that successful campaign transfer has been initiated despite the fact that you have never received "in good order" message?
This could mean that maybe not all processes which Coders's script is checking are necessary for successful campaign transfer.

I think that dbgview output log of same playing session would be of great help to OldCoder...

Last edited by vdr1981; 02-18-17 at 08:05 PM.
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