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Old 06-17-15, 05:33 PM   #4051
THE_MASK
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Did you know that you can change the coords in the TDW journal so you can look at them in google earth . There is a special program somewhere included . I cannot remember what its all about . I think the options editor has the program to change them . You could keep a log of your sunk marks on google earth .

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Old 06-17-15, 05:40 PM   #4052
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Quote:
Originally Posted by chemist92 View Post
I hope that information help you

German Cruiser Blücher 59°42'7"N 10°35'48"E (http://wikimapia.org/3490350/Place-o...-Blücher-wreck)
HMHS Britannic 37°42′05″N 24°17′02″E (http://www.hospitalshipbritannic.com/the_wreck.htm)
They might not be within seconds but certainly within the very close approximate area .
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Old 06-17-15, 06:35 PM   #4053
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Thanks Sober for info...But forgive me and please check your MapObjects.ini ,cause the only shipwrecks that I can find after installing your mod are the block ships and the Witcher from Danzig bay...
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Old 06-17-15, 06:41 PM   #4054
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I'm just curious Sober, why don't you use anymore any of available sub interior mods? SteelViking's Interior is more fix then a mod ... IIRC, without it almost all gauges in sub are broken or barely readable...
Any specific reason?
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Old 06-17-15, 07:37 PM   #4055
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Quote:
Originally Posted by Oby View Post
Thanks Sober for info...But forgive me and please check your MapObjects.ini ,cause the only shipwrecks that I can find after installing your mod are the block ships and the Witcher from Danzig bay...
I will check it out , maybe something happened to them in between terrain mod editions .
I used this to know where to place them .
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Old 06-17-15, 07:41 PM   #4056
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Quote:
Originally Posted by vdr1981 View Post
I'm just curious Sober, why don't you use anymore any of available sub interior mods? SteelViking's Interior is more fix then a mod ... IIRC, without it almost all gauges in sub are broken or barely readable...
Any specific reason?
I want individual mods packs so some of the big mods are too hard to implement , but you know SH5 which is based on SH3 which was thought of probably 15 years ago .
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Old 06-17-15, 07:56 PM   #4057
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Quote:
Originally Posted by Oby View Post
1/ DD Wicher is sunk at position: Lat 54°36'0.12" North, Long 18°46'0.26" East(Air attack by Stuka dive bombers). Square AO9578.
2/ German cruiser Blücher is sunk at position: Lat 59° 42' 05" North, Long 10° 35' 32" East( 59° 42' 0” N, 10° 35' 30” E )(Norwegian coastal arttilerry an torpedoes). Square AO1629.
3/ HMS Audacious is sunk at position: Lat 55° 32' 16” North, Long 7° 24' 33” West. Square AM5397(Mine).( Latitude 55°28'0.00"N, Longitude 7°45'0.00"W - Square AM5622).
4/ SMS Kronprinz is sunk at Lat 58° 52' 57" North, Long 3° 08' 53" West(Scuttled in Scapa Flow after Germany surrendered in first WW). Square AN1539.
5/ HMHS Britannic is sunk at Lat 37° 42' 05" North, Long 24° 17' 02" East(Explosion, probably mine). Square CK8992.


Hey Sober how did you edit terrain? Can't find any tutorial about...Found some old link http://www.subsim.com/radioroom/showthread.php?t=162837
but the link to file doesn't work anymore...

Nevermind I found working link in How tos...
I will check it out .
This link ?
https://drive.google.com/file/d/0B48...it?hl=en&pli=1

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Old 06-18-15, 04:13 AM   #4058
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This is sober's last mod list I have showing those 2 mods.

Mods List sobers 0900 23092013 (correct order)
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
sobers_realistic_underwater_FX3
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
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Old 06-18-15, 05:06 AM   #4059
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Sure, but you can also see there OHII v2.2 , R.S.D. v4 ect...
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Old 06-18-15, 05:12 AM   #4060
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Time and date
0900 23092013

Interesting to see the old list , thanks .
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Old 06-18-15, 06:29 AM   #4061
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Quote:
Originally Posted by sober View Post
I want individual mods packs so some of the big mods are too hard to implement , but you know SH5 which is based on SH3 which was thought of probably 15 years ago .
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Old 06-18-15, 08:13 AM   #4062
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Sober, which files should I take from your latest OHII terrain mod If I want to extract only Light Kiel + new Memel files ?

So this would mean without mines in British ports. Is it possible at all or mission layer with kile/memel light file is merged with mines layer?
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Old 06-18-15, 03:08 PM   #4063
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Quote:
Originally Posted by vdr1981 View Post
Sober, which files should I take from your latest OHII terrain mod If I want to extract only Light Kiel + new Memel files ?

So this would mean without mines in British ports. Is it possible at all or mission layer with kile/memel light file is merged with mines layer?
I will do a wos edition for you today .
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Old 06-18-15, 03:21 PM   #4064
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I played with terrain editor and made four isles south of Oslo where German cruiser Blücher is sunk at position: Lat 59° 42' 05" North, Long 10° 35' 32" East. I 've positioned the wreck according to same pictures from net. It came out realy nice. Now only thing I wish to know is how to put trees on isles...Any ideas Sober?
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Old 06-18-15, 03:28 PM   #4065
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Quote:
Originally Posted by Oby View Post


I played with terrain editor and made four isles south of Oslo where German cruiser Blücher is sunk at position: Lat 59° 42' 05" North, Long 10° 35' 32" East. I 've positioned the wreck according to same pictures from net. It came out realy nice. Now only thing I wish to know is how to put trees on isles...Any ideas Sober?
Trees are placed automatically by the terrain engine afaik . Maybe copy a vegetation GR2 file from Silent hunter 5\data\Terrain\Textures_and_Vegetation\7.Savannas and use that . Copy it to Silent hunter 5\data\Terrain\Locations\CustomAreas\sobers shipwrecks . No idea what will happen (doesn't work , just tried it ) . You can copy any GR2 file from the SH5 game files and place it in a named folder of your choice in Silent hunter 5\data\Terrain\Locations\CustomAreas and then you can place it with the terrain object editor . Ships/planes/subs/ torps/ships cargo etc .

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