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Old 09-02-12, 04:57 PM   #16
TheBeast
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Quote:
Originally Posted by BIGREG View Post
You mean the "beams" (not sure of the translation) ?
If you can let me know with a picture (color the parts to change)
In pictures shown in my previous post. The bunks are supports by metal rods or chains, not big wooden beams.

Quote:
Originally Posted by BIGREG View Post
edit:have you try to control the needles via the bones (in the .sim from .gr2) ? Maybe if,that work ,we can just use one mesh (one .dat for all needles )
Yes, I have added 3 new needles to Control Room for Battery Power Level.
Each Needle required its own bone that I added to the GR2 file.
You can download file and see what I did and how I did it.
http://www.mediafire.com/?6q3foftvb844snb
The stock needles are welded in place and still need to be removed.

Regards!
TheBeast
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Last edited by TheBeast; 09-02-12 at 05:20 PM.
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Old 09-02-12, 05:45 PM   #17
BIGREG
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Ok, i have try and that work,you don't need the .dat sim
add the controllers with goblin on your news bones (open the .gr2 and merge the .sim)
i have a test version ,but that need min 15min to upload ...
Maybe,what you need is to try to use only one needle mesh for the three

Ps:i want ,good to know how you have attached the .dat on a bone ???
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Last edited by BIGREG; 09-02-12 at 06:05 PM.
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Old 09-02-12, 05:57 PM   #18
oscar19681
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Quote:
Originally Posted by TheBeast View Post
Wish I knew how to edit the 3D Models. I would replace those big square wood columns in the Forword Quarters with Pipes or Chains.
The wooden deviders between bunks is fairly accurate but I've never seen a picture with those wooden columns. At least not in Aft Quarters area.


U-995 3D Interior View
If there one thing that should be changed its a wardroom that missing from the interieur , Also the pipes are modeled in the vanilla version of sh-5. They are located when going from the control room the to the aft crew bunks.
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Old 09-02-12, 06:01 PM   #19
BIGREG
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Ok,that :

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Old 09-02-12, 06:34 PM   #20
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Yes, those that you have highlighted in red.
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Old 09-02-12, 06:38 PM   #21
BIGREG
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Ouf !
Here is the test : https://dl.dropbox.com/u/99234496/%2...RoomTest01.zip
i have only redo one needle
(i have assigned second clock dial to see the change quickly )
Edit:maybe,you can try also to attach a mesh from the .GR2 (needle) to a new bone (by using the ID) ?
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Old 09-03-12, 04:49 AM   #22
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Hi TheBeast!
You can change the look of obscope in something that looks like metal?



Thanks! Torpedo
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Old 09-03-12, 11:28 AM   #23
BIGREG
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Hi Torpedo

Sorry,but impossible for the moment
If i try to import/export this .GR2 (with animations) ,in game the animations do not work anymore
other maybe,i need to edit the .GR2 manually

Edit: Not work, even manually

Re Edit : and the worst is that with the goblin animation works !
But there's only one person who could solve this mystery : TheDarkWraight
Here the modified files (just with texture change,but the annimation don't work ingame !!! ) : https://dl.dropbox.com/u/99234496/CR_Periscop.zip
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Old 09-03-12, 12:58 PM   #24
silentmichal
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Two questions...

Hi everyone!!

I like mods of crew, interior and new ships/u-boats. I made this small mod:

http://forum.polishseamen.pl/viewtopic.php?p=58411


So, is it possible, to import some u-boats (type II or XXI) from SHIII/SHIV to Silent Hunter 5 with interiors too? Or... do you have any plans to do it? And, is it possible, to import FlakMonkey's interior of VII-type U-boat to SH5? Because there are better fore quaters....

PS. Sorry for my English. I'm 14 years old, and from Poland, so....
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Old 09-03-12, 01:06 PM   #25
TheDarkWraith
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Quote:
Originally Posted by silentmichal View Post
Hi everyone!!

I like mods of crew, interior and new ships/u-boats. I made this small mod:

http://forum.polishseamen.pl/viewtopic.php?p=58411
What exactly does this mod do/is
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Old 09-03-12, 01:14 PM   #26
LMD
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Hi, TheBeast!
First of all let me say Thank you for your mod
Downloaded it and like it very much.

Let me ask you one question:
On the pictures below you can see your new objects (crates and bags). They differ from the interior...they shine and much brighter than anything else...I don't know how to describe it but you can see it on the pictures as I've mentioned before.
Can you tell me what the reason is and how to fix it?

P.S. from all the mods that I use, there are only two of them that change subs interior - SteelViking's Interior Mod V1.2 and Dark_Interior_V1_by_Xenomerv.
Tried to disable the Dark Interior mod, but the problem still remains.

Thanks in advance!
http://imageshack.us/photo/my-images...012090320.jpg/
http://imageshack.us/photo/my-images...120903201.jpg/
http://imageshack.us/photo/my-images...120903202.jpg/
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Old 09-03-12, 01:14 PM   #27
BIGREG
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HI

I understand anything on the site, but I find the location to download -> tutaj
It looks promising
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Old 09-03-12, 01:27 PM   #28
gap
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Quote:
Originally Posted by TheDarkWraith View Post
What exactly does this mod do/is
Quote:
Originally Posted by BIGREG View Post
HI

I understand anything on the site, but I find the location to download -> tutaj
It looks promising
Google translate helped to some extent:

Quote:
Hi everyone,

For a long time did not show any activity on the forum. But I'm still working on my modem regarding the crew of the ship. I'd say right away: I used the fashion MightyFine Crew Mod 1.2.1 by "Heretic", and the fashion PE_MORE_CREW 00.00.03b by "Paris_England". For Them - respects. It is based on these two mods created my own, I think the best fashion available to the crew. Now mention the pros and cons: Pros: + Number of crew closer to true (it is now 38 members of the crew, and not, as in the standard version, 29), + crew stopped to teleport - quite nicely now go back and forth, + Animations are Now as best suited to the situation, + Compatible with most major mods (TDW Multiple UIs, Open Horizon, Magnum Opus, etc.) and the basic version, + crew is on the outside, when the weather is bad, + Mod is compatible with JSGME. Cons: - The crew "comes to himself" and goes along for the "a la <bli***378;niaczki syjamskie>" - Sometimes a team can be added to "freeze" - do not go any animations - Sometimes different people behave strangely (I know where it is Error - Repair) - I am thinking that such a heavy watch officer at the department wobbling like a drunk - After the attack, such as torpedo, the crew no longer goes out, - When anti-aircraft gun, gunner you levitate ( I know where the error is to repair) - mod to work properly (after installation) to load each mission, return to the main menu and reload the mission - if we do not, we will have additional 9 people (I have no idea where it is mistake, I ask you for help.) - Sometimes the crew of "running away" from the ship - I know where is the error ... [/ u] Here some pics: This mod will automatically include fashion MightyFine Crew 1.2.1 - so we do not need to install it. Install the standard by JSGME. Copy the folder "MODS" to the folder where the folder "MODS" on your computer. default - Silent Hunter 5th If anyone would like to join the project, you are cordially invited (read text file in the folder "Documentation"). All comments and suggestions are welcome. WELCOME TO DOWNLOAD! Downloading: click here .
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Old 09-03-12, 01:56 PM   #29
TheBeast
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Quote:
Originally Posted by silentmichal View Post
Hi everyone!!

I like mods of crew, interior and new ships/u-boats. I made this small mod:

http://forum.polishseamen.pl/viewtopic.php?p=58411

So, is it possible, to import some u-boats (type II or XXI) from SHIII/SHIV to Silent Hunter 5 with interiors too? Or... do you have any plans to do it? And, is it possible, to import FlakMonkey's interior of VII-type U-boat to SH5? Because there are better fore quaters....

PS. Sorry for my English. I'm 14 years old, and from Poland, so....
This MOD adds extra crew and crew animations. Very interesting, Downloaded it myself.

As for importing Carreer Playable boats from SHIII/IV.
Currently, boats in DAT format do not render correctly in SH5 as something dealing with textures is missing or not fully compatible with SH5.
Some Merchant vessels and Aircraft have been successfully imported and do work.
I was trying to import the Type-II interior by Tomi_99 for a couple weeks and finally gave up as the interior would not render correctly in game. Many CTD


Quote:
Originally Posted by TheDarkWraith View Post
What exactly does this mod do/is
Quote:
Originally Posted by gap View Post
Google translate helped to some extent:
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Last edited by TheBeast; 09-06-12 at 05:20 PM.
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Old 09-03-12, 02:21 PM   #30
silentmichal
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Quote:
Originally Posted by TheDarkWraith View Post
What exactly does this mod do/is

This mod adds some new crew. I made new animation too. Oh, question for You, TDW: I was trying make this mod compatible with your mod, UIs... But... i don't know why my mod isn't working with your mod. Please contact with me on PM, I will send you special version for your UIs. I know, problem is in *.prt file... I was editing it, but it did not work out . If I will turn on some mission, or campaign, the game is restarting...

PS. Sorry of "offtop"...

EDIT

Thank You, TheBeast for your reply - I was too trying to add new interior (fore quaters) from FlakMonkey's to SH 5, but this interior was... moving! Really interesting... I think, we have to import obj files to GR2 files of interior, using TDW program.... But, I can't delete any meshes, and I can't add new meshes . I think, in new version of TDW's app, I will can do it .

Last edited by silentmichal; 09-03-12 at 02:31 PM. Reason: I have to add sth...
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