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09-02-12, 04:57 PM | #16 | ||
The Old Man
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Each Needle required its own bone that I added to the GR2 file. You can download file and see what I did and how I did it. http://www.mediafire.com/?6q3foftvb844snb The stock needles are welded in place and still need to be removed. Regards! TheBeast Last edited by TheBeast; 09-02-12 at 05:20 PM. |
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09-02-12, 05:45 PM | #17 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Ok, i have try and that work,you don't need the .dat sim
add the controllers with goblin on your news bones (open the .gr2 and merge the .sim) i have a test version ,but that need min 15min to upload ... Maybe,what you need is to try to use only one needle mesh for the three Ps:i want ,good to know how you have attached the .dat on a bone ???
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-02-12 at 06:05 PM. |
09-02-12, 05:57 PM | #18 | |
Admiral
Join Date: Jan 2004
Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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09-02-12, 06:01 PM | #19 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Ok,that :
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-02-12, 06:34 PM | #20 |
The Old Man
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Yes, those that you have highlighted in red.
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09-02-12, 06:38 PM | #21 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Ouf !
Here is the test : https://dl.dropbox.com/u/99234496/%2...RoomTest01.zip i have only redo one needle (i have assigned second clock dial to see the change quickly ) Edit:maybe,you can try also to attach a mesh from the .GR2 (needle) to a new bone (by using the ID) ?
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-03-12, 04:49 AM | #22 |
Torpedoman
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Hi TheBeast!
You can change the look of obscope in something that looks like metal? Thanks! Torpedo |
09-03-12, 11:28 AM | #23 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi Torpedo
Sorry,but impossible for the moment If i try to import/export this .GR2 (with animations) ,in game the animations do not work anymore other maybe,i need to edit the .GR2 manually Edit: Not work, even manually Re Edit : and the worst is that with the goblin animation works ! But there's only one person who could solve this mystery : TheDarkWraight Here the modified files (just with texture change,but the annimation don't work ingame !!! ) : https://dl.dropbox.com/u/99234496/CR_Periscop.zip
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-03-12 at 12:21 PM. |
09-03-12, 12:58 PM | #24 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Two questions...
Hi everyone!!
I like mods of crew, interior and new ships/u-boats. I made this small mod: http://forum.polishseamen.pl/viewtopic.php?p=58411 So, is it possible, to import some u-boats (type II or XXI) from SHIII/SHIV to Silent Hunter 5 with interiors too? Or... do you have any plans to do it? And, is it possible, to import FlakMonkey's interior of VII-type U-boat to SH5? Because there are better fore quaters.... PS. Sorry for my English. I'm 14 years old, and from Poland, so.... |
09-03-12, 01:06 PM | #25 | |
Black Magic
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09-03-12, 01:14 PM | #26 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
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Hi, TheBeast!
First of all let me say Thank you for your mod Downloaded it and like it very much. Let me ask you one question: On the pictures below you can see your new objects (crates and bags). They differ from the interior...they shine and much brighter than anything else...I don't know how to describe it but you can see it on the pictures as I've mentioned before. Can you tell me what the reason is and how to fix it? P.S. from all the mods that I use, there are only two of them that change subs interior - SteelViking's Interior Mod V1.2 and Dark_Interior_V1_by_Xenomerv. Tried to disable the Dark Interior mod, but the problem still remains. Thanks in advance! http://imageshack.us/photo/my-images...012090320.jpg/ http://imageshack.us/photo/my-images...120903201.jpg/ http://imageshack.us/photo/my-images...120903202.jpg/ |
09-03-12, 01:14 PM | #27 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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HI
I understand anything on the site, but I find the location to download -> tutaj It looks promising
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-03-12, 01:27 PM | #28 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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09-03-12, 01:56 PM | #29 | |
The Old Man
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As for importing Carreer Playable boats from SHIII/IV. Currently, boats in DAT format do not render correctly in SH5 as something dealing with textures is missing or not fully compatible with SH5. Some Merchant vessels and Aircraft have been successfully imported and do work. I was trying to import the Type-II interior by Tomi_99 for a couple weeks and finally gave up as the interior would not render correctly in game. Many CTD Last edited by TheBeast; 09-06-12 at 05:20 PM. |
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09-03-12, 02:21 PM | #30 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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This mod adds some new crew. I made new animation too. Oh, question for You, TDW: I was trying make this mod compatible with your mod, UIs... But... i don't know why my mod isn't working with your mod. Please contact with me on PM, I will send you special version for your UIs. I know, problem is in *.prt file... I was editing it, but it did not work out . If I will turn on some mission, or campaign, the game is restarting... PS. Sorry of "offtop"... EDIT Thank You, TheBeast for your reply - I was too trying to add new interior (fore quaters) from FlakMonkey's to SH 5, but this interior was... moving! Really interesting... I think, we have to import obj files to GR2 files of interior, using TDW program.... But, I can't delete any meshes, and I can't add new meshes . I think, in new version of TDW's app, I will can do it . Last edited by silentmichal; 09-03-12 at 02:31 PM. Reason: I have to add sth... |
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