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Old 01-11-19, 09:34 AM   #1
hauangua
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Hi Fader Berg
But old options.. For example "WO range estimation fix" are deleted?
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Old 01-11-19, 10:05 AM   #2
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Quote:
Originally Posted by hauangua View Post
Hi Fader Berg
But old options.. For example "WO range estimation fix" are deleted?
Yes. I didn't like that solution. It was horrible to play with. It made playing SH3 boring. I've been thinking about incorporate a little more clean and simple one, like hsies instead.
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Old 01-11-19, 10:37 AM   #3
hauangua
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Originally Posted by Fader_Berg View Post
Yes. I didn't like that solution. It was horrible to play with. It made playing SH3 boring. I've been thinking about incorporate a little more clean and simple one, like hsies instead.
Thanks for you answer Fader Berg
This new patch is really beautiful!!!
And war room very good idea!!
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Old 01-11-19, 12:55 PM   #4
hauangua
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Maybe i wrong or my poor English is guilty,
Fader Berg can you post your 4616, 4620, 4912 and 4922 en_menu.txt?
this mine:
Where wrong?

4616=Nearest visual contact, bearing %03.0f° (%03.0f°), range %.0f
4620=Range to ship at %03.0f is %.0f meters
4912=Nearest sound contact, bearing %03.0f° (%03.0f°), range %.0f”
4922=Nearest warship sound contact, bearing %03.0f° (%03.0f°), range %.0f”

i do not read true bearing just my WO repeat relative bearing ,by periscope/Uzo bearing ...example 127° (127°)
i know this MY wrong but not understerand where
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Old 01-11-19, 02:31 PM   #5
Fader_Berg
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Quote:
Originally Posted by hauangua View Post
Maybe i wrong or my poor English is guilty,
Fader Berg can you post your 4616, 4620, 4912 and 4922 en_menu.txt?
this mine:
Where wrong?

4616=Nearest visual contact, bearing %03.0f° (%03.0f°), range %.0f
4620=Range to ship at %03.0f is %.0f meters
4912=Nearest sound contact, bearing %03.0f° (%03.0f°), range %.0f”
4922=Nearest warship sound contact, bearing %03.0f° (%03.0f°), range %.0f”

i do not read true bearing just my WO repeat relative bearing ,by periscope/Uzo bearing ...example 127° (127°)
i know this MY wrong but not understerand where

Those lines looks ok. It looks like the true bearings gets calculated too. Are you heading north?
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Old 01-11-19, 03:23 PM   #6
hauangua
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Originally Posted by Fader_Berg View Post
Those lines looks ok. It looks like the true bearings gets calculated too. Are you heading north?
All work good Fader Berg.. I'm bit stupid... Eheheheh.. Yes probed very fast, academy torpedo.... My sub heading north... I'm sorry.
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Old 01-12-19, 03:54 AM   #7
Niume
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I have send the status report but i can't see it on the map.
My config
[PATSH3R]
AlertWatchOfficer=Yes
NightVisionFactor=0.45
RepairTimeFactor=25.0
SmarterPettyOfficers=Yes
Patsh3rBDU=Yes
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Old 05-04-19, 07:46 AM   #8
Blackswan1940
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Quote:
Originally Posted by Fader_Berg View Post
Yes. I didn't like that solution. It was horrible to play with. It made playing SH3 boring. I've been thinking about incorporate a little more clean and simple one, like hsies instead.
Ahaaa! And you should also consider taking back your last decision about rekoving the compatibilty to H.sie!

It is totally counterproductive when your patch is not compatible with Hasie and Stiebler. It will not be used then.

Hope this thought helps. Keep up your good work!
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Old 05-04-19, 07:59 AM   #9
Anvar1061
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Originally Posted by Blackswan1940 View Post
Ahaaa! And you should also consider taking back your last decision about rekoving the compatibilty to H.sie!

It is totally counterproductive when your patch is not compatible with Hasie and Stiebler. It will not be used then.

Hope this thought helps. Keep up your good work!
+1
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Old 05-06-19, 05:03 AM   #10
padi
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Quote:
Originally Posted by Anvar1061 View Post

Quote:
Originally Posted by Blackswan1940 View Post
Ahaaa! And you should also consider taking back your last decision about rekoving the compatibilty to H.sie!

It is totally counterproductive when your patch is not compatible with Hasie and Stiebler. It will not be used then.

Hope this thought helps. Keep up your good work!
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Old 05-06-19, 10:41 AM   #11
Niume
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Quote:
Originally Posted by padi View Post
+2

+++3
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Old 05-06-19, 09:03 PM   #12
Tricky
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+4
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Old 06-02-19, 09:58 AM   #13
Fader_Berg
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Quote:
Originally Posted by Blackswan1940 View Post
Ahaaa! And you should also consider taking back your last decision about rekoving the compatibilty to H.sie!

It is totally counterproductive when your patch is not compatible with Hasie and Stiebler. It will not be used then.

Hope this thought helps. Keep up your good work!
No, I should not. Look. Hsies code is horrible to work with. It's all over the place and he has made many poor design choices. It's too *******ing boring and time consuming to work with. Besides... I don't use many of his patches anyway.

Counterproductive...? I take that as an insult. Do you even know what that word mean? I may possibly have made something that you don't want to use. I use it though. That's pretty much all that matters for me. If any one else wants to use it - fine. If anyone else don't want to use it - perfect. I don't care.

I have given all the code away into the public domain for anyone to fiddle with and to merge with hsies work if that's wanted. How is that counterproductive?! Blame yourself or anyone else that have done nothing in this matter for being counterproductive instead.

D*mn I'm pissed... counterproductive my *ss.
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Last edited by Fader_Berg; 06-02-19 at 10:08 AM.
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Old 06-02-19, 10:15 AM   #14
padi
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Originally Posted by Fader_Berg View Post
No, I should not. Look. Hsies code is horrible to work with. It's all over the place and he has made many poor design choices. It's too *******ing boring and time consuming to work with. Besides... I don't use many of his patches anyway.

Counterproductive...? I take that as an insult. Do you even know what that word mean? I may possibly have made something that you don't want to use. I use it though. That's pretty much all that matters for me. If any one else wants to use it - fine. If anyone else don't want to use it - perfect. I don't care.

I have given all the code away into the public domain for any one to fiddle with and to merge with hsies work if that's wanted. How is that counterproductive?! Blame yourself or anyone else that have done nothing in this matter for being counterproductive instead.

D*mn I'm pissed... counterproductive my *ss.

Creating something that isn't compatible to the standard is counterproductive because very few people are using it...
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Old 06-02-19, 10:25 AM   #15
Fader_Berg
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Quote:
Originally Posted by padi View Post
Creating something that isn't compatible to the standard is counterproductive because very few people are using it...
The fact that it's created for a small audience (if any at all) doesn't make it counterproductive. I'm sorry.
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