SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-12-13, 04:40 AM   #2191
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

sobers 2000 12082013
added silentmichal's interior mod 1.2.3
THE_MASK is offline   Reply With Quote
Old 08-13-13, 06:07 AM   #2192
Mehring1917
Sailor man
 
Join Date: Jun 2008
Posts: 47
Downloads: 237
Uploads: 0
Default

The latest bugs I'm getting with this mod combo-

Deck watch don't always return when ship surfaces.

Hydrophone works intermittently. When it works it also shows 'unknown' contact at 180 degrees even when all sub engines are stopped and boat is still (thanks for enabling the latter Sjizzle). When it doesn't work, sub's own motors don't register at any speed.

Any more patches need deactivating to sort these problems?
Mehring1917 is offline   Reply With Quote
Old 08-14-13, 03:10 AM   #2193
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
THE_MASK is offline   Reply With Quote
Old 08-14-13, 11:38 AM   #2194
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by sober View Post
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
Go sober go!!
Thanks as always for your modlist. I use quite a few of your own created mods, too. Just tried multi color mod for the first time within the last few weeks. Wow, multi color made everything pop beautifully.

Post #1 and #2 needs updating sometime with FX update v21. Now version 22. (TDW's thread of FX update says version 21 at top of post #1, v22 download link at bottom of post 1.)

FX update #22 information starts here
Mikemike47 is offline   Reply With Quote
Old 08-14-13, 11:57 AM   #2195
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by sober View Post
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far


What is the size of your largest save file?
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 08-14-13, 04:00 PM   #2196
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Trevally. View Post


What is the size of your largest save file?
I will have a look . I save often then when back in port I delete all except the last save before entering base . So I end up with the save before base , the base save . Then I save often until I return to base again and delete as before . I also believe ctds are mostly due to not enough ram :IE you need 64 bit os , you need a powerful cpu over 3ghz , wrong mods that are not compatible with each other . I do not play over 256 TC . I have the message box drop to 1TC on any message box message .

Last edited by THE_MASK; 08-14-13 at 04:29 PM.
THE_MASK is offline   Reply With Quote
Old 08-14-13, 04:17 PM   #2197
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

sobers 0800 15082013
added
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
replaces version 21
THE_MASK is offline   Reply With Quote
Old 08-14-13, 04:22 PM   #2198
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Trevally. View Post


What is the size of your largest save file?
15.9 Mb .
THE_MASK is offline   Reply With Quote
Old 08-15-13, 12:05 PM   #2199
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by sober View Post
15.9 Mb .


Not sure what mine was as I lost all saves when my PC and I had a falling out.

I do think that the larger the save game = the more common the ctd.
Getting a very large save file is when your patrol is very long and/or an over use of resupply rather than end patrol.

When you end patrol (dock) your save file (patrol) goes back to standard size for the campaign and gets bigger with everything that happens in the campaign/mission.
Captain, crew and campaign info etc does also increase the save size as each campaign and then career advances
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 08-15-13, 01:04 PM   #2200
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by sober View Post
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
Did you experience any airplane attack in the campaign Sober? I completed Total Germany campaign in the last few days and i didn't have not an single airplane attack even when they were very close...Strange
vdr1981 is offline   Reply With Quote
Old 08-15-13, 01:16 PM   #2201
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Did you experience any airplane attack in the campaign Sober? I completed Total Germany campaign in the last few days and i didn't have not an single airplane attack even when they were very close...Strange
This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 08-15-13, 01:22 PM   #2202
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by volodya61 View Post
This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..
Tnx, TDW will probably fix this in the next version of IRAI .
vdr1981 is offline   Reply With Quote
Old 08-15-13, 01:27 PM   #2203
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Tnx, TDW will probably fix this in the next version of IRAI .
I hope so.. we talked to him right after v0.39 was released..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 08-16-13, 12:44 AM   #2204
Santini
Medic
 
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
Default

Seeing as that we don't have a gameplay discussion thread for this mod, I'll ask here

Currently, how viable is early war surfaced night attacks? How close can you get before you are spotted at night, without radar?
Santini is offline   Reply With Quote
Old 08-16-13, 01:41 AM   #2205
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,742
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Santini View Post
How close can you get before you are spotted at night, without radar?
Surfaced, early war, normal speed normal night conditions i would say around 2500m/3000m.
All stopped, no moon light...certainly less.

But all it's depending on what skill merchants are set
Fifi is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.