SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-18, 02:48 PM   #1
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
Default

Thanks to all that responded!

I created a test mission consisting of 3 x 3 T3 tankers moving dead North (zero degrees) and 1 knot. It took 3 different runs of that mission but I finally had a Uboat show up:




Not sure what use that can be, since I don't think AI subs can launch submerged attacks.

I've always inputted the course as the convoy course (I might be moving at 45 degrees true, but if the convoy is heading 127 degrees true, I input that as 127).

I'm guessing I just experience bad luck and/or timing when reporting convoys.
schlechter pfennig is offline   Reply With Quote
Old 03-11-18, 04:39 PM   #2
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

Congratulations!
Wolfpack attacks are fun! It's bedlam in the convoys!
Quote:
Originally Posted by schlechter pfennig View Post
Not sure what use that can be, since I don't think AI subs can launch submerged attacks.
IIRC, they use underwater artillery, i.e. their deck guns.
rudewarrior is offline   Reply With Quote
Old 03-12-18, 04:54 AM   #3
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

Rudewarrior is correct - the AI U-boats fire submerged guns at a convoy.

The effects of a pack attack on a convoy in normal career mode are truly exciting. As you close the convoy, after the pack has started its attack, you see repeated flashes of what are actually shell hits on the ships of the convoy closest to the firing U-boats - usually the escorts. Meanwhile, the convoy has started zig-zagging.

By the time you arrive, some of the escorts and a few of the merchant-ships will be ablaze or already sunk - the net effect depends on the size of the convoy and the number of U-boats in the pack. The escorts will be depth-charging any underwater U-boats they have located. So you can approach close to the convoy usually unobserved (but stay alert!).

This is one of the best additions to SH3 around - courtesy of LGN1 and H.sie.

Tip 1: don't attempt to shadow a convoy in daylight and wind-speeds lower than 5 m/s. The escorts sight you too easily.
Tip 2: Remember, later in the war, the convoys carry their own air protection. You may suffer sudden air attack at any time.
Tip 3: Do use the 'Less (=fewer) contacts' option in the Options Selector, especially in 1943-44. You don't have to make so many contact reports before the pack attacks. Try to give hourly contact reports. The pack reacts to each report.
Tip 4: It is essential to give the best guess of convoy course and speed that you can. The pack steers towards your U-boat position after each contact report, adjusted for the direction and speed of the convoy that you have reported.

Edit:
Forgot to mention that, in the NYGM super-mod, one or two U-boats are also attached to a few of the convoys. These too become activated and start firing at the convoy when the convoy is spawned by your approach. Thus, with NYGM, you may also see similar attacks on the convoys without a wolf-pack attack. Or you may even get a pack attack as well as locally spawned U-boats!

Stiebler.
Stiebler is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.