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Old 06-28-08, 11:25 AM   #31
sqk7744
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Great link, thanks CL!

Quote:
Originally Posted by Charlielima
Alot of skins for these boats.
http://www.ptboatworld.com/PT-Camouflage.html
CL
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Old 06-29-08, 01:29 AM   #32
Charlielima
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Bitchin! Proud to add to the problem. Damn It, about the deck guns that is. My first snivel for a mod on the PT will be a 40mm Bofars both fore and aft. A 3 x 16 turret fore and aft I believe will really mess with about everything on the boat. Gobs of good work so far. Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey. CL
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Old 06-29-08, 04:17 AM   #33
Xantrokoles
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I heard about invisible gun crew?

You saw the cfg#A01 node.

It has to go this way:

Node-Slot_A01 <- this part is to add with right-click, add new chunk...
-----Label-SlotA01

-----Node-cfg#A01_...
--------Label-cfg#A01... <- this part is already there


In the UPC file you saw the crewmemberslot of the Flak's guy:



[UnitPart 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable= Port AA Gunner
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns
WatchCrewMemberSlot3D= WM1@slot_A01 <- this is for Slot A01 (later A02 and S01)
BattleStationsCrewMemberSlot3D= WM1@slot_A01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL
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Old 06-29-08, 04:54 AM   #34
Doc_uk
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Very nice work, cant wait for you to finnish it
regards
Doc
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Old 06-29-08, 06:47 AM   #35
cgjimeneza
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Default 1000 fof a PT is cheap

Quote:
Originally Posted by Charlielima
Bitchin! Proud to add to the problem. Damn It, about the deck guns that is. My first snivel for a mod on the PT will be a 40mm Bofars both fore and aft. A 3 x 16 turret fore and aft I believe will really mess with about everything on the boat. Gobs of good work so far. Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey. CL
well you could try this:

1-you can point that the price is well below 1930s contract specs and its a steal at just $1000.

2-you can hope she wont notice is there...my wife didnt notice when the PC 17" CRT turnined overnight into a 19" LCD for two whole months and when she did she was already used to it... and I told her we have had that for over 8 months

3-you can say is an auxiliary for volunteer help with the flood in the US....

4-and the best one: you could point you could also spend that on a strip club while going to Vegas with your buddies.... then they will allways ok the boat, video card etc...

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Old 06-29-08, 11:43 AM   #36
Digital_Trucker
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Quote:
Originally Posted by Charlielima
Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey.
I had the same problem when I was into RC planes, but my problem was trying to convince my better half that I needed to rebuild one that I'd flown into the ground a little harder than intended or found a tree with:rotfl:

Quote:
Originally Posted by Xantrokoles
I heard about invisible gun crew?
.... <execellent explanation snipped to save room>
Thanks for the tip, Mr X. Yours and Mikhayl's creations have been excellent examples of how to set things up. My problem was not having a good grasp of how many file interactions there are that you don't see at first (like the relationship of the upc and the upgrades files). I think it's finally starting to come together in my head (lots of room in there, 'cause it's empty:rotfl.


What we have now is basically a toy with 2 AA positions, 2 overly large deck guns, 3 1500 hp motors that sound "mahvelous", 4 torpedo tubes (with TBT) and a partridge & a pear tree. She's a lot of fun to play with, but has a long way to go before we'll consider her "complete".

To do list:
  • Complete damage modelling and equipment setup.
  • Complete sensor setup.
  • Possible total remodelling from the deck up
  • Modelling of the below decks areas
  • Texturing
  • Weapons selection/cloning and upgrade evolution
  • Complete setup of fuel economy and range
  • Rework of wakes
  • Try to solve the launch position of torpedos
  • Add a third prop shaft and rudder to go with the third prop.
  • Adjust firing angles on all guns.
  • If possible, add controllable smoke generators for cover.
  • Rework of "on board" sounds (she's not a submarine, she doesn't need sub sounds)
Problems:
  • Deck and AA guns will not fire on seperate targets (game limitation, I don't think there is a solution other than you manning the aft deck gun or either of the AA guns and firing on a different target)
  • AA guns will only fire on aircraft (not sure if it is possible to modify the guns to fire on either aircraft or surface vessels, I know the AI guns will do that, so I'm going to look into that one)
  • Anything else that I've forgotten to mention.
Pics to follow in next post Will probably release a beta to play around with shortly.
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Last edited by Digital_Trucker; 06-29-08 at 12:09 PM.
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Old 06-29-08, 11:59 AM   #37
Digital_Trucker
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Nice big boom!



Those 40 knot torpedo runs ARE fun!



Target practice for the AA crew





Those guys sure are slow, guess we'll have to come around yet again




Whew! That was close!




Brought some of our AI pals with us, but they aren't much help (no torpedos).





Not HIM again




Another close one!





Wake up guys and get him




They're baaaaaaaaack!

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Old 06-29-08, 12:33 PM   #38
cgjimeneza
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Default help on the way

two virtual cases of scoth on the way, trade them for some construction crews... those SeaBees will be glad to help.
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Old 06-29-08, 11:39 PM   #39
gimpy117
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are those big honkin' guns historic?
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Old 06-30-08, 04:40 AM   #40
Mickle
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I was wondering that, they look huge!
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Old 06-30-08, 08:53 AM   #41
Digital_Trucker
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No those big honking guns are not historic. As I said earlier, this boat is far from "complete" (ahould have added accurate, too). We had to start somewhere and the only deck cannons that were available (at the time) were the 3 that the sub uses.

Along those lines, we've gotten the twin 40mm bofors converted from an AA gun to a deck gun, but it's being a little squirelly (no crew where the other deck guns had crew and CTDs when the bow gun starts firing), sooooo, more work to be done there.
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Old 06-30-08, 09:02 AM   #42
ReallyDedPoet
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Take your time DT, look forward to trying this when it is done


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Old 06-30-08, 03:46 PM   #43
Digital_Trucker
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Thanks, RDP, we'll make sure you're one of the first testers

Hey, y'all, do these guns look a little more realistic? (trick question)






Still have to adjust the firing angles, tweak the firing rates and positioning and see if we can add a third deck gun.........
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Old 06-30-08, 04:26 PM   #44
sqk7744
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Nice work DT

She's a tough ol' gal

lmk and I'll work on the ROF. Last night's fire test was a bit aggressive

* Hmm should we make the third DG a twin .50 cal?
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Old 06-30-08, 05:54 PM   #45
Digital_Trucker
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Yep, that "machine gun" ROF on the 4-50 was a bit much.

I don't know about the twin .50 (it's not in the sub parts secion), but I'll try one of these



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