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Old 12-06-15, 11:05 PM   #15
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by swdw View Post
Do you need some engine sounds? I may still have some from when I used to mod Fighter Squadron: SDOE

I'll take a look if you need some
If you would be willing to put them into a usable form for the game, that would be great. I know next to nothing about how sound works in the game.

These are all the engine sounds that are used:
B-24 airplane
Catalina airplane
Hurricane airplane
JU87Stuka airplane
Messerschmitt Bf 109 airplane
Short Sunderland airplane
Swordfish Torpedo Bi-Plane
There are two for each of the above; one normal sound, and one damaged sound, all *.wav files. The fighter area seems skimpy to me. I've put in the Hurricane for every fighter, except any liquid-cooled types like the Bf 109, which are few. The dive bombers have the Ju87, but it sounds weak to me. Of course, I have no idea what they should sound like; that is just my impression.

There is also a JU 87 siren sound, but I don't believe any a/c use it. I don't know if it should be used on any dive bombers.

The 4-engine sounds, and the Catalina, seem ok to me.

If you don't have time for this sort of thing, I understand. I just want to finish this project before the holidays are over, so I am trying to rush all this through.

Quote:
Originally Posted by Captain Dave View Post
I've been reading your posts about aircraft doing weird things and came upon this on Oahu. Saw an icon that said slow moving so I checked it out. It's a B-24 with its wing tip touching the ground, engines revving, not going anywhere.

Yes, that is the B-24, that looks like a Lancaster.

I don't think these sorts of things are really fixable. For whatever reason, the inputs that work for the ships' files do not work for the a/c. Possibly, the drag parameters were designed to only work for objects in the water. About the only thing I could do was reduce their power, and fix the sound problem.

Really, the game needs a better AI. The ships' crews will do stupid things too (like the constant helming thing), but if you over steer your ship, it doesn't stall, or sink.


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