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Old 10-26-16, 05:34 AM   #1
BarracudaUAK
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Default Twin 40mm Crashes SH4

I used the search function with as many different phrases as I could think of, and I managed to find a post with someone mentioning this problem, but not much else.

The long and short of it is this: I put the Twin 40mm AA on my boat, and when it fires it crashes SH4.

Every 4th or 5th time I try it, it might work.

I have manually controlled the AA, and it would fire without crashing, jump to the tower, control room, the other AA, then back to the Twin 40, and tried to fire it and it crashed SH4...

I'll keep looking with the search function, but if anyone has a link to a fix, that would be great....

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Old 10-26-16, 06:01 AM   #2
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I'm noodling in all kinds of stuff "Silent Hunter 4" this morning, so if I run across something, I'll "give you a shout". In the meantime, you mentions it crashes when you shoot it - does it crash if the crew shoots it, or will they shoot it? You wanna do an experiment and try a different boat, and see what it does? What mods are you currently running with?
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Old 10-26-16, 02:07 PM   #3
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Appreciate you "keeping an eye out"...

The crew will shoot, and it will crash the game that way also.

I've tried it on a few different boats.

I'll go back through, and "make a mod" that puts it on several different boats and try it in single missions and see how it does there, and get back to you.

I couldn't get it to work "stock". It was listed in the upgrade files as a "deck gun".
So I switched it over to a "heavy AA", and then it was "available". I've gone through and "adjusted" several things with S3D...

And the result is the same. It crashes SH4 no matter what I try to do with it. I'm not sure if it's the model, or something else...

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Old 10-26-16, 02:58 PM   #4
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In that case, which version of Silent Hunter are you running, and what is the mod made for?

What other mods are you running, if any?
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Old 10-26-16, 05:52 PM   #5
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The twin 40's were available in early - v.1.3 versions of SH4 and were a lot of fun, however many things changed with v.1.4 & v.1.5 including the loss of the twin 40's, and CCIP's easy way to get realistic submerged ranges. (Both issues have been solved by ingenious people)

From: http://www.fleetsubmarine.com/guns.html
Quote:
The single-barrel “wet” version used on submarines had seats for the aimer and trainer, who could elevate, depress, traverse, and aim the gun with hand controls.
.....
Besides its rarely-used anti-aircraft role, the 40-mm was used for attacks on supply junks and other light craft that weren’t considered adequate targets for torpedoes or the main gun. (In actual practice, this was virtually the only thing it was used for, as shooting at enemy planes was highly discouraged except in harbor, where there was no possibility of submerging.)

Later in the war, a 40-mm was usually installed on the cigarette deck at the aft end of the conning tower, where it replaced the original 20-mm mount (which, in the case of most early boats, was itself something of an afterthought). Some boats also added a second 40-mm in the forward gun position at the front of the conning tower. Ready use ammunition was kept in pressure-proof lockers near the gun positions, where it was easy to get at.
Here's a Topic that should help you get them: Post #5 by Snarf:
http://www.subsim.com/radioroom/showthread.php?t=209256
Quote:
Open UpgradePacks.UPC and change UpgradePackSlotType= USDeckGun to UpgradePackSlotType= USHeavyAA then it will magically be available and functional. I can only put it in one slot at a time so if someone can help me figure that one out that would be awesome.

[UpgradePack 11]
ID= Upack40mmTwin
NameDisplayable= Twin 40mm AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-05-08, NULL, 1000
IDLinkUpgradePackElements= 40mmTwinUS
Happy Hunting!
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Old 10-26-16, 06:36 PM   #6
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Very nice to know, sir!
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Old 10-26-16, 07:34 PM   #7
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Quote:
...
Here's a Topic that should help you get them: Post #5 by Snarf:
http://www.subsim.com/radioroom/showthread.php?t=209256
Quote:
Open UpgradePacks.UPC and change UpgradePackSlotType= USDeckGun to UpgradePackSlotType= USHeavyAA then it will magically be available and functional. I can only put it in one slot at a time so if someone can help me figure that one out that would be awesome.

[UpgradePack 11]
ID= Upack40mmTwin
NameDisplayable= Twin 40mm AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-05-08, NULL, 1000
IDLinkUpgradePackElements= 40mmTwinUS
First, I'm running v1.5 (Steam). Initially I had v1.3, but I have the Uboat add-on now.

I found these instructions before, well I found a similar thread with a post by Snarf... #24 page 2 of this thread..

Gimmee better sub! (TUTE)
http://www.subsim.com/radioroom/show...=211849&page=2

And that is how I ended up with a crash happy Twin 40mm...

As far as the other mods propbeanie, it's nothing major, mostly what you will find in that thread i mentioned.

My "initial" mods are me "playing" with things to figure out "what goes where" before I try to mod anything serious.
Keeps me from getting "bogged down" when I actually decide to do a "serious" mod.

Ohh, BTW, I've only tried to put 1 Twin 40mm on the boat. I can get it to put 2, but that is a guaranteed crash waiting to happen.

I may have to follow this thread....
http://www.subsim.com/radioroom/showthread.php?t=162021

And try adding "another" AA gun and completely disregard the "stock" Twin 40mm.

Appreciate the help with this gents...

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Old 10-27-16, 08:13 AM   #8
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I've been using a Twin 40's mod downloaded from Subsim with the name "SS887 Twin 40mm = Mark 28 TMO" for a while now. Seems to work just fine, depending on the order mods are loaded through JSGME.
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Old 10-27-16, 11:29 AM   #9
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Quote:
Originally Posted by torpedobait View Post
I've been using a Twin 40's mod downloaded from Subsim with the name "SS887 Twin 40mm = Mark 28 TMO" for a while now. Seems to work just fine, depending on the order mods are loaded through JSGME.
Thanks, coincidentally today a friend just asked me about how he could get Twin 40's. It shouldn't be too hard to make him a mod for Stock using this mod as a guide if Snarf's method crashed a couple installs... I'm sure it must be something simple that went wrong.

Here is Snarf's with 466 downloads - it must work though, I don't see any complaints. For Stock & TMO
http://www.subsim.com/radioroom/down...o=file&id=4382

Happy Hunting!
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Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
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Last edited by aanker; 10-27-16 at 11:45 AM.
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Old 10-27-16, 02:20 PM   #10
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I downloaded it, I'll take a look and see what I may have typo'ed on mine.

I've been slowly trying to "convert" a mod I did for SH3 (and by convert, I mean redo from scratch).

I'll dig around and see what I can figure out.

Thanks.

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