SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-30-15, 03:34 AM | #1 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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@nik112
Are you using GWX or LSH as a basis? If using GWX you should be using this at the end of your list; FixAllSubGWX Best regards. Fubar2Niner |
11-30-15, 05:15 PM | #2 |
Captain
Join Date: May 2005
Location: Greece
Posts: 535
Downloads: 367
Uploads: 0
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Tried but still getting ctd. Somebody had wrote that isn't necessary to add this mod cause its included in AI German u-boat, and yes using gwx
cheers |
03-09-16, 07:39 AM | #3 |
Seaman
Join Date: Oct 2014
Location: Jyväskylä Finland
Posts: 37
Downloads: 66
Uploads: 0
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CTD
When i enable this mod through JSGME it crashes the game when i start a patrol. I'm using GWX 3.0 and no other mods.
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10-12-16, 11:16 AM | #4 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Of course you can, only between 44 and 45 years and type 7c, 7c/41, 9
Snorkel seen in the picture on the left deck for typ 7c of the type 9 are right deck http://www.img-share.eu/f/images/290...2116NbkpmO.png But you need to install GWX late war sensors mod or http://www.subsim.com/radioroom/show...=158243&page=2 To avoid some of the problems with the ASW-defense aircraft and destroyers |
10-14-16, 08:51 PM | #5 |
Swabbie
Join Date: Feb 2016
Posts: 7
Downloads: 50
Uploads: 0
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Yes I am playing in the year 1944, I am asking if they are functional because as soon as I start a patrol I get the "Snorkel Destroyed" message and I cannot use it.
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10-14-16, 11:00 PM | #6 | |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Quote:
At 7c boats if you play with the single missions should choose model 44 or 45 or will not happen Last edited by ivanov.ruslan; 10-14-16 at 11:55 PM. |
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01-24-16, 01:51 AM | #7 |
Sea Lord
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Can someone explain how to choose u boats models and skins and how to check them like can i change anything with TKSS18 u boat complitation or I need something else
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01-02-17, 01:04 PM | #8 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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wac 4.1 with German U-Boats Compilation
it is top ! thank you !!!! Here my last video : type VIIB in academy, type IID in Kiel, type VIIC in La Spezzia, type IXC in La Rochelle + in Atlantic with waves and grey weather |
01-02-17, 01:44 PM | #9 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
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Quote:
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01-26-17, 06:57 AM | #10 |
Swabbie
Join Date: Feb 2015
Posts: 9
Downloads: 18
Uploads: 0
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Hello everyone! This is my first post on this forum, so I thought a little bit of introduction won't hurt anyone
I started with SH3 a few years ago, but quickly got bored of it (I had no clue there are so many mods available!) Then I discovered the great mod of GWX 3.0 and other cool mods, but then again - I got bored, and didn't have enough free time. But now I am back at it again (curious for how long lol) and approached a problem with this mod (German U-boats Compilation). My mod list is as follows : Ahnenerbe WideGui 1920 x 1080 Final GWX - Enhanced Damage Effects GWX - No medals on crew MEP v5 with green water But, I'd like to use also Thomsen sound pack, TKSS18 German U-boats compilation (basically to have those fancy looking U-boat models and interior with all those added rooms) - But I can't. When I try to enable them via JSGME with those that I already have, then the problem appears. JSGME says (for example when enabling the Thomsen sound pack) ""Commands_en.cfg" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod. "NSS_Uboat2_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat21_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat7_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat9_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "en_menu.txt" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod." Coud somebody explain this? I've seen other people running those mods together flawlessy, and I've got no clue why I've got this problem. Thanks in advance, and sorry for that Biography up there :P |
01-26-17, 07:12 AM | #11 | |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Quote:
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12-27-16, 08:00 PM | #12 |
Silent Hunter
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Ahnenerbe, check your PM please. Thank you.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
09-13-17, 02:21 AM | #13 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
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Help is needed. U-boat VIIC - there is no air duct on the Turm III from the snorkel.
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09-28-17, 09:50 PM | #14 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
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Appears only in 1945. And need with the advent of snorkel 01011944. In the eqp and Basic look - not find.
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10-30-17, 02:31 PM | #15 |
Sea Lord
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Okay Noticed a problem when installing this mod,
Before installing this mod i have 60-100 fps at 2048 time comppresion but then I install this mod it goes down to 5fps !. I don't think is this normal to drop the compression what low. Please help Any idea how to fix? Thanks in Advance Last edited by Niume; 10-31-17 at 12:31 PM. |
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