SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-16, 04:49 PM   #16
Vince82
Engineer
 
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
Default

I increase the depthcharge sink speed, and blast damage/radius values with a crush depth between 200-250m. I usually survive just a few patrols. I'm a sh3 player though, because enemy radar/air cover is a very nice challenge.

Another thing you could do is tweaking/modding the AI sensors.

Have you ever tried SH3 NYGM?
Vince82 is offline   Reply With Quote
Old 06-27-16, 09:14 AM   #17
lukterran
Loader
 
Join Date: Apr 2016
Posts: 84
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by captcrane View Post
I guess I must really suck at this game. With manual targeting even in the stock game I wouldn't openly go looking for destroyers or hang around to take them on.
Actually it is the exact opposite. When you come upon a large convoy with dozens of merchants that are protected by only 4 DDs, it is much easier just to kill the dogs first, then you can kill the sheep at your leisure.

Only takes 4 torps to clear out the DDs. Then you can surface and use your deck gun to sink all the merchants and save your torps for better targets like Task Force carrier or BB.
lukterran is offline   Reply With Quote
Old 06-29-16, 09:49 AM   #18
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by lukterran View Post
Only takes 4 torps to clear out the DDs.
Wow! It's been many years since I had it that easy. I'll have to make a video of stalking an Asashio with Fall of the Rising Sun, a mod easier than TMO. You could waste four or five torpedoes trying to sink a DD.

Then if you hit him perfectly on the nose, the stock bug where they have Kryptonite noses that can't be blown up. If that happens there's a magnificent plume and out of the carnage charges a very pissed off Asashio to depth charge you as if you never touched him. This is true in the stock game and all mods.

Again, in reasonably modded, TMO or FOTRS, SH4 the DDs can avoid your torpedoes very well and you have about a 50% chance of a down the throat from 500 yards or less. Longer range is a guaranteed miss.

If you can make a video of cleaning out a convoy by killing the dogs off first I'd love to see it!

Last edited by Rockin Robbins; 06-29-16 at 09:59 AM.
Rockin Robbins is offline   Reply With Quote
Old 06-29-16, 12:24 PM   #19
lukterran
Loader
 
Join Date: Apr 2016
Posts: 84
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
Wow! It's been many years since I had it that easy. I'll have to make a video of stalking an Asashio with Fall of the Rising Sun, a mod easier than TMO. You could waste four or five torpedoes trying to sink a DD.

Then if you hit him perfectly on the nose, the stock bug where they have Kryptonite noses that can't be blown up. If that happens there's a magnificent plume and out of the carnage charges a very pissed off Asashio to depth charge you as if you never touched him. This is true in the stock game and all mods.

Again, in reasonably modded, TMO or FOTRS, SH4 the DDs can avoid your torpedoes very well and you have about a 50% chance of a down the throat from 500 yards or less. Longer range is a guaranteed miss.

If you can make a video of cleaning out a convoy by killing the dogs off first I'd love to see it!
Sure I will try and get some video capture working tonight and show an example of clearing out a convoy. Might be a day or two before I will be able to post it.
lukterran is offline   Reply With Quote
Old 06-29-16, 01:12 PM   #20
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

Quote:
Originally Posted by lukterran View Post
Actually it is the exact opposite. When you come upon a large convoy with dozens of merchants that are protected by only 4 DDs, it is much easier just to kill the dogs first, then you can kill the sheep at your leisure.

Only takes 4 torps to clear out the DDs. Then you can surface and use your deck gun to sink all the merchants and save your torps for better targets like Task Force carrier or BB.
Sure you can, did it myself many times when running stock
But if you are running a decent supermod the merchant will shoot back
If you are taking on a convoy in a gunnery duel they will all shoot back
May end badly for you
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 06-29-16, 01:24 PM   #21
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by max-peck View Post
Sure you can, did it myself many times when running stock
But if you are running a decent supermod the merchant will shoot back
If you are taking on a convoy in a gunnery duel they will all shoot back
May end badly for you
He has no idea of super mod or realism mod ... he plays only Vanilla ... and thinks he's a hero.
I'm excited about the video.
  Reply With Quote
Old 06-29-16, 02:13 PM   #22
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by lukterran View Post
Sure I will try and get some video capture working tonight and show an example of clearing out a convoy. Might be a day or two before I will be able to post it.
Thanks. It's been a long time since I've played vanilla and I'd like to get an idea how stock DDs act.
Rockin Robbins is offline   Reply With Quote
Old 06-29-16, 02:37 PM   #23
XTBilly
Officer
 
Join Date: May 2009
Location: Athens, Greece
Posts: 242
Downloads: 157
Uploads: 0


Default

Quote:
Originally Posted by Rockin Robbins View Post
You could waste four or five torpedoes trying to sink a DD.

Then if you hit him perfectly on the nose, the stock bug where they have Kryptonite noses that can't be blown up. If that happens there's a magnificent plume and out of the carnage charges a very pissed off Asashio to depth charge you as if you never touched him. This is true in the stock game and all mods.
This is very true.

However, FOTRS Ultimate Edition will force those destroyers to accelerate like a 2400 tons ship does, not a powerboat. Also sinking mechanics that will make the poor Asashio curse it's bad luck for receiving a fore torpedo hit, a hit that will surely doom it. It will however, hunt you down till it slips beneath the waves!
XTBilly is offline   Reply With Quote
Old 06-29-16, 02:42 PM   #24
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Last night I was playing FOTRS Ultimate v.03Alpha and sank an armed merchant. When the sunk symbol occurred on my nav map I surfaced, whereupon he proceeded to unleash on me with his deck gun! I submerged again.

A deck gun on a merchant is twice as effective as a deck gun on a submarine: more accurate and one good hit from him and I'm done. I have to hit him at least a hundred times to sink him. Advantage merchie!
Rockin Robbins is offline   Reply With Quote
Old 06-29-16, 03:01 PM   #25
XTBilly
Officer
 
Join Date: May 2009
Location: Athens, Greece
Posts: 242
Downloads: 157
Uploads: 0


Default

Quote:
Originally Posted by lukterran View Post
Actually it is the exact opposite. When you come upon a large convoy with dozens of merchants that are protected by only 4 DDs, it is much easier just to kill the dogs first, then you can kill the sheep at your leisure.

Only takes 4 torps to clear out the DDs. Then you can surface and use your deck gun to sink all the merchants and save your torps for better targets like Task Force carrier or BB.
Dear friend, You don't have to prove anything here,no one doubts your good ship hunting skills.

What people are trying to tell you is that they've had their azzes kicked and given to them several times by mods which no longer have destroyers hampered by those factors which make the stock game easier. I've been depth charged and sunk several times by stock escorts, although I'm no stranger to evasion tactics.

An easy game is a boring game. That's what very talented modders changed and are still changing, to give the players more challenge, and the game more longevity. If I find myself in the position where 4 DDs are circling and pinging over me... It's not going to be "happy time", if you know what I mean...

This video would be very interesting though... Good luck!
XTBilly is offline   Reply With Quote
Old 06-29-16, 03:19 PM   #26
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

Quote:
Originally Posted by XTBilly View Post
Dear friend, You don't have to prove anything here,no one doubts your good ship hunting skills.
Exactly - well said XTBilly

lukterran - I am not trying to make fun of you with my post.
However your original post stated that you are looking for a decent challenge. We are pointing out that if you use a decent supermod you may well get the challenge you are looking for
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 06-29-16, 05:17 PM   #27
lukterran
Loader
 
Join Date: Apr 2016
Posts: 84
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by XTBilly View Post
Dear friend, You don't have to prove anything here,no one doubts your good ship hunting skills.

What people are trying to tell you is that they've had their azzes kicked and given to them several times by mods which no longer have destroyers hampered by those factors which make the stock game easier. I've been depth charged and sunk several times by stock escorts, although I'm no stranger to evasion tactics.

An easy game is a boring game. That's what very talented modders changed and are still changing, to give the players more challenge, and the game more longevity. If I find myself in the position where 4 DDs are circling and pinging over me... It's not going to be "happy time", if you know what I mean...

This video would be very interesting though... Good luck!
That was the whole point of this thread. I was looking for a mod that makes the Escorts and the merchants "smarter" and behave in a way that isn't like a retarded robots.

The merchants should be avoiding me and any exploded ships like the plague not hanging around in a disorganized group and waiting for me to pick them to pieces. Like I said if they just kept moving away at full speeds they would be no way a submerged sub could catch up to them. They would outpace and outrange you very quickly.

The escorts shouldn't playing lone hero either all the time and full steaming at a known subs location. Maybe the first or second escort can behave that way at first. But if the two DDs just got blown out of the water perhaps the other DDs might be smart enough stay out of torp range (over 2000 yards) away and call in air support to drop bombs on the sub location while they kept track of the subs location. Or just leave the area with the merchants and protect them from surface attacks.

I really not looking for a mod that makes the escorts have super stats and impenetrable armor or have the ability to zoom around the seas at unbelievable speeds and make breakneck turns like they are formula one race cars.

Escorts with better sensors really doesn't matter at this point because I'm not playing "the silent and deep" hiding game with them. I actually want them to detect me. I am playing the hang out just below the surface and daring them close with 1000 yards or less firing range game.

I am even ok with the merchants being reasonably armed for what it was like during WWII. Having them being reasonably accurate as well. But I not looking for a mod that turns the merchant convoys into Surface Attack Groups with similar fire power.
lukterran is offline   Reply With Quote
Old 06-29-16, 05:52 PM   #28
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

They do not
Please try TMO 2.5

It does not turn the IJN into Supermen
But it does make you try and play like a real WW2 skipper
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 06-29-16, 05:55 PM   #29
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,747
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by Rockin Robbins View Post
Last night I was playing FOTRS Ultimate v.03Alpha and sank an armed merchant. When the sunk symbol occurred on my nav map I surfaced, whereupon he proceeded to unleash on me with his deck gun! I submerged again.

A deck gun on a merchant is twice as effective as a deck gun on a submarine: more accurate and one good hit from him and I'm done. I have to hit him at least a hundred times to sink him. Advantage merchie!
"Real" ships (as opposed the re-floatable sinkable kind) usually have a much more stable "platform" to shoot from also.

If I *ever* get my epic film making skills in order, I've got some "footage" of a merchie, blown in two (by me, of course...) - (while in FotRS Ultimate v0.03 Alpha, btw), with the tail gunner still at his station, with the aft of the ship almost consumed by fire, as it's sinking at a steep angle... What kind of "dedication to duty" is that?... "Artificial Intelligence"?... While they were earlier participating in a surface ship to surface ship engagement involving battleships, there's this little dude, firing away at the Allied BBs, over a mile away, with his little pea-shooter of an ack-ack gun, that sounded like it was a 5-incher...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-29-16, 06:07 PM   #30
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

Quote:
Originally Posted by lukterran View Post

I really not looking for a mod that makes the escorts have super stats and impenetrable armor or have the ability to zoom around the seas at unbelievable speeds and make breakneck turns like they are formula one race cars.
I will be honest with you, I do not know of a single mod on this site that does any of this.

The mod I use (TMO 2.5) does not make all the destroyers superman, or ironman, or the flash, or michael schumacker

However it does make me approach an escorted convoy with a little bit of trepidation, and try to figure out my attack profile before contact, and make me figure out my escape route before I fire torpedoes, because I know that if I do that my chance of surviving goes up.

I will be honest with you lukterran, I am not sure what you want?

The mod I use makes the game more difficult in the way I have detailed above

Sometimes I get the bear
Sometimes the bear gets me

Is this not what you want?
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.