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Old 10-03-16, 10:16 AM   #3496
FiestaMasta
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Originally Posted by Threadfin View Post
As mentioned the 'bridge' crash is exactly the sort of crash that this memory fix, err, fixed for me. I'd wager this will solve that particular issue for you.
Seems like the memory fix definitely did fix the bridge crash. Maybe it's wishful thinking but from several hours of play I've noticed considerably better stability. Especially when in contact with large convoys/task forces.

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Old 10-03-16, 01:32 PM   #3497
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Good news, glad it worked. Yes, I think that this fix will help performance anytime or anywhere the program is loading a large number of objects, like when approaching a port, or when a convoy comes within the 'bubble' (to borrow a Falcon 4.0 term)
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Old 10-21-16, 02:25 PM   #3498
Niume
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Can somebody drop a media fire link to all Operation moonsun i cant download the donar thingy is happening
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Old 10-23-16, 05:47 PM   #3499
Raven Morpheus
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Hi

Have installed this great mod, yes I'm late to the party...


I have a question about mission objective markers. I've read the 1st post about 10km grids but don't understand it.

I'm on my 1st mission, have been told to deploy to AN55 for 48 hours - the star marker however is further west, outside of AN55.

Do I stay within 10km of the star marker or do I patrol grid AN55?

Thanks.
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Old 10-24-16, 11:56 AM   #3500
nionios
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Originally Posted by Raven Morpheus View Post
Hi

Have installed this great mod, yes I'm late to the party...


I have a question about mission objective markers. I've read the 1st post about 10km grids but don't understand it.

I'm on my 1st mission, have been told to deploy to AN55 for 48 hours - the star marker however is further west, outside of AN55.

Do I stay within 10km of the star marker or do I patrol grid AN55?

Thanks.
You stay within range of the star.Star is what matters.But I don't think it's only 10km.Usually it's 200,100 or 75km.
Also look at post#1,paragraph 10 about accuracy of grids.
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Old 10-24-16, 12:24 PM   #3501
Raven Morpheus
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OK thanks, that's clearer now.
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Old 11-15-16, 05:27 PM   #3502
Ishmael
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Originally Posted by nionios View Post
A usual treatment of savegame related problems and CTDs is to load an unglitched previous savegame and then load the glitched savegame.Many forumists also say do not overwrite saves.
I had constant CTDs with loading different saves in OMEGU which I treated this way but I came to a point I couldn't get past.It was a certain savegame I couldn't recover.Whatever method I tried was useless and I was forced to quit my patrol.
I figured out the glitch. It was apparently related to the Radio Station Manager patch. April/May 1940 is when the Battle of France takes place so there are a lot of programs on the German radio channels dealing with it that the game did not like. So I reran patrol 5 WITHOUT using or engaging RSM and it worked OK. I completed patrol 5 & 6 w/o incident, got my home port changed to Lorient(2nd flotilla) and am deep into patrol 7 with all my original mod list installed and working fine. Thanks to all for the tips & advice. I'm passing on my experience in case anyone else encounters the same problem.
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Old 11-15-16, 11:04 PM   #3503
TheBeast
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Quote:
Originally Posted by Ishmael View Post
I figured out the glitch. It was apparently related to the Radio Station Manager patch. April/May 1940 is when the Battle of France takes place so there are a lot of programs on the German radio channels dealing with it that the game did not like. So I reran patrol 5 WITHOUT using or engaging RSM and it worked OK. I completed patrol 5 & 6 w/o incident, got my home port changed to Lorient(2nd flotilla) and am deep into patrol 7 with all my original mod list installed and working fine. Thanks to all for the tips & advice. I'm passing on my experience in case anyone else encounters the same problem.
Check the sound files and verify if any have hyphenated letters in the file names.
I encountered this problem both in SHIV and SHV. I renamed the files and updated the related .INI files and everything worked fine.
Also single quotes(`) rather then double quotes(") can also cause problems.

Regards!
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Old 11-16-16, 01:07 PM   #3504
Ishmael
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Originally Posted by TheBeast View Post
Check the sound files and verify if any have hyphenated letters in the file names.
I encountered this problem both in SHIV and SHV. I renamed the files and updated the related .INI files and everything worked fine.
Also single quotes(`) rather then double quotes(") can also cause problems.

Regards!
TheBeastBelow
I checked the sound files in the RRG & DHB events folders and more than one have hyphens in the file titles. They DO match the ini files in RSM. Do I need to edit them all to lose the hyphens? I never encountered those problems on earlier patrols that have those hyphenated file names. But that may be a function of my patrols being in port when those earlier dates occurred so I was never at sea when I would have used those files in game.
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Old 11-16-16, 01:39 PM   #3505
TheBeast
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Quote:
Originally Posted by Ishmael View Post
I checked the sound files in the RRG & DHB events folders and more than one have hyphens in the file titles. They DO match the ini files in RSM. Do I need to edit them all to lose the hyphens? I never encountered those problems on earlier patrols that have those hyphenated file names. But that may be a function of my patrols being in port when those earlier dates occurred so I was never at sea when I would have used those files in game.
Just to be safe, I would edit them all and update the .INI files correspondingly. That is what I did.

The one you encountered was most likely a date instantiated event that was causing the problem. If you know the date/time you had the problem, You can start there and hope it doesn't happen again.

Regards!
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Old 11-19-16, 11:56 AM   #3506
Niume
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Guys any tips how to stop flooding like most of the time one hole and hole compartment flooded and but. Does the guys who are in damage control panel with the special ability icon mean anything or just put guys who get higher green bar?
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Old 11-20-16, 08:29 AM   #3507
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Originally Posted by Niume View Post
Guys any tips how to stop flooding like most of the time one hole and hole compartment flooded and but. Does the guys who are in damage control panel with the special ability icon mean anything or just put guys who get higher green bar?
Bulkhead of every compartment is the most important for flooding.So in order to stop flooding,repairing of bulkheads should be top priority.But if the bulkhead is completely damaged (100%) it cannot be repaired which means completely flooded compartment.
The damage control team members should have high mechanical ratings and of course special ability icon is even better.Also if there are crew members in a damaged compartment they do help in the repairing process.
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Old 11-27-16, 03:31 AM   #3508
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With respect to the mod makers, having to manually edit the key commands to raise the snorkel is very annoying. If TMO can add a button to raise a radar mast, it seems very odd that something similar wasn't done for the snorkel.

Likewise, having to go to the attack map to manage the torpedo settings is cumbersome, especially when you need to fire off a quick shot against a charging escort.

As for getting in trouble for attacking neutrals...you're playing as Nazis Germany. And if a neutral is running in a convoy with ships from combatant nations, it should be fair game. I've read numerous memoirs from U-Boat crews and they rarely cared if they attacked neutral merchants.

Overall, a fine mod, but some careless touches and aspects that make me think some on the mod team are hardcore wehraboos.
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Old 11-29-16, 11:40 AM   #3509
nionios
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Originally Posted by SpaceGhost1701 View Post
With respect to the mod makers, having to manually edit the key commands to raise the snorkel is very annoying. If TMO can add a button to raise a radar mast, it seems very odd that something similar wasn't done for the snorkel.

Likewise, having to go to the attack map to manage the torpedo settings is cumbersome, especially when you need to fire off a quick shot against a charging escort.

As for getting in trouble for attacking neutrals...you're playing as Nazis Germany. And if a neutral is running in a convoy with ships from combatant nations, it should be fair game. I've read numerous memoirs from U-Boat crews and they rarely cared if they attacked neutral merchants.

Overall, a fine mod, but some careless touches and aspects that make me think some on the mod team are hardcore wehraboos.
Why do you mind about snorkel?It doesn't have any actual effect in the gameplay.
KiUB mod offers you torpedo settings on periscope view.
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Old 12-01-16, 11:47 AM   #3510
Threadfin
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Quote:
Originally Posted by nionios View Post
KiUB mod offers you torpedo settings on periscope view.
Good advice. The KiUB is fantastic, my favorite periscope screen in any subsim or mod. It looks like this (English version obviously). Perfect for those of us that care to 'twist the dials' as it were.



Screenshot from my AAR, shameless plug


http://www.subsim.com/radioroom/showthread.php?t=215991

Quote:
I've read numerous memoirs from U-Boat crews and they rarely cared if they attacked neutral merchants.
Can you cite a few examples?
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