SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-04-15, 09:51 AM | #46 |
Gefallen Engel U-666
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welcome aboard!
strikeeagle345!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-04-15, 11:45 AM | #47 |
Stowaway
Posts: n/a
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12-06-15, 07:48 PM | #48 |
Swabbie
Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Using Missles
Ahoy! This is a wonderfully done mod, just beautiful! But it seems all I have are the torpedoes? How do I get or use missles?? Please help, thanks!
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12-06-15, 07:52 PM | #49 |
Gefallen Engel U-666
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Welcome back
Bluewaterman! After ten years; two hours; and 41 munutes! That's the longest silent run I can recall!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-06-15, 11:28 PM | #50 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The TASM was removed due to not working as intended and the Trident missile was never a part of the mod. So Mk 48's only.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
12-08-15, 09:51 AM | #51 | |
Swabbie
Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Glad to be back
Quote:
Yeah, out of the Navy now and the kids finally grew up so I can do Subsims again! In my absence, while I was running silent and deep, I'm excited and happy to see so many mods now... glad people are keeping things spicy! |
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12-08-15, 09:53 AM | #52 |
Swabbie
Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Missle Question
Well, still a wonderful mod! Kind of cool to see what impact such a sub would have, even with just Mk 48's, if it was vaulted back in time to WW2. Thanks!
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12-08-15, 10:01 AM | #53 |
Swabbie
Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Glitch Question for the Experts
So I've encountered a weird glitch and I'm pretty sure it has to do with the mod... when I load a saved game, no matter what the conditions were for the sub when I saved, it loads and immediately I take damage to both periscopes, and both radar masts. The crew can fix the radars but I have to go back to port to refit for the periscopes. Anyway around this? Also, I can refit no problem, but I can't end patrol or the game crashes. Any suggestions? Thanks!
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12-09-15, 05:54 AM | #54 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
Can't end patrol huh? Where are you ending your patrol at? Are you running any other mods with it as well?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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