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Old 11-04-15, 09:51 AM   #46
Aktungbby
Gefallen Engel U-666
 
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Default welcome aboard!

strikeeagle345!
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Old 11-04-15, 11:45 AM   #47
strikeeagle345
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strikeeagle345!
Hey there. Excited to get back into this stuff, haven't touched these or sub command since I was in high school.
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Old 12-06-15, 07:48 PM   #48
Bluewaterman
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Default Using Missles

Ahoy! This is a wonderfully done mod, just beautiful! But it seems all I have are the torpedoes? How do I get or use missles?? Please help, thanks!
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Old 12-06-15, 07:52 PM   #49
Aktungbby
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Default Welcome back

Bluewaterman! After ten years; two hours; and 41 munutes! That's the longest silent run I can recall!
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Old 12-06-15, 11:28 PM   #50
ETR3(SS)
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Originally Posted by Bluewaterman View Post
Ahoy! This is a wonderfully done mod, just beautiful! But it seems all I have are the torpedoes? How do I get or use missles?? Please help, thanks!
The TASM was removed due to not working as intended and the Trident missile was never a part of the mod. So Mk 48's only.
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Old 12-08-15, 09:51 AM   #51
Bluewaterman
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Default Glad to be back

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Bluewaterman! After ten years; two hours; and 41 munutes! That's the longest silent run I can recall!
Ahoy!

Yeah, out of the Navy now and the kids finally grew up so I can do Subsims again! In my absence, while I was running silent and deep, I'm excited and happy to see so many mods now... glad people are keeping things spicy!
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Old 12-08-15, 09:53 AM   #52
Bluewaterman
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Default Missle Question

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Originally Posted by ETR3(SS) View Post
The TASM was removed due to not working as intended and the Trident missile was never a part of the mod. So Mk 48's only.
Well, still a wonderful mod! Kind of cool to see what impact such a sub would have, even with just Mk 48's, if it was vaulted back in time to WW2. Thanks!
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Old 12-08-15, 10:01 AM   #53
Bluewaterman
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Default Glitch Question for the Experts

So I've encountered a weird glitch and I'm pretty sure it has to do with the mod... when I load a saved game, no matter what the conditions were for the sub when I saved, it loads and immediately I take damage to both periscopes, and both radar masts. The crew can fix the radars but I have to go back to port to refit for the periscopes. Anyway around this? Also, I can refit no problem, but I can't end patrol or the game crashes. Any suggestions? Thanks!
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Old 12-09-15, 05:54 AM   #54
ETR3(SS)
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Originally Posted by Bluewaterman View Post
So I've encountered a weird glitch and I'm pretty sure it has to do with the mod... when I load a saved game, no matter what the conditions were for the sub when I saved, it loads and immediately I take damage to both periscopes, and both radar masts. The crew can fix the radars but I have to go back to port to refit for the periscopes. Anyway around this? Also, I can refit no problem, but I can't end patrol or the game crashes. Any suggestions? Thanks!
The damage on load is a save related issue that's all too common. If I remember right it's caused by not saving under certain conditions? Check out this thread for more on that. http://www.subsim.com/radioroom/showthread.php?t=223152

Can't end patrol huh? Where are you ending your patrol at? Are you running any other mods with it as well?
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