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Old 06-17-13, 07:58 AM   #2056
Trevally.
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Quote:
Originally Posted by loukylouk View Post
OK earlier I wrote about consistent crashes during the opening mission. Id sink a ship then the game would freeze or Id check the log book and the game would freeze. Well I removed OH V2.2 and it works great now. So I think its safe to say the problem has something to do with OH and certain people's computers. I just thought Id share that with you guys so when you see another guy asking around for help about this like I have, you can at least tell him try removing OH.
Quote:
Originally Posted by Fifi View Post
I kind of agree. OH 2.1 had less problems with computers than 2.2.
I think there are way to much stuff involved in couple of first missions in 2.2.
Well for my PC anyway, and it's not the worst around imo
I do not agree
Starting in Kiel (v2.0) used much more than it does now with v2.2

Sink ships = freeze
open logbook = freeze

When the game freezes - press esc to comtinue
or Alt+Tab to desktop and see the error box (enable modding in docs cfg)

What UI are you using - it sounds like the issue is with clicking buttons
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Old 06-17-13, 09:56 AM   #2057
Sjizzle
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i don't have any problem with OH II v2.2 works fine only that missing texture for hospital ship in Memel port ...no crash no freez i use Sober mega mod list when i play with TDW's interface and my mod list when i play with magui interface .....
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Old 06-17-13, 03:34 PM   #2058
Fifi
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Yesterday fo first time was able to finish first 2.2 mission without any CTD...
My CTDs were happening always on nav map, TC or not TC, without cliking buttons...just pofff...back to desk top.
But again, running 1920X1080 was almost CTD free, while 2560X1440 is 80% crashing.
Running debug doesn't give any soluce. Nothing reported...
Decided to shut my AVG while running SH5, and lighten my mod list to essentials ---> no more CTD on high reso
So i suppose it's coming from my end...PC not enough powerful for native reso + long mod list.

PS: thinking about it, anyway OHII Full either 2.1 or 2.2 is the mod i couldn't play SH5 without.
We always can skip some sounds mods, graphicals, or interface one...but not OH!
OH is the base for immersion, the heart of SH5! Without OH, SH5 is dead (at least for me)...
Trevally did a fantastic job with all those planes added attacking Polish boats, AI submarines surfaced AND underwater too in first mission!
Never saw heavy German cruiser attacking Polish destroyers before! Just stunning.
But nevertheless, i'm sure it takes a lot of computer ressource...

Last edited by Fifi; 06-17-13 at 04:08 PM.
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Old 06-17-13, 07:07 PM   #2059
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Quote:
Originally Posted by Trevally. View Post
I do not agree
Starting in Kiel (v2.0) used much more than it does now with v2.2

Sink ships = freeze
open logbook = freeze

When the game freezes - press esc to comtinue
or Alt+Tab to desktop and see the error box (enable modding in docs cfg)

What UI are you using - it sounds like the issue is with clicking buttons
Well I have played earlier versions of OH and I loved it. Here is my list I'm working with. If you can find a problem let me know I'd love to get this thing up and running.

Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
sobers_realistic_underwater_FX2
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
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Old 06-18-13, 10:48 AM   #2060
Dieselglock
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Thank you Sober for taking the time to put this mod list together.

I have played SH5 since its release and played SH3 and SH4 previously.

I run Sobers list as written and have to say it has been very stable and have had no CTD's.

My computer is a Sager 9280 laptop:
160GB SSD
12 GB ram
I7 960 Processor
GTX 285M 1G Ram
ASUS external 27" monitor

Thanks Sober and all modders involved.
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Old 06-18-13, 12:01 PM   #2061
Trevally.
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Its good to hear from members with news of their successful modding of the game
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Old 06-19-13, 04:04 AM   #2062
loukylouk
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Default freeze fix

Im just posting this so others can see a glimmer of hope. I installed the light version of OH 2, now my game never freezes after sinking a ship. So if you find yourself playing and your game freeze after sinking a ship.... try using the light version.
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Old 06-19-13, 04:23 AM   #2063
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I experienced that sometimes the game will crash after sinking a ship if you have a lifeboat mod installed.
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Old 06-19-13, 07:08 AM   #2064
Trevally.
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Quote:
Originally Posted by loukylouk View Post
Im just posting this so others can see a glimmer of hope. I installed the light version of OH 2, now my game never freezes after sinking a ship. So if you find yourself playing and your game freeze after sinking a ship.... try using the light version.
Please try OHII full v2.2 as the only mod installed and then see if it freezes.

OHII light is not a mod I would suggest.
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Old 06-19-13, 10:44 AM   #2065
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Quote:
Originally Posted by loukylouk View Post
Im just posting this so others can see a glimmer of hope. I installed the light version of OH 2, now my game never freezes after sinking a ship. So if you find yourself playing and your game freeze after sinking a ship.... try using the light version.
the same with me. I found that it has something to do with the IRAI 0.0.93 and OHII 2.2 Mod. One Mod from the two works- both crash

Last edited by U-Kreuzer; 06-20-13 at 09:48 AM.
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Old 06-19-13, 10:47 AM   #2066
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Default what?

rain and lightning with a starry night. failure is a dynamic mod v 2.9?
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Old 06-20-13, 06:04 PM   #2067
ECV56_FOXONE
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Quote:
Originally Posted by sober View Post
TDW SH5Patcher (doesnt work with the steam version of the game)
http://www.subsim.com/radioroom/showthread.php?t=181433

With these mods and 100% realism you will have to think like a real uboat captain . Do i reaaly want to attack this multi escorted convoy on my own or shadow it and form a wolfpack . (You will need the TDW SH5 Patcher to have the ability to ask for a wolfpack when sending contact reports).
Read the link to find out why you need to ask for a wolfpack . http://forums.ubi.com/showthread.php...-about!-Forums

Tactics guide : http://www.valoratsea.com/attack.htm


[INFORMATION] sobers mega mod .
Ok , its not a single download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign.
or played previously with a mod list other than sobers MEP file then you will have to start a new campaign.
or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign.

Make sure your game is patched to the official patch 1.2

If you want german language then choose custom install when installing the game and tick german language .

Only ever install the mods list on a new SH5 game installation.
In other words if you played previously then uninstall the game and the save games.
Delete any left over files in the SH5 game folder and then reinstall Sh5 .

************************************************** ************************************************** *************
How to start the campaign using sobers mega mod list .
Make sure you are patched to the official 1.2 version
You will have to be connected to the internets so that the UbiLauncher can update itself and have the offline mode .
Delete the save game folder from My Documents if you have a previous install .
Extract a new copy of the mod enabler to your main game folder http://www.subsim.com/radioroom/down...o=file&id=3951
Double click on the jsgme_setup .
This will create the yellow jsgme emblem in your main game folder . Double click on the yellow emblem. (dont worry about a desktop shortcut) .
Place all your mods in the folder called "MODS" that was just created.
Only enable snorkels while in the Bunker (Bunker save).
Set the Uplay game launcher to play offline .
When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd . Select "Skip Tutorial" when starting.
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
If you are not getting an option to skip the tutorial when starting a new career, exit the game and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.
************************************************** ************************************************** ******************
How to start a mission
http://www.subsim.com/radioroom/showthread.php?t=179959

Trevallys awesome thread SH5 Mod Guide for Beginners
http://www.subsim.com/radioroom/showthread.php?t=190656

sobers recommended computer specs
to run the game with all the mods on highest graphics level .
64 bit operating system windows 7
6 gigs or more of memory
cpu quad or dual core running at least 3 Ghz
1 gig or more graphics card 5870 or better .

You can copy this list and paste it into your JSGME MEP file and the JSGME will auto load this mod order (as long as you have the mods in your MODS folder)

Ok , i have this mod list . What do i do with it ?
Once you have the mod enabler installed
http://www.subsim.com/radioroom/down...o=file&id=3951
then download my MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Extract all the mods with 7Zip . http://www.subsim.com/radioroom/down...o=file&id=1362
Install the mod enabler as per instructions . (dont put a copy on the desktop , put it in your main SH5 game folder).
When the mod enabler is installed correctly and it has created a folder in your main game folder ,
go to the mod enabler and click on Tasks\Load mod profile .
Search and click on the MEP file you just extracted . This will be a copy of this mod list that the mod
enabler is trying to find . Keep downloading and placing the mods into your mod enabler that it says it is missing
until all the mods are in the mod enabler (do not extract the mods directly to the mod enabler , instead extract them to a safe place in my documents etc . Then look for the folder before the data folder and place that in the mod enabler folder called MODS). Then click on Tasks\Load mod profile and click on the MEP file and the mod
enabler will auto load all the mods in the correct order for you .

If you really want to download all the mods in the subsim download section at once them check this link out
http://www.subsim.com/radioroom/payments.php
(some of the mods in sobers mod list are not in the subsim download section but have external links and so are not connected with subsim)
(The paid subscriptions only cover mods in the subsim download section)
If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign.
or played previously with a mod list other than sobers MEP file then you will have to start a new campaign.
or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign.
sobers MEP file list

Mods List sobers 1930 16062013 (correct order)
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
sobers_realistic_underwater_FX2
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.0
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5



Trying it
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Old 06-21-13, 05:51 PM   #2068
THE_MASK
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Old 06-23-13, 05:55 AM   #2069
Herr_Pete
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Just updating all the mods for sh5 after a years break from the game. Back to battling the download limit
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Old 06-23-13, 05:32 PM   #2070
loukylouk
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Quote:
Originally Posted by Trevally. View Post
Please try OHII full v2.2 as the only mod installed and then see if it freezes.

OHII light is not a mod I would suggest.

OK I did as you asked and it does work. I wonder what else could be doing it? Ill keep at it and let you guys know if I find anything. And any suggestions would be great. Also just so I'm clear, how do you enable modding in docs cfg?
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