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Old 08-13-18, 05:53 AM   #10546
vdr1981
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Quote:
Originally Posted by Shibbyland View Post
I have just done a fresh install of SH5 and TWoS. On this install I was prompted to install dotnetfx40_full_x86_x64. I have never been prompted to do this before when installing this mod (or anything else).

Why was I prompted to do this?
You mean this?



just proceed with the installation and if you already have newer version of NET framework installed, you'll be noted and installation will be canceled...


Quote:
I also note on this occasion my AV didn't detect a problem with the steam compatibility part of the mod whereas it did a month ago. Has this file been changed recently?
No, the file is same. Don't worry, your almighty NOD is not "broken". I submitted large number of false positive reports to various AV vendors and one of them is ESET. They have probably update their database now.
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Old 08-14-18, 11:53 AM   #10547
stavka5
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the download link should be updated, it still says to 2.2.6 and not 2.2.7
Thank You!!!
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Old 08-14-18, 01:05 PM   #10548
Rysgame
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Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?
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Old 08-14-18, 02:31 PM   #10549
XenonSurf
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Quote:
Originally Posted by Rysgame View Post
Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?

In order to see everything and use any tool on the map you must enter it with the M key.
However, I don't know if this also resolves the long/lat problem.
Changes for the map can be made permanently in the OFEV in the NavMap tab, or in-game for your current session only by opening the map options (one of the icons on the upper left on the map).
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Old 08-14-18, 02:44 PM   #10550
Rysgame
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@Xenonsurf

Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations
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Old 08-14-18, 04:39 PM   #10551
vdr1981
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Quote:
Originally Posted by Rysgame View Post
@Xenonsurf

Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations
Not sure what are talking because nav map lat/long lines and numbers are clearly visible...

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Old 08-14-18, 05:05 PM   #10552
vdr1981
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New update for Wolves with several tweaks and fixes is now ready for download.

The Wolves of Steel v2.2.7 changelog:

Quote:
- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits to the Captains who have supported my work during the last two months trough the available TWoS PayPal link: Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!

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Old 08-14-18, 06:50 PM   #10553
Rysgame
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Quote:
Originally Posted by vdr1981 View Post
Not sure what are talking because nav map lat/long lines and numbers are clearly visible...

Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap
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Old 08-14-18, 06:57 PM   #10554
Rysgame
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https://imgur.com/a/NcgGruv
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Old 08-14-18, 08:32 PM   #10555
Kumando
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Quote:
Originally Posted by vdr1981 View Post
New update for Wolves with several tweaks and fixes is now ready for download.

The Wolves of Steel v2.2.7 changelog:




How can i keep the realistic binoculars and UZO?I like them realistic.
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Old 08-15-18, 12:01 AM   #10556
Hjalfnar
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Quote:
Originally Posted by vdr1981 View Post
New update for Wolves with several tweaks and fixes is now ready for download.

The Wolves of Steel v2.2.7 changelog:




Great news! Is the patch savegame compatible?
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Old 08-15-18, 01:43 AM   #10557
Fifi
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Quote:
Originally Posted by vdr1981 View Post
New update for Wolves with several tweaks and fixes is now ready for download.

The Wolves of Steel v2.2.7 changelog:




Any improvement of a silent hunter is always good news!

Removing the nav map plastic cover is a good idea indeed.

Thanks for this update Vecko
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Old 08-15-18, 03:34 AM   #10558
palmic
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Default [REL]The Wolves of Steel - SH5 Megamod

Great news! [emoji4]

It's great Vecko is getting some love back for his enormous work with this pile of **** from ubi [emoji4]

I'm looking forward for long dark evenings at fall and winter to start again, since i had real problem to play at summer days because of light and had no time to spend a nite playing...

Cheers!
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Old 08-15-18, 05:04 AM   #10559
Fifi
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@ Vecko:

Only 2 major improvement needed here remaining to make SH5 perfect.

- the fog bug on loading save game
- the telegraph bug on electric running submerged

Hope one day you’ll solve it
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Old 08-15-18, 05:30 AM   #10560
hauangua
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Hi Vecko
i have just a question (maybe stupid question)
i have open Recognition manual for "Audacity Escort Carrier"and i saw 2 different specify for this carrier:
in left side(new)
lenght 152 Draft 8.2
in Right side
lenght 149.4 Draft 8

Then searching in "Navypedia" http://www.navypedia.org/ships/uk/brit_cv_audacity.htm
i find:
lenght 142.4 Draft 6.58

there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
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