SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-26-18, 07:59 AM | #1 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
Hi JO313,
to answer your questions: 1) there is no option in SH3-Commander. You must check it in the file "scene.dat" via S3D or HexEditor; 2) if you change all related files to the ACT, it will work. Remember the things i told Zeus above; 3) n, i check it to, because of faster change of weather conditions; 4) no, i didn't because it is not real, it is more like a joke. Hope this will help you. Greetings rowi58 |
03-26-18, 11:34 AM | #2 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 879
Downloads: 1795
Uploads: 0
|
1) there is no option in SH3-Commander. You must check it in the file "scene.dat" via S3D or HexEditor;
Yes Rowi there is an option for wave height in SH3 Commander Under SH3 Options, Gameplay Options. |
03-26-18, 11:51 AM | #3 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
Don't listen to this, he is still pissed off because I couldn't accept the lies he had written about other users in a very insulting form and my defense for these innocent users... My mod is the closest recreation of the ASW-Tech ever created and the messages I get clearly shows that he is very lonely in his opinion... But probably he is more interested in an unrealistic cruise simulation... With one thing he is correct: It will never be implemented because I don't supplement that person with my ideas and innovations! I will DL WAC in the next days and if I like WAC I would add that as a supported mod because in the Subsim I read that the users really like that creation... But if you want to know something about the mod just PM me or answer to the modthread.
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by Sailor Steve; 03-27-18 at 12:57 AM. Reason: Edited for inappropriate language |
03-27-18, 01:07 PM | #4 |
Sea Lord
|
How is CCOM 12.0 compared to WAC 5.0?
|
03-27-18, 01:22 PM | #5 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
Hi Niume,
they are different, like all supermods. It's difficult to say, beecause every supermod has its idividual philosophie about the U-Boat-War. The only thing i can say is: read the manuals an decide what comes the most close to your personel opinion. Greetings rowi58 |
03-28-18, 07:09 AM | #6 | |
Sea Lord
|
Quote:
|
|
03-28-18, 12:04 PM | #7 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
No Niume,
the manual of CCoM is only in german. It is within the mod, but you can read sometinh in english on my blos, just click here - http://rowi58-ccom-captainschoiceofmods.blogspot.de/ But the most things are screenshots, and pictures don't talk english, german, french or japanese. So you can see what is build in. Greetings rowi58 |
03-28-18, 12:36 PM | #8 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
|
Hi rowi
Two problems that i encountered so far : 1. the sub is equipped with only 6-8 torpedoes, now in campaign is not a problem since you get to add manually the missing ones in base before leaving on patrol but in single missions is a problem. For example, if i start the Caribbean no1 single mission my sub starts with only 8 torpedoes, 2 in the stern and six reloads in the bow 2. the widescreen mod, some things ( obs periscope, BDU orders and so on) don work if you mouse over them on the left-side menu, you have to use the key shortcut. That might be because there is a thing in the instalation that i dont understand, you say : "In folder „MODS“ there is „Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel“. Who likes to play with WideScreen-Mod can activate this Mod as the last Mod. The Mod is adapted to CCoM – thanks to Wurmonkel. But you must repeat the procedure of chapter (3) after this MOD is activated . To what Chapter (3) are you referring? In that manual chapter (3) is about H.sie mod . |
|
|