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Old 03-26-18, 07:59 AM   #1
rowi58
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Hi JO313,

to answer your questions:
1) there is no option in SH3-Commander. You must check it in the file "scene.dat" via S3D or HexEditor;
2) if you change all related files to the ACT, it will work. Remember the things i told Zeus above;
3) n, i check it to, because of faster change of weather conditions;
4) no, i didn't because it is not real, it is more like a joke.

Hope this will help you.

Greetings
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Old 03-26-18, 11:34 AM   #2
J0313
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1) there is no option in SH3-Commander. You must check it in the file "scene.dat" via S3D or HexEditor;

Yes Rowi there is an option for wave height in SH3 Commander Under SH3 Options, Gameplay Options.
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Old 03-26-18, 11:51 AM   #3
padi
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Quote:
Originally Posted by rowi58 View Post
4) no, i didn't because it is not real, it is more like a joke.

Don't listen to this, he is still pissed off because I couldn't accept the lies he had written about other users in a very insulting form and my defense for these innocent users...

My mod is the closest recreation of the ASW-Tech ever created and the messages I get clearly shows that he is very lonely in his opinion...
But probably he is more interested in an unrealistic cruise simulation...

With one thing he is correct: It will never be implemented because I don't supplement that person with my ideas and innovations!

I will DL WAC in the next days and if I like WAC I would add that as a supported mod because in the Subsim I read that the users really like that creation...

But if you want to know something about the mod just PM me or answer to the modthread.
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Last edited by Sailor Steve; 03-27-18 at 12:57 AM. Reason: Edited for inappropriate language
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Old 03-27-18, 01:07 PM   #4
Niume
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How is CCOM 12.0 compared to WAC 5.0?
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[ENG] SH 4 KSD II Ace Edition
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Old 03-27-18, 01:22 PM   #5
rowi58
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Hi Niume,

they are different, like all supermods. It's difficult to say, beecause every supermod has its idividual philosophie about the U-Boat-War. The only thing i can say is: read the manuals an decide what comes the most close to your personel opinion.

Greetings
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Old 03-28-18, 07:09 AM   #6
Niume
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Quote:
Originally Posted by rowi58 View Post
Hi Niume,

they are different, like all supermods. It's difficult to say, beecause every supermod has its idividual philosophie about the U-Boat-War. The only thing i can say is: read the manuals an decide what comes the most close to your personel opinion.

Greetings
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Uhm where can I find them? are they in english? Is there a website for ccom?
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Old 03-28-18, 12:04 PM   #7
rowi58
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No Niume,

the manual of CCoM is only in german. It is within the mod, but you can read sometinh in english on my blos, just click here - http://rowi58-ccom-captainschoiceofmods.blogspot.de/

But the most things are screenshots, and pictures don't talk english, german, french or japanese. So you can see what is build in.

Greetings
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Old 03-28-18, 12:36 PM   #8
ThePrody
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Hi rowi
Two problems that i encountered so far :
1. the sub is equipped with only 6-8 torpedoes, now in campaign is not a problem since you get to add manually the missing ones in base before leaving on patrol but in single missions is a problem.
For example, if i start the Caribbean no1 single mission my sub starts with only 8 torpedoes, 2 in the stern and six reloads in the bow
2. the widescreen mod, some things ( obs periscope, BDU orders and so on) don work if you mouse over them on the left-side menu, you have to use the key shortcut. That might be because there is a thing in the instalation that i dont understand, you say :
"In folder „MODS“ there is „Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel“.
Who likes to play with WideScreen-Mod can activate this Mod as the last Mod. The Mod is adapted to CCoM – thanks to Wurmonkel. But you must repeat the procedure of chapter (3) after this MOD is activated .
To what Chapter (3) are you referring? In that manual chapter (3) is about H.sie mod .

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