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Old 08-03-2018, 04:14 PM   #976
Wolfcat
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If I want to uninstall existing GWX and install WAC5.0, how do I do that? seems GWX can't be uninstalled?
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Old 08-03-2018, 07:54 PM   #977
schlechter pfennig
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Default Not sure what's up with the Hunt III destroyer

Not sure what's up with the Hunt III destroyer, but it seems to be indestructable? I encountered it just after a save, so this actually happened to me twice, once originally, and the second time after reloading the save:


Perfect weather, ideal AoB, within 2,000 meters, with the torpedo set at ~4.2, based upon the draft of 3.7. Goes off just below the keel, and rocks the dessie like a toy (see below) . . . and nothing.


Dessie just keeps cruising along and, in fact, keep going in a straight line as if nothing at all had happened.





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Old 08-15-2018, 10:03 AM   #978
barnacleboy
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Hi,


I have some questions about WAC5.01 without the campaigns (due to crashes on patrol loading). Especially how i have to deal with the HSIE-patch in this case and the correct order of mod installation/activation.


My installation/activation order at the moment (with atlantic-baltic-campaign):

1. SH3
2. 1.4b Patch
3. NoCD (dont know if necessary, other mods recommend it)
4. 4GB-Patch
5. installed JSGME
6. hsie-patch (patched the sh3.exe > started selector > copied the patched .exe into the "supplement for the atlantic-baltic-campaign"-folder)
7. installed and activated WAC
8. activated campaign
9. activated supplement altlantic-.... (see 6.)
10. activated ahnenerbe widescreen (optimized)
11. activated direct zoom


My first question is, can I use my patched/modified "supplement for the atlantic-balic-campaign-folder" (as I did at step 6) for an installation with the stock campaign or is it necessary to individualize it as required in the hsie readme (adding the new messages, Adding the AI-Subs for the Wolfpack Mod)?


Second question, which install/activation order you would recommend for WAC5.01 with stock campaign, hsie, ahnenerbe WS + direct zoom?



Thanks ...
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Old 08-19-2018, 05:07 PM   #979
HanSolo78
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Fo stock campaign and H.sie pacth you need to rework the stock campaign files for wolf packs like in the h.sie manual mentioned.
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Old 09-03-2018, 03:50 PM   #980
blackswan40
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Default Wac5 Reenacted Uboat Missions

Hi all i'm thinking of writing some Reenacted Uboat Missions for Wac5 would you prefer Single or Multiplayer Missions your thoughts and feedback welcome

regards blackswan40
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Old 09-03-2018, 04:06 PM   #981
Niume
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Quote:
Originally Posted by blackswan40 View Post
Hi all i'm thinking of writing some Reenacted Uboat Missions for Wac5 would you prefer Single or Multiplayer Missions your thoughts and feedback welcome

regards blackswan40
Single
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Old 09-04-2018, 03:21 AM   #982
ericlea
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Single too :-)
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Old 09-04-2018, 03:27 AM   #983
Anvar1061
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Quote:
Originally Posted by ericlea View Post
Single too :-)

+1
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Old 09-05-2018, 12:51 PM   #984
zeus
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Are there frequent ctds?

Do you need another patch for no more ctds?
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Old 09-05-2018, 12:58 PM   #985
blackswan40
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Default Rum Reenacted Uboat Missions

Rum Reenacted Uboat Missions for WAC5

Uploaded first two Rum WAC5 Missions

Convoy HG76 (32 Merchants 24 Escorts including Hms Audacity Escort Carrier)

Convoy SC7 37 Merchants 6 Escorts (Otto Kretschmer sunk 6 Ships for 30,502Grt)

Last edited by blackswan40; 09-05-2018 at 01:12 PM.
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Old 09-05-2018, 01:37 PM   #986
blackswan40
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Default WAC5 Steel Sharks Campaign

WAC5 Steel Sharks Campaign

Our GWX-Gold Campaign is in its final year so what then what do the steel sharks clan do for a new Campaign we looked at all Options and as a group we decided on WAC5 I know its a lot of work writing a new campaign for Wac5 but its fun putting in all those convoys in the Scr scripted layer of the SH3 Mission Editor as and when I have wrote upto December 1940 I will upload it to subsim
to share it with all and then just update the download as I add another years worth of convoys
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Old 09-06-2018, 04:30 PM   #987
blackswan40
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Default WAC5 Escorts making them more aggressive

WAC5 Escorts how to make them more aggressive then I had cani idea I made a backup of the config folder in the data folder of wac5 then I replaced the original with the GWX Gold config file and run the Happytime mission and the escorts are more aggressive just like in GWX nice
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Old 09-06-2018, 05:27 PM   #988
ericlea
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yes with these files from gwx3 into wac5 :



sensors.cfg
sim.cfg
AI_Sensors.dat




the escorts are more aggressiv ^^
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Old 09-07-2018, 09:20 AM   #989
blackswan40
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Default

Hi ericlea I tried that just using those three files the AI_Sensors wow it solved the problem of the exploding Flower Class Corvet when it drops A string of 6-8 dc's it didn't get out of the way quick enough and blew its self up now it doesn't
do that any more.

thanks again blackswan40
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Old 09-07-2018, 10:00 PM   #990
Kelly621
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Default Great Mod!

Finally pulled myself away from my old favorites (GWX & NYGM) and gave WAC 5.01 a try. HanSolo78 and those that helped you I appreciate your hard work and I am really enjoying your mega mod

I installed WAC a couple of weeks ago and it has been rock steady stable with no CTD to date. I have only had one problem and it is minor and does not happen all the time. Sometimes when I switch to the bridge station The uniforms and faces of the bridge crew seem to take on a neon glow appearance. Sometimes exiting the bridge to another station then coming back the crew appears normal. Sometimes going to mouse look then clicking to lock the view gets rid of it.


I am guessing that it is related to my current video driver or some setting on my Nvidia control panel I have overlooked. If any one else has had this problem and knows how to fix it I'd appreciate knowing how you did it.

Using a GTX 960M 4Gb card and 16gb of memory

Kelly621
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