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Old 09-28-17, 05:35 PM   #12
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by VonDos View Post
Do you mean i must delete from obj every face that don't need to be reworked? Or every group of faces who didin't include those faces?

Thanks for your help!
Quote:
Originally Posted by VonDos View Post
Maybe i know what do you mean now
I am not asking you to split the model in single faces, but in single meshes (i.e. meshes that don't share any edge/vertex with each other; a mesh = a group of faces linked to each other for having at least one edge in common). In Wings 3D there is a command for grouping separate meshes in a single object, and another command for ungrouping them; I don't know how easy os the same in Maya

Quote:
Originally Posted by VonDos View Post
Here's the new link : https://www.sendspace.com/file/q29uqf
The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem

From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull:

When solved, next step will be rework the bow.
I see. That will require quite a drastic rework of the stern section near the waterline. I am currently working on my first ship model and my free time is totally absorbed by it (). Nonetheless, if you are into doing at least the basic reshaping of the Queen Mary model, I can give her the final touches for making the rashaped surfaces to look smooth ant to face in the right direction again. What do you think?
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