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Old 08-20-16, 07:32 PM   #1471
cdrsubron7
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Quote:
Originally Posted by Rockin Robbins View Post
Sorry. Let's make it a JSGME plugin and yes, let's make it xxxx Maru Class, not assuming that the ship is THE namesake of the class.

So you think the jackrabbit mod makes shooting DDs more realistic? If so it goes into the core mod!
Roger that, on the first part.

On the second part, yes I do.
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Old 08-20-16, 07:33 PM   #1472
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Hey s7trikback

I sent you an e-mail a couple of hours ago, asking for some help. can ya help me out, partner.
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Old 08-20-16, 07:35 PM   #1473
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Quote:
Originally Posted by cdrsubron7 View Post
Hey s7trikback

I sent you an e-mail a couple of hours ago, asking for some help. can ya help me out, partner.
BRB - taking a look now.
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Old 08-20-16, 07:49 PM   #1474
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Quote:
Originally Posted by s7rikeback View Post
Working:

DBSM Music v1.0.5 by Winkelmander
DBSM Speech v1.0.5 by Winkelmander
Gui - Mod Mix by s7rikeback, stock HUD and bearing tool from SCAF1.5 - Returns the upper tabs to HUD.
Hull_Numbers by Art
John Hamm's Uniform Mod V2.2 by John Hamm
Nav Map Make-Over v2.1 by Nbjackso
NMMO Airbase Add-on by Nbjackso
Remove Grain Effect by Kaptain Zur See
sh4 Zoomable Camera by Stabiz
SofuGan by Art
TDW_Ship_Plane_Fire_Damage_v1_3_SH4 by TDW
Umark for SH4 by s7rikeback - I love the external camera views
Webster's No Crew Fatigue for v1.4 and v1.5 by Webster
Webster's Real Lifeboats Fix for v1.5 by Webster

Locks up game when camera views under water:

Smaller Sea plants by Captian Cox
Smaller seabed Rocks by Captian Cox
Sobers Better Rocks v2 by Sober
Sobers Better Dand v2 by Sober

Unable to start engines when in port with these mods:

Webster's Ship Manuvering Fix for v1.4 and v1.5 by Webster
Improved Ship Physics_2.15 by TorpX

Will investigate the engine problem tomorrow sometime.
Not trying to be funny or anything, but I think you may have missed the point of the test thread

Which is to test FOTRSU

If you add a boatload of mods either before or after enabling FOTRSU, you are not really testing FOTRSU

You may get all kinds of strange ****yt going on because of mod soup

EDIT
If you are not running these mods concurrently with FOTRSU then please accept my apology.
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Old 08-20-16, 08:04 PM   #1475
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Quote:
Originally Posted by max-peck View Post
Not trying to be funny or anything, but I think you may have missed the point of the test thread

Which is to test FOTRSU

If you add a boatload of mods either before or after enabling FOTRSU, you are not really testing FOTRSU

You may get all kinds of strange ****yt going on because of mod soup

EDIT
If you are not running these mods concurrently with FOTRSU then please accept my apology.
No not at all - I have a fresh clean install of FOTRSU on the laptop, and while i'm sailing to my mission points I'm loading mods on my slower and older desktop next to me.. to test a few things... While ducking and diving Japanese aircraft near the Japanese mainlane searching for merchant shipping.
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Old 08-20-16, 08:50 PM   #1476
max-peck
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Quote:
Originally Posted by s7rikeback View Post
No not at all - I have a fresh clean install of FOTRSU on the laptop, and while i'm sailing to my mission points I'm loading mods on my slower and older desktop next to me.. to test a few things... While ducking and diving Japanese aircraft near the Japanese mainlane searching for merchant shipping.
In which case I have completely misunderstood your post

I am very sorry

Please accept my apologies
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http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 08-20-16, 09:56 PM   #1477
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Well here is something you don't see every day. I was testing out a new mission I'd just created. I came across a Aussie Small Split Freighter duking it out with two Japanese merchants. This Aussie captain was really putting up a fight. I decided to help him out.



Look a little closer and you'll see the Aussie ship sailing backwards.

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Old 08-21-16, 08:04 AM   #1478
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Were the Japanese merchants surprised at the Aussie's torpedo attack cdrsubron7? I'll bet they wondered how they got the launcher to work...

Your screen grab does bring to light the problem with "sharing assets" in game between the antagonists. Would the Australians have painted their ships the same camo that the Japanese would have?...

On another note, I have discovered the "Windows Media Player Network Sharing Service" re-enabling itself on both of my computers in Windows 7 64-bit. I have printer and document sharing turned on between my computers, but NOT music or video. Yet, somehow or other, Windows decides that I need the media sharing discovery turned on. On the big box, not so much of a big deal, but it might be what's keeping missions from completing. I'll go revisit that later today. On this little machine though, the WMP Network Sharing will gobble up 50% of the cpu, and 900 mb of swap file on the hard drive. Unacceptable. I've disabled it multiple times, yet it keeps getting re-enabled with Windows Update installs (I guess). I've Run "Services.msc" and set the Start-up behavior to "Disabled". We'll see how that goes. Just changing settings in the Network and Sharing Center for the Homegroup and Sharing Options doesn't seem to stick to what the user wants... With it turned off, my cpu will idle just fine at 1%-5%, hard drive at like 200mb. As soon as that sharing junk turns on, it's up to 50+% cpu, 900+mb hard drive. Unreal...
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Old 08-21-16, 08:57 AM   #1479
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Quote:
Originally Posted by s7rikeback View Post
Working:

DBSM Music v1.0.5 by Winkelmander
DBSM Speech v1.0.5 by Winkelmander
Gui - Mod Mix by s7rikeback, stock HUD and bearing tool from SCAF1.5 - Returns the upper tabs to HUD.
Hull_Numbers by Art
John Hamm's Uniform Mod V2.2 by John Hamm
Nav Map Make-Over v2.1 by Nbjackso
NMMO Airbase Add-on by Nbjackso
Remove Grain Effect by Kaptain Zur See
sh4 Zoomable Camera by Stabiz
SofuGan by Art
TDW_Ship_Plane_Fire_Damage_v1_3_SH4 by TDW
Umark for SH4 by s7rikeback - I love the external camera views
Webster's No Crew Fatigue for v1.4 and v1.5 by Webster
Webster's Real Lifeboats Fix for v1.5 by Webster

Locks up game when camera views under water:

Smaller Sea plants by Captian Cox
Smaller seabed Rocks by Captian Cox
Sobers Better Rocks v2 by Sober
Sobers Better Dand v2 by Sober

Unable to start engines when in port with these mods:

Webster's Ship Manuvering Fix for v1.4 and v1.5 by Webster
Improved Ship Physics_2.15 by TorpX

Will investigate the engine problem tomorrow sometime.
That's exactly why we're coming out with certified plugin mods. Our launch will announce that no mods are compatible with FOTRS Ultimate unless we say so and that people experimenting with other mods do so at their own risk and without our "help." I learned something from the Ducimus follies. They drove him completely out of SH4 (okay, he helped too! ) and that's not happening to our group.

Now, on the other hand, if you're an adventurous sort of lad or lassie and have a mod that works well with FOTRS Ultimate, by all means let us know. We'll take it to our infamous Laboratory of Doom and Pepsi Cola and either certify it or make it into a Certified FOTRS Ultimate Mod Plugin. Remember. Certified FOTRS Ultimate Mod Plugins are single purpose mods which interfere with no other mods, or at least interfere only with other mods that change the same game characteristic. (for instance a TMO keyboard wouldn't be compatible with a stock keyboard).

Last edited by Rockin Robbins; 08-21-16 at 02:12 PM.
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Old 08-21-16, 09:26 AM   #1480
max-peck
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Quote:
Originally Posted by propbeanie View Post
Your screen grab does bring to light the problem with "sharing assets" in game between the antagonists. Would the Australians have painted their ships the same camo that the Japanese would have?...
That would be entirely my fault

I tried to write the roster files so that no Japanese skin would appear on an allied ship

But I may well have missed some - as I have in this instance

Still - this is good. This is what testing is for

I will fix the issue with the Small Split Freighter, and upload it to the Google drive as soon as I am done. Tomorrow probably

Now we have this potential issue highlighted, can I ask all you guys too look out for this. If you see an allied ship wearing what looks like a Japanese skin, please let me know, and I will fix it

Thanks for your help everyone
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If the only tool you have is a hammer, pretty soon everything starts to look like a nail

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http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 08-21-16, 10:17 AM   #1481
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The Japanese Maru Class optional mod was just uploaded to Area 51.

On those screenies that showed the Aussie small split freighter, just wanted to say that I did not put that ship in the mission, it was put there by the game engine. Pure happenstance that I came across the conflict.
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Old 08-21-16, 11:04 AM   #1482
max-peck
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Quote:
Originally Posted by cdrsubron7 View Post
The Japanese Maru Class optional mod was just uploaded to Area 51.
Have just taken a quick look

Looking good Cdrsubrron7
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Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 08-21-16, 02:16 PM   #1483
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Quote:
Originally Posted by cdrsubron7 View Post
The Japanese Maru Class optional mod was just uploaded to Area 51.

On those screenies that showed the Aussie small split freighter, just wanted to say that I did not put that ship in the mission, it was put there by the game engine. Pure happenstance that I came across the conflict.
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Old 08-21-16, 06:45 PM   #1484
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Been working on the Marshall/Gilberts Islands single missions this afternoon, enjoying myself as usual. Thought I share a couple of screenies with you guys. I should mention that if you haven't installed those xtra ships you should, because I am starting to incorporate them into missions now. Anyway, on to the screenies.

Sometimes some of the scenes from this game are just too much. Hard to put words to them, if you know what I mean.



max, my friend. This ship is a thing of beauty.



Here one of the 10 addon ships in action.

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Old 08-21-16, 10:57 PM   #1485
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OK, hypothetical question for you guys. Say I was able to take a US ship and clone it into a Japanese ship. Say I got everything working correctly, but the ship still had an American flag waving from the mast. How would one change the American flag to Japanese?
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