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Old 08-08-2016, 02:40 PM   #1
Hebe Vollmaus
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Default mySH3-TooL_v1 small SH3 Mod-Helper Tool (this is not a Mod)

[EDIT] v1.7b

Hello boys, and girls!

This is a perfect moment to say thank you, all you Modders out there. This time i would like to give some feedback, with a small Helper-Tool.

In the old days my computer seams to be not smart enough running a lot Mods or some bigMods. I get often a crash, after loooong Loading time. 8 - 10 minutes waiting, and boom. So i start peek and poking around, trying to find out whats going on. On the way i create some small Helpers, which was someday put together under one GUI. This is the result.

You can find it here in the Subsim-Downloads section Utilities.
Link on Bottom.

from the readme:
--------------------
mySH3-TooL v1.7b by HEB.

This tool is made assist me in modifying diverse text-files in the
SH3-game. You may find it useful if you are doing so for yourself.
If not, it may be useless.
The most concentration was done on two files: Campaign_XXX.mis and
messages_XX.txt. There are functions of find Errors/Quirks, non-
working entries, renumber, extract, or give some info. For a complete
List what it can do see the description of Buttons below.

first:
mySH3-TooL will not start if something wrong in the Configuration-
file (mySH3-TooL.cfg). So edit this for your needs.

needs:
o Windows2000 and up, Win95 does not work
o a Text-Editor (with nonproportional fixed with font are best)
o a Text-based Compare-Tool like WinMerge-2.14.0 (Left and Right pane
is best, not up and down)
o a installed SH3-game

how does it work:
mySH3-TooL is made with a Left-Pane for directories and a Right-Pane
for the files in these dirs, and some buttons around. Navigate by
Mouse-Click on Drawers foreward and on the TwoPoints-".." backward.
The drawer where you are into will be seen on top of the panes.
The Status-Line on bottom mostly shows results of operation.
The Tool will not modify your original files, exept you say so.
Some buttons create companion-like files to work with. These may be
rolling away by yourself.
Most buttons begin with 3 letters indicating the file-extension they
work with.

----------------------------------------------------------------------
changelog:

v1.7b (2018-11-17)
add Type/Origin only Check to CampaigneCheck
add Dir/File-name to mkDBs output

v1.7a (2018-11-11)
add more Checks to mkDBs
(2DCompartments, AirGroup, Squadron, Loadout)

v1.7 (2018-11-04)
add panes update on Window-activate
bugfix: makeDBs some Error-Output not shown/written
add more Checks to makeDBs (BOM, Comma, Date-lenght)

v1.6b (2018-10-22)
bugfix: mkDBs Crash
add mkDBs_Cmp Output to File DB_Diffs.txt

v1.6a (2018-04-16)
bugfix: CampainRenum Error Counting
bugfix: intern FileCmp Logic Error

v1.6 (2018-04-07)
Campaigne-Check differentiate RndUnit and Class specified RndUnit
CampaigneRenum Bug on Renumber a special SingleMission
rewrite intern FileCompare to not open WinMerge if Files are ident.
bugfix: Abort if Editor in Config is Notepad

some Versions (Not public)
Campaigne-Check rearrange, 1st and 2nd Line check, String change
and add some checks for untypical Comments

CampaigneRenum add check Group after Unit, some String change

add [csvCampExtrctUnit] (csv Campaigne Extract Unit) No RndGroup!

remove "." from Dir (no longer needed),
re-arrange cfgEnGeNamesCheck, zonAmmoDamageInfo

add [zon AmmoDamageInfo] for Bombs DC_X_H DepthCharges NavalMine
Shells Torpedo (only in SH3/data/Library) and create csv of it,
re-arrange Buttons

forgotten DIR-Type in Headerline of DB_AirLndOrdSeaSub

v1.2 (2017-11-26)
[EnGeNames Count] rework to [EnGeNames Check] by adding check of
ClassNames against DB-file AirLndOrdSeaSub
[makeDBs of SH3dir] append check of ClassNames and Type against each
other DB-files AirLndOrdSeaSub and Roster
add DIR-Type to DB-file AirLndOrdSeaSub
and some String change

v1.1a (2016-08-14)
bugfix: EQPcmp always Abort

v1.1 (2016-08-13)
add messages*Check Digit lenght count
add cmdline-check "PRO" (not only PRO)
add EQPcmp BOM ByteOrderMark check
bugfix: getCFG sometimes not all labels found
add selected file to [select Usedir] and some String change

----------------------------------------------------------------------
-----Right-Buttons----------------------------------------------------

[Load Dir]
Load a Directory to work with.
----------------------------------------------------------------------
[ED]
Start Editor for a quick look into the file, or edit it.
----------------------------------------------------------------------
[DELETE]
If you know what you are doing, this button can be activated by
apending "PRO" to the CommandLine. One Click - and the selected file
will be gone; No Recycler!

----------------------------------------------------------------------
-----Bottom-Buttons-----(from left to right)--------------------------

[1st: makeDBs - SH3]
is needed before [csv Campaigne Check] and [cfg EnGeNames Check]
Creates two "DataBase" DB-files in mySH3-TooL-directory named
"DB_AirLndOrdSeaSub.csv" and "DB_Roster.csv" of the current SH3-dir
(selectable in Config-file) which are used to check Campaign-files
or Names-files.
Also these DB-files will be compared against each other to identify
Differences of ClassName and Type. If Diffs found also creates file
"DB_Diffs.txt" and will open it in the Editor.
Beware every click creates new DB-files overwrite existing ones. So
for Future needs (compare/analyse/sort) you may rename these files.
AirLndOrdSeaSub means the Drawers Air Land Ordnance Sea Submarine.
Roster means the Drawer Roster.
These DB_*.csv files can be loaded into OpenOffice-SCalc for analyse.

For one quirk found two (or more) lines will be shown.
One under "--CHECK-- AirLndOrdSeaSub:"
One under "--CHECK-- Roster:"
These two (or more) lines coexist for the same Quirk. Changing the
cause of one will eleminate also the other one (or ones).

---------------
An example:
--CHECK-- AirLndOrdSeaSub:
ALB_He111 - "LBHeinkel111" - "301" (Air) ==not (or Err) in Roster==

--CHECK-- Roster:
DB_ROSTER Line 887:
LBHeinkel111.cfg;E:\SHIII\data\Roster\German\Air\L BHeinkel111.cfg;==file starts with ByteOrderMark==

So this quirk is not located in AirLndOrdSeaSub but in Roster.
Eleminate the BOM in Roster\LBHeinkel111.cfg to go next.

---------------
Another example:
--CHECK-- AirLndOrdSeaSub:
DB_ALOSS Line 291:
PBTrawler;E:\SHIII\data\Sea\PBTrawler\PBTrawler.cf g;==Line:6 "47,2" Comma found (should be Point)==

--CHECK-- Roster:
PBTrawler.cfg - "PBTrawler" - "0" (Sea/France) ==not (or Err) in AirLndOrdSeaSub==
PBTrawler.cfg - "PBTrawler" - "0" (Sea/FreeFrench) ==not (or Err) in AirLndOrdSeaSub==
PBTrawler.cfg - "PBTrawler" - "0" (Sea/Argentina) ==not (or Err) in AirLndOrdSeaSub==

This quirk is located in AirLndOrdSeaSub, not in Roster.
Change the Comma (,) to Point (.) in PBTrawler.cfg to go next.
----------------------------------------------------------------------
[open SH3dir]
Try to open the SH3 directory (listed in Config mySH3-TooL.cfg) in
the Systems file-manager (explorer.exe).
----------------------------------------------------------------------
[select Usedir]
Try to open the working directory in the Systems file-manager
(explorer.exe).
----------------------------------------------------------------------
[eqp Equipment Renum]
Renumber an Equipment *.eqp file to a new generated file. The original
file is then compared to the new renumbered file and if they are
identical, it will say so (no need to Renumber).
----------------------------------------------------------------------
[Campaigne - mis2csv]
is needed before [csv Campaigne Check]
All work on Campaigne-files are done in (Comma-separated values)
CSV-files. Actually there is no Comma, but Semicolon. Therefore it is
possible to load these csv's into an Tool like OpenOffice-SCalc or
another SpreedSheet-Style Tool for much better reading or analyse.
A simple mechanism; whenever an OpenBracked-"[" was found => NewLine.
May work on Single-Mission also.
----------------------------------------------------------------------
[Campaigne - csv2mis]
This goes the other way around. When done edit the csv you may use
this to make the csv a fully functional Campaigne-file "*.mis".
You should compare the result with your original file before useing it
in game.
----------------------------------------------------------------------
[csv Campaigne Check]
Well, not all possible checks are made. Only those that i'm aware off.
First use [Campaigne - mis2csv] to create a CSV-style file to Check
then. This Check will not touch/work with your original CampaigneFile.
It creates 2 companion-files (*--Check.csv and *--ChkSN.csv, which you
may be delete afterwards.
Before begin it ask if you may change GameEntryDate to CfgDate of any
found Class specified RndUnit; simply click - No -.
Wait until the tests are done. On big files the test need some time.
Windows may suggests you mySH3-TooL does not respond, simply wait
please.
You get some info first, but the critical part can be found under
Checkpoints: which they are:

Waypoints:
--CHECK-- NoLoop - LastSpeed is not 0 - or DeleteOnLastWaypoint not true

Docked:
--CHECK-- Docked - Speed not 0
(why the Entry has an Speed above 0 when it is set to docked?)

CfgDate:
how many Class specified RndUnits have CfgDate < GameEntryDate

ALOSS: (AirLandOrdnanceSeaSub)
--CHECK-- Class/Type not in AirLndOrdSeaSub (Space LineEnd or Actual DB-Files)

Roster:
--CHECK-- Class/Type/Origin not in Roster (Space LineEnd or Actual DB-Files)

If it finds no quirks, it will say so. All good.
If it finds one (most often alot more than one), it will say so and
open WinMerge with a new generated Companion-file to compare with.
The quirks found will be documented by a new line inserted afterwards,
telling what it think what it is. See above the --CHECK-- entry.

An example:
DeleteOnLastWaypoint=false
Speed on last Waypoint is not 0
Loop=-1
With this constellation the Ship (or Unit) will be sail forever in the
last direction. When your 3D-Dome InGame came across the actual Ship-
position, the Ship may crash on Land when the 3D-World is created. So
the inserted Message will be:
--CHECK-- NoLoop - LastSpeed is not 0

This Campaigne Check should be made against actual installed
Campaigne-files and a fresh generated Set of DB-files with Zero "0"
found quirks.
If you check a Set of files which do not rely on each other you get a
huge number of Errors telling "...not in AirLndOrdSeaSub" and/or
"...not in Roster" beside the "normal" errors.
If you run this Check with quirks found in makeDBs, the result may be
inadequate.
As a side note, there are two types of checks against AirLndOrdSeaSub
and Roster: when a "Class= Type= Origin=" is found, or when no Class
is specified: when only "Type= Origin=" is found.
----------------------------------------------------------------------
[csv Campaigne Renum]
Renumber an Campaigne_*.csv file to a new generated file. The original
file is then compared to the new renumbered file and if they are
identical, it will say so (no need to Renumber).
----------------------------------------------------------------------
[cfg EnGeNames Check]
"EnglishNames.cfg" and "GermanNames.cfg"
Sometimes in the Navigation-Map you may have seen the Name of the Unit
is not shown. This comes from to long names. It will count them.
Also check the Class-Name against DB-file AirLndOrdSeaSub if the
En/GeNames-file reside in SH3-installation Path.
If it finds no quirks, it will say so. All good.
If it finds quirks, it will say so and open WinMerge with a new
generated Companion-file to compare with. The quirks found will be
documented by a new line inserted afterwards, telling what it think
what it is. If the Filepath can be identified as SH3-installation Path
then quirks may be also found on the end.
It will be much better visual identify by use of an fixed with font in
the Editor like "Courier New".
----------------------------------------------------------------------
[txt messages* Check]
"messages_de.txt" and "messages_en.txt"
Some Radio-Messages may be not shown, such as: Date (End Transmision)
is less then Date (Begin Transmision). This Check try to find this and
other mistyped Quirks.
The Content of the Message on the End will be not analysed, only there
existence.
This will create 4 helper-files. After job done, 2 are deleted.
The other 2 may be useful for analyse.
Everytime will open WinMerge to compare. You have to scroll down to
the bottom slowly as one can read. If the Line-Lenght in the new file
are all the same, then there are no quirks found. All good.
If any line in the new file is longer than others you may investigate.
EQU means equal.
----------------------------------------------------------------------
[ini menu1024* Renum]
Renumber the menu_1024_768.ini file to a new generated file. The
original file is then compared to the new renumbered file and if they
are identical, it will say so (no need to Renumber).
----------------------------------------------------------------------
[dat getCFG (EQPcmp)]
used before [eqp EQPcmp (getCFG)]
means getConfig for EquipmentCompare
Will try to find some Equipment in this *.dat and output its result to
a new generaded *.txt file which you may delete after EQPcmp.
----------------------------------------------------------------------
[eqp EQPcmp (getCFG)]
means EquipmentCompare needs getConfig
Will try to detect some quirks in this *.eqp using all files in
SH3dir\data\Library\*.dat. Works slightly Ok for Air- or Sea-files but
not with Submarines (Objects\Turm* now not detected). Its output is
also generated to a new *.txt file which you may delete afterwards.
----------------------------------------------------------------------
[dat EnvColors Count]
gimmick
This was made to detect the used colors in diverse environments, and
trying to create a usable Tweak File for the cool SH3 Mini Tweaker.
----------------------------------------------------------------------
[ini2csv]
gimmick, not yet useful.
----------------------------------------------------------------------
[sim Check Gun-Shell]
gimmick, not yet useful.
----------------------------------------------------------------------
[zon AmmoDamageInfo]
SH3 *.zon file in SH3/data/Library
Try to get some Info of AmmoDamageInfo from this zon and corresponding
dat-file from Bombs, DC_X_H, DepthCharges, NavalMine, Shells, Torpedo,
and create a CSV (Name_iDs.csv) to identify differences with
iD, Parent iD, MinEF, MaxEF, AP, MinRadius, MaxRadius, Name.
You may delete this new created *_iDs.csv after usage, for the game it
is useless in SH3/data/Library.
----------------------------------------------------------------------
[csv Camp.ExtrctUnt]
means csv Campaigne Extract Unit
It is made to compare my own capabilities of extracting a Unit from
the Campaigne*.csv, to a more automatic-solution.
"DockedShip=false;GameEntryDate=194105" or "Bismarck" without Quotes
may be usable as input.
It does not work with RndUnits.
----------------------------------------------------------------------

mySH3-TooL is FREEWARE, so make Money with it is not allowed.
Use at your own risk!

--
Hebe Vollmaus on 2018-11-17
Germany
END

--
Download:
http://www.subsim.com/radioroom/down...o=file&id=5022

Last edited by Hebe Vollmaus; 11-17-2018 at 04:30 PM. Reason: Update to v1.7b
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Old 08-17-2016, 02:13 AM   #2
Hebe Vollmaus
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[Bump]
Please note, actual Version is v1_1a.
Old version are replaced an should no longer be used.
Thanks!
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Old 11-26-2017, 12:18 PM   #3
Hebe Vollmaus
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[Bump]
Update to Version 1.2

Thank you!
Greetings.
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Old 04-15-2018, 02:31 PM   #4
Hebe Vollmaus
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[Bump]
Update to Version 1.6

The versions between v1.2 and this was not made public.
But i make some Changes and Fixes, some String changes for better understanding, and change the way for the ability to update CfgDate of RndUnits. So this is now v1.6.

Thank you!
Greetings.
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Old 04-16-2018, 03:56 PM   #5
Hebe Vollmaus
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[Bump]

Update to v1.6a as an Bugfix.
v1.6 does not Renumber Campaign.csv correctly.

Sorry about that. Hopefully this was the Last one.

Greetings.
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Old 04-16-2018, 04:36 PM   #6
Tycho
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Quote:
Originally Posted by Hebe Vollmaus View Post
Use at your own risk!
Someday, when I will start to work on enhancements that I planned for my campaign files, I will use your TooL.
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Old 04-17-2018, 02:37 PM   #7
Hebe Vollmaus
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Then i hope it will be useful.

Greetings.
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Old 10-22-2018, 07:31 AM   #8
Hebe Vollmaus
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[Bump]

Just recently i stumbled on some file-collections which my Tool does not handle correct.

Update to v1.6b as an Bugfix.
Last v1.6a crashes on make Database-files and can produce false results.

Sorry about that.

Greetings.
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Old 10-23-2018, 12:02 AM   #9
Anvar1061
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Quote:
Originally Posted by Hebe Vollmaus View Post
[Bump]

Just recently i stumbled on some file-collections which my Tool does not handle correct.

Update to v1.6b as an Bugfix.
Last v1.6a crashes on make Database-files and can produce false results.

Sorry about that.

Greetings.
Errare humanum est
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Old 10-23-2018, 02:10 PM   #10
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
Errare humanum est
Absolut correct.
YMMD!

Greetings.
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Old 10-24-2018, 07:41 AM   #11
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It is difficult to work with Submarine. Instead of the Objects folder, the program tries to search the Library.

LinkName=data/objects/Turm7b_1_hd;<--ERR: not in [SH3\Library\*.dat]--
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Old 10-24-2018, 11:55 AM   #12
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
It is difficult to work with Submarine. Instead of the Objects folder, the program tries to search the Library.

LinkName=data/objects/Turm7b_1_hd;<--ERR: not in [SH3\Library\*.dat]--
Yes. Thats why the "ReadMe" (*.txt) says:
Works slightly Ok for Air- or Sea-files but
not with Submarines (Objects\Turm* now not detected).

This means the Search in data\Objects is currently not implemented.

I can not garantee it ever will be, since it has ultra low priority.

Greetings.
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Old 11-05-2018, 03:14 PM   #13
Hebe Vollmaus
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[Bump]

Update to v1.7

You may be amused (or angry) what quirks my Tool now can find.
There are added checks like BOM Byte Order Marks, Komma instead of Points on some often found Positions, Sequential Ordering quirks, Dates should always be 8 letters ( not 9 or 7 ), and forgotten entries.

So you may get an overview, here follows an result of [makeDBs] what the Developers of my old DVD-Install have forgotten:

8<------------------------------
--CHECK-- AirLndOrdSeaSub:
"DDHuntII" - "4" (Sea) ==not (or Err) in Roster==
"DDSomers" - "4" (Sea) ==not (or Err) in Roster==
"DEBuckley" - "3" (Sea) ==not (or Err) in Roster==

--CHECK-- Roster:
DB_ROSTER.csv Line 22:
DDSomers.cfg;E:\SilentHunterIII\data\Roster\Americ an\Sea\DDSomers.cfg;==Line:59 "[Unit 11]" Sequential Order==
DB_ROSTER.csv Line 23:
DEBuckley.cfg;E:\SilentHunterIII\data\Roster\Ameri can\Sea\DEBuckley.cfg;==Line:327 "196700801" Date-Lenght==
DB_ROSTER.csv Line 101:
DDHuntII.cfg;E:\SilentHunterIII\data\Roster\Britis h\Sea\DDHuntII.cfg;==Line:154 "[Unit 30]" Sequential Order==
DB_ROSTER.csv Line 128:
CDAAPlatform.cfg;E:\SilentHunterIII\data\Roster\Ca nadian\Land\CDAAPlatform.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 129:
CDBunkerLarge.cfg;E:\SilentHunterIII\data\Roster\C anadian\Land\CDBunkerLarge.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 130:
CDBunkerMedium.cfg;E:\SilentHunterIII\data\Roster\ Canadian\Land\CDBunkerMedium.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 131:
CDBunkerSmall.cfg;E:\SilentHunterIII\data\Roster\C anadian\Land\CDBunkerSmall.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 132:
CDSearchLight.cfg;E:\SilentHunterIII\data\Roster\C anadian\Land\CDSearchLight.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 134:
NavalBase.cfg;E:\SilentHunterIII\data\Roster\Canad ian\Land\NavalBase.cfg;==Entry not found== AppearanceDate
DB_ROSTER.csv Line 341:
CDAAPlatform.cfg;E:\SilentHunterIII\data\Roster\So uthAfrica\Land\CDAAPlatform.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
DB_ROSTER.csv Line 342:
CDBunkerLarge.cfg;E:\SilentHunterIII\data\Roster\S outhAfrica\Land\CDBunkerLarge.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
DB_ROSTER.csv Line 343:
CDBunkerMedium.cfg;E:\SilentHunterIII\data\Roster\ SouthAfrica\Land\CDBunkerMedium.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
DB_ROSTER.csv Line 344:
CDBunkerSmall.cfg;E:\SilentHunterIII\data\Roster\S outhAfrica\Land\CDBunkerSmall.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
DB_ROSTER.csv Line 345:
CDSearchLight.cfg;E:\SilentHunterIII\data\Roster\S outhAfrica\Land\CDSearchLight.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
DB_ROSTER.csv Line 346:
NavalBase.cfg;E:\SilentHunterIII\data\Roster\South Africa\Land\NavalBase.cfg;==Entry not found== AppearanceDate DisappearanceDate DisplayName
8<------------------------------

Have Fun!
Greetings.
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Old 11-05-2018, 05:14 PM   #14
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I did not understand anything of the above.
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Old 11-05-2018, 06:17 PM   #15
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I see some of the issues listed in my Vanilla install.
I'll have to download this and see if I get all the same results.
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