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Old 01-21-17, 03:03 PM   #6946
palmic
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Hey Vecko, does radio guy skilled radio operator skill influence convoy positions reports?


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Old 01-21-17, 03:10 PM   #6947
vdr1981
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Quote:
Originally Posted by palmic View Post
Hey Vecko, does radio guy skilled radio operator skill influence convoy positions reports?


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The game files say that it should...
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Old 01-21-17, 03:29 PM   #6948
palmic
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Quote:
Originally Posted by vdr1981 View Post
The game files say that it should...


Hmm that would make sense with my frustration about stupid reporting of convoys at my previous career in happy times.
I never leveled up radio guy as i wasn't I the age of radar yet

Great!


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Old 01-21-17, 03:38 PM   #6949
CharliChoppa
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Hellooo...

New to SH and have successfully managed to patch her up with the megamod (it's ace!) and been fine bobbing around in the Baltic & doing tutorials & learning lots of stuff...

Decided to do Empty Cup's tips on gettting the immersive HUD which has worked fine but since I did that I now don't have any scripts showing when I open the "Automation" screen in game! I.e I now can't run the Real Navigation location based on local time scripts or do tutorials as no scripts are showing in the Categories column...

Any ideas what I've buggered up? Do hope there's a simple way to fix it, any ideas most welcome Chaps...

Cheers, Charli...
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Old 01-21-17, 03:55 PM   #6950
vdr1981
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Quote:
Originally Posted by CharliChoppa View Post
Hellooo...

New to SH and have successfully managed to patch her up with the megamod (it's ace!) and been fine bobbing around in the Baltic & doing tutorials & learning lots of stuff...

Decided to do Empty Cup's tips on gettting the immersive HUD which has worked fine but since I did that I now don't have any scripts showing when I open the "Automation" screen in game! I.e I now can't run the Real Navigation location based on local time scripts or do tutorials as no scripts are showing in the Categories column...

Any ideas what I've buggered up? Do hope there's a simple way to fix it, any ideas most welcome Chaps...

Cheers, Charli...
You can use "Silent Hunter 5\data\Applications\Options Migrater" tool in order to "migrate" stock TheDarkWraithUserOptions.py settings from the main TWoS 1.06 rar archive.

Or you can simple disable all mods with JSGME and replace screwed "1. The Wolves of Steel 1.06" main mod with the same one from main TWoS rar archive...
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Old 01-21-17, 05:24 PM   #6951
THEBERBSTER
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Hi CC
This might help!
Post #232 TDW’s Options File Editor Viewer Making Changes Using The Py File
Peter
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Old 01-21-17, 06:34 PM   #6952
vdr1981
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This will be my new recommended "how to use OFEV" instruction linked in FAQ section, so if you screw up something, changes can be easily reset by disabling/enabling the main mod with your JSGME.

http://www.subsim.com/radioroom/show...postcount=2521
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Old 01-21-17, 07:00 PM   #6953
THEBERBSTER
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Hi Vecko
Highly recommend adding this to TWOS.
http://www.subsim.com/radioroom/showthread.php?t=229162
It gives a really nice ambience when coming in and out of port.
Peter
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Old 01-21-17, 07:09 PM   #6954
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
Highly recommend adding this to TWOS.
http://www.subsim.com/radioroom/showthread.php?t=229162
It gives a really nice ambience when coming in and out of port.
Peter
I've checked it already. The wav sounds are really short, resulting in very repetitive bell sounds in game, it sounds almost mechanical...Certainly not what would you expect to here from buoy rocked by sea waves...
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Old 01-21-17, 08:07 PM   #6955
palmic
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Ugh, Beno grows flower? How long?


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Old 01-22-17, 01:05 AM   #6956
Hotjoe
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Hm, After I lock on and track a target the Identify button is not an option with my torpedo guy. It should be to the left of "Solution" but its not....why might this be?
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Old 01-22-17, 04:52 AM   #6957
palmic
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Quote:
Originally Posted by Hotjoe View Post
Hm, After I lock on and track a target the Identify button is not an option with my torpedo guy. It should be to the left of "Solution" but its not....why might this be?
This is to let you solve the torpedo shot for yourself

If you dont want to solve it an rather use your XO, Go back to first post of this thread and install TWOS wind & smoke optional mod. This will give you back this button..
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Old 01-22-17, 06:15 AM   #6958
Hotjoe
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Quote:
Originally Posted by palmic View Post
This is to let you solve the torpedo shot for yourself

If you dont want to solve it an rather use your XO, Go back to first post of this thread and install TWOS wind & smoke optional mod. This will give you back this button..
Oh, right. I just saw it on POTUS videos about the modpack and figured he would have that part installed.
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Old 01-22-17, 06:41 AM   #6959
CharliChoppa
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Quote:
Originally Posted by vdr1981 View Post
You can use "Silent Hunter 5\data\Applications\Options Migrater" tool in order to "migrate" stock TheDarkWraithUserOptions.py settings from the main TWoS 1.06 rar archive.

Or you can simple disable all mods with JSGME and replace screwed "1. The Wolves of Steel 1.06" main mod with the same one from main TWoS rar archive...

That did the trick! Back up & running... Many thanks vdr, much appreciated...
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Old 01-23-17, 04:04 PM   #6960
Roninthecow
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Hi, totaly new recruit here!
Tried to install TWOS megamod pack, followed the instruction to the letter and ended up with a slight problem wich is that theres a black box taking up a lot of the screen, and a not-functioning window saying "User Charts" in the middle of the screen that can be moved neither deleted or closed.

Any help would be much appreciated.

Edit: The game is not steam version, updated. And the mod seems to be installed. It seems like overlapping UI. Can't explain the black box top left of the screen though.
I did find some black dds image files in The Wolves of Steel 1.06\data\Menu\gui\usercharts. Could this be the problem for the black box?

Edit2: Managed to fix it, had to reinstall directx9.

Last edited by Roninthecow; 01-23-17 at 05:21 PM.
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