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Old 01-20-17, 02:21 PM   #6916
Metalogic
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Originally Posted by THEBERBSTER View Post
Okay, that sounds like a "yes" from reading that, great! I'll check out the instructions and see if I can get setup
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Old 01-20-17, 10:13 PM   #6917
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Originally Posted by THEBERBSTER View Post
You should be Sainted by Subsim!
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Old 01-21-17, 04:28 AM   #6918
palmic
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Originally Posted by blkdimnd View Post
I've looked the the WoS documents folder and did a search on the forums, but not luck.

How do you use the Simultaneous Hit Slide ruler?


Its just to compare how long it will take for your torpedoes to get to their target.
If you want to hit more targets which doesn't share their speed or course, you need some time to set your TDC for second fire (You have to fire at first and then set TDC for diferent shot to second).
In such scenario you obviously need some time after first shot.
If you would like to hit them simultaneously (which is pretty reasonable), you have to fire first torpedo at lower speed, than second one..

By this ruler, you can quickly judge how much time you'll have between shots, if you know the distance.
If you look at your torpedo's overview (key "J") and click at some, you'll see how many knots it makes.
By this you can compare the duration before hit on slow/medium/high speed torpedo mode.

I personally like this tool, but used it maybe twice, or trice.. Iam pretty lazy to target more different targets.
And i never attack destroyers, which is another case where it could be usable, it depends on your strategy of attack.

I mostly attack single ship, or in convoy ambush i expect all of the ships shares their course (which turned to be truth every time yet..).
So only one thing which is different sometime is speed of ships in convoy (and you can see that clearly by your periscope).
So if i am attacking convoy, i just measure speed of one, or two ships, which is pretty easy and fire at same torpedo-speed, based on distance, or escape strategy which i chosen.
Then just fire one, change target speed in TDC and fire second.... or fire two and two at different targets settings....
.. I found that its pretty usable to fire at medium speed and have some minutes to escape to the depth, before escorts getting close..
If you mislead your torpedo against convoy, its very likely you'll hit something deeper in convoy, which should be more juicy hit as convoy had always best targets in the middle, so i dont bother myself with big precision in these cases...
Biggest enemies of your tonnage will definitely be dud torpedoes, at my last patrol in late 1939 more, than half of hits was dud..
But it will be getting better and better as you continue by war...

Last edited by palmic; 01-21-17 at 04:48 AM.
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Old 01-21-17, 04:40 AM   #6919
vdr1981
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Originally Posted by ridley View Post

Can I open the mission in the editor? I have tried but cannot see how (its been 4-5 years!)
Download the latest update and you will be able to open them with your ME. Don't know much about MP missions and their objectives, sorry...

Last edited by vdr1981; 01-21-17 at 05:11 AM.
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Old 01-21-17, 06:51 AM   #6920
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Originally Posted by THEBERBSTER View Post
Actually looks like the game was automatically updated to 1.2

I now have the base game setup, now just need to install the mod...
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Old 01-21-17, 08:08 AM   #6921
ridley
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Originally Posted by vdr1981 View Post
Download the latest update and you will be able to open them with your ME. Don't know much about MP missions and their objectives, sorry...
Latest update of SH5 or the ME?
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Old 01-21-17, 09:00 AM   #6922
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Originally Posted by ridley View Post
Sorted, now that was a PITA
Download the last Uplay directly from Ubi site, not use the "update" function of the old Uplay in your version.

Regards.

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Old 01-21-17, 09:02 AM   #6923
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Latest update of SH5 or the ME?
Vecko means TWOS 1.06 04i update, link in his sig.
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Old 01-21-17, 09:52 AM   #6924
ridley
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Originally Posted by fitzcarraldo View Post
Download the last Uplay directly from Ubi site, not use the "update" function of the old Uplay in your version.

Regards.

Fitzcarraldo
Yep got there in the end, wondered why his looked different to mine.
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Old 01-21-17, 10:14 AM   #6925
palmic
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Twos 1.06 has so much better sound model for damaged ships at hydrophone, i just hit hog Island by one eel and while he sent he's done almost immediately, he still made sound like he's ok. In some 30 minutes, i started to hear sounds of damaging steal from him, sometimes i hear even small explosions...
Looking forward for next minutes.
Well done


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Old 01-21-17, 11:13 AM   #6926
vdr1981
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Quote:
Originally Posted by palmic View Post
Twos 1.06 has so much better sound model for damaged ships at hydrophone, i just hit hog Island by one eel and while he sent he's done almost immediately, he still made sound like he's ok. In some 30 minutes, i started to hear sounds of damaging steal from him, sometimes i hear even small explosions...
Looking forward for next minutes.
Well done


Sent from phone
There's been a rumor that some strange sounds can be heard far on north...
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Old 01-21-17, 11:54 AM   #6927
ridley
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Should harbour maps be avoided for any reason. In the map I have the ships start to come out then start to mill about a bit then just stop for no reason that I can see.
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Old 01-21-17, 12:15 PM   #6928
vdr1981
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Quote:
Originally Posted by ridley View Post
Should harbour maps be avoided for any reason. In the map I have the ships start to come out then start to mill about a bit then just stop for no reason that I can see.
Basically yes...AI can not operate so close to the ground.http://www.subsim.com/radioroom/showthread.php?t=229339

Heh, wolf-pack in the harbor? that's a silly concept...
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Old 01-21-17, 01:19 PM   #6929
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With this ship I have a CTD at the periscope:

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Old 01-21-17, 01:23 PM   #6930
palmic
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Originally Posted by Berni View Post
With this ship I have a CTD at the periscope:



I believe you hit them by torpedo or deckgun...
You cannot harm neutral countries, or CTD...


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