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01-05-14, 01:14 AM | #316 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
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01-05-14, 07:16 AM | #317 |
Growing Old Disgracefully
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Unfortunately I started to get ctd's to the point where the loaded save would ctd so that was the end of that mod.
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01-18-14, 03:52 PM | #318 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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Finally found problem with sub flags not working for some in campaign mode. I guess the problem
was somewhere with the Equipment mod two .eqp files. This download is compatible with OHII 2.4. I deleted the .sdl that comes in Sub Flags mod, because OHII 2.4 already has sub flag sounds added in its .sdl file. I also made Sub Flags compatible with IRAI_0_0_39_ByTheDarkWraith and patched version. Just enable mod last of mod soup in bunker. I believe it can be enabled at sea, I can't verify this. ============================================= There are two downloads is the MOD folder. I made one version with just 1 flag enabled and other version with 2 flags enabled. This only applies to player U-Boat. The AI subs have just 1 flag enabled. So just choose which version you want to use. By default the first flag is German Nazi Flag and second is Skull & Cross bones. ============================================= I am not taking credit for this mod, credit goes to TheDarkWraith for creating mod and Serge65 for showing me the light to find the issue. I made this compatible for all the lovers of this mod, enjoy and have fun! ***Raven_2012 http://www.mediafire.com/download/34...eDarkWraith.7z ================================================== ============================ @TheDarkWraith: I released a compatible version fix to sub flags on the thread. I am not taking credit in it. I just made it work with other mods, which weren't allowing a campaign to start with sub flags enabled. I made sub flags compatible with IRAI_0_0_39 and made it work with Equipment Fix Mod. It was having problems with that mod. If you have problems with me making your mod work and being compatible, I won't hesitate to take it down from thread. I read over you sub flag in original post and I didn't see anything about making it compatible and to work. So let me know. Thanks! Last edited by Raven_2012; 01-25-14 at 05:41 PM. |
01-20-14, 03:46 PM | #319 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I was able to disable mod once I got outside of harbor area and reload game with no CTD. I was on surface when I saved game.
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03-10-14, 02:51 PM | #320 |
Planesman
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
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Thanks Raven_2012 !
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Xavier Jehl - Bordeaux |
04-04-14, 02:20 AM | #321 |
Sailor man
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
Uploads: 0
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Dear TheDarkWraith, and whether it is possible to combine somehow fashions of SubFlags_0_0_8_byTheDarkWraith and IRAI_0_0_41_ByTheDarkWraith
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04-05-14, 09:12 AM | #322 |
Black Magic
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04-05-14, 09:19 AM | #323 |
Black Magic
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I've been having some fun with this mod. I made a hotkey in my UIs mod that allows you to control the visibility of the flags (via a new patch in the SH5.exe). Thus you can decide when one or both flags are visible
I've also been playing around with adding a signal light to the player's unit. This way you can communicate to other player's using the signal light. The only current problem with it is I haven't figured out where the Matrix data is for the searchlights thus I cannot rotate them. |
04-05-14, 09:34 AM | #324 | |
Sailor man
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
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Quote:
That is, you want to tell, what they don't clash with each other, and at their simultaneous inclusion of CTD shouldn't occur? ? ? TheDarkWraith, and поскажите then still. In your post #1 it is told about that that they aren't compatible to your FX_Update mod. I established your last version fashion of FX_Update mod 0.22. This of fashions and SubFlags_0_0_8_byTheDarkWraith, will turn out dates the conflict leading to CTD. And correctly I understand? ? ? And if it as can be corrected it? ? ? Prompt! ! ! Last edited by vladimir bondarenko; 04-05-14 at 11:56 AM. |
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04-06-14, 01:03 PM | #325 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
It would be nice if pennants could be made part of this mod: |
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04-06-14, 07:27 PM | #326 |
Gefallen Engel U-666
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That could Topp^? off things nicely; and welcome aboard belatedly: Vladimir Bondarenko!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-07-14, 05:08 AM | #327 |
Growing Old Disgracefully
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A warm belated welcome “vladimir bondarenko“ to the Subsim family.
You will always find someone here to help you. Link to my SH5 post: STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
04-07-14, 07:26 AM | #328 |
Sailor man
Join Date: Feb 2014
Location: Ростов-на-Дону РФ
Posts: 45
Downloads: 300
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Captains submariners, many thanks that responded to my request and in desire to help me. I apologize for my English, but it is necessary to use an online translator. I will try........
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05-08-14, 03:10 PM | #329 |
Stowaway
Posts: n/a
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SubFlags v008 works with IRAI 39 but not 41
I keep getting CTD when running Subflags v008 over IRAI v0041 . Running Subflags over IRAI v0039 works without a hitch.
Testing is all being done in the bunker, using a fresh new campaign, btw. I removed the sdl file long ago, so that's not a problem. I merged the corresponding IRAI eqp files with the Subflags eqp files, so that they match and have the Subflags additions. In the process of troubleshooting, I removed the Subflags "Submarine Parts" folders and was able to get the game loaded without CTD. I don't know if the "Submarine Parts" files are the culprit, but I'm just pointing that out. Those files are there for a reason, so I take it that leaving them out would not be an option. I guess that IRAI v0039 and IRAI v0041 files are mostly the same except for changes to the AirStrike, Sensors, and Sim files, no? I have no clue what's different between these two versions that would cause a problem with SubFlags. Aside from little mods, my main load order is: -TDW_FX Update (v0022) -TDW_NewUI and TDC (v742) -TDW_DC Water Disturbances -TDW_IRAI -TDW_SubFlags -Open Horizens II (v2.5) I have IRAI after FX and NewUIs because it has the newest UBoot_Sensors.sim file. I think I got that idea from sober. I had also tested loading up only those mods, in order to take any other little mod I have out of the equation. Any ideas what is causing the CTDs and how this can be corrected? |
07-03-14, 07:41 PM | #330 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I know I've seen this problem before...
I swear that I saw pics in this thread of a problem I'm having with the flag tern.
The flag tern (pole) has no color, it's just a gamma pole. The flags are fine, but the pole is a white light saber. If I really need to I'll post a photo Does anyone know the problem?? D40
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Dogfish40 |
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