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Old 01-05-14, 01:14 AM   #316
Raven_2012
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Hey I sent you a couple of private messages on the subject. I want to know how you got the sub flags to work.



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It's taken me 3 evenings but I have actually sorted my mod soup out with 73 mods and at last with the Sub flag mod working
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Old 01-05-14, 07:16 AM   #317
THEBERBSTER
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Unfortunately I started to get ctd's to the point where the loaded save would ctd so that was the end of that mod.
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Old 01-18-14, 03:52 PM   #318
Raven_2012
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Finally found problem with sub flags not working for some in campaign mode. I guess the problem
was somewhere with the Equipment mod two .eqp files.

This download is compatible with OHII 2.4. I deleted the .sdl that comes in Sub Flags mod, because OHII 2.4 already has sub flag sounds added in its .sdl file.

I also made Sub Flags compatible with IRAI_0_0_39_ByTheDarkWraith and patched version.

Just enable mod last of mod soup in bunker. I believe it can be enabled at sea, I can't verify
this.


=============================================

There are two downloads is the MOD folder. I made one version with just 1 flag enabled and other
version with 2 flags enabled. This only applies to player U-Boat. The AI subs have just 1 flag
enabled.

So just choose which version you want to use.

By default the first flag is German Nazi Flag and second is Skull & Cross bones.

=============================================


I am not taking credit for this mod, credit goes to TheDarkWraith for creating mod and
Serge65 for showing me the light to find the issue.

I made this compatible for all the lovers of this mod, enjoy and have fun!

***Raven_2012

http://www.mediafire.com/download/34...eDarkWraith.7z


================================================== ============================


@TheDarkWraith:
I released a compatible version fix to sub flags on the thread. I am not taking credit in it. I just made it work with other mods, which weren't allowing a campaign to start with sub flags enabled.

I made sub flags compatible with IRAI_0_0_39 and made it work with Equipment Fix Mod. It was having problems with that mod.

If you have problems with me making your mod work and being compatible, I won't hesitate to take it down from thread. I read over you sub flag in original post and I didn't see anything about making it compatible and to work.

So let me know.

Thanks!

Last edited by Raven_2012; 01-25-14 at 05:41 PM.
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Old 01-20-14, 03:46 PM   #319
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I was able to disable mod once I got outside of harbor area and reload game with no CTD. I was on surface when I saved game.
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Old 03-10-14, 02:51 PM   #320
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Thanks Raven_2012 !
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Old 04-04-14, 02:20 AM   #321
vladimir bondarenko
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Dear TheDarkWraith, and whether it is possible to combine somehow fashions of SubFlags_0_0_8_byTheDarkWraith and IRAI_0_0_41_ByTheDarkWraith
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Old 04-05-14, 09:12 AM   #322
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Quote:
Originally Posted by vladimir bondarenko View Post
Dear TheDarkWraith, and whether it is possible to combine somehow fashions of SubFlags_0_0_8_byTheDarkWraith and IRAI_0_0_41_ByTheDarkWraith
Why do these need to be combined? Some people like one but not the other. It's best to give users options.
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Old 04-05-14, 09:19 AM   #323
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I've been having some fun with this mod. I made a hotkey in my UIs mod that allows you to control the visibility of the flags (via a new patch in the SH5.exe). Thus you can decide when one or both flags are visible

I've also been playing around with adding a signal light to the player's unit. This way you can communicate to other player's using the signal light. The only current problem with it is I haven't figured out where the Matrix data is for the searchlights thus I cannot rotate them.
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Old 04-05-14, 09:34 AM   #324
vladimir bondarenko
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Quote:
Originally Posted by TheDarkWraith View Post
Why do these need to be combined? Some people like one but not the other. It's best to give users options.

That is, you want to tell, what they don't clash with each other, and at their simultaneous inclusion of CTD shouldn't occur? ? ?

TheDarkWraith, and поскажите then still. In your post #1 it is told about that that they aren't compatible to your FX_Update mod. I established your last version fashion of FX_Update mod 0.22. This of fashions and SubFlags_0_0_8_byTheDarkWraith, will turn out dates the conflict leading to CTD. And correctly I understand? ? ? And if it as can be corrected it? ? ? Prompt! ! !

Last edited by vladimir bondarenko; 04-05-14 at 11:56 AM.
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Old 04-06-14, 01:03 PM   #325
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I've been having some fun with this mod. I made a hotkey in my UIs mod that allows you to control the visibility of the flags (via a new patch in the SH5.exe). Thus you can decide when one or both flags are visible
Cool

It would be nice if pennants could be made part of this mod:

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Old 04-06-14, 07:27 PM   #326
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Quote:
Originally Posted by gap View Post
Cool

It would be nice if pennants could be made part of this mod:

That could Topp^? off things nicely; and welcome aboard belatedly: Vladimir Bondarenko!
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Old 04-07-14, 05:08 AM   #327
THEBERBSTER
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A warm belated welcome “vladimir bondarenko“ to the Subsim family.

You will always find someone here to help you.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804



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Old 04-07-14, 07:26 AM   #328
vladimir bondarenko
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Captains submariners, many thanks that responded to my request and in desire to help me. I apologize for my English, but it is necessary to use an online translator. I will try........
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Old 05-08-14, 03:10 PM   #329
7Infanterie19
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Default SubFlags v008 works with IRAI 39 but not 41

I keep getting CTD when running Subflags v008 over IRAI v0041 . Running Subflags over IRAI v0039 works without a hitch.

Testing is all being done in the bunker, using a fresh new campaign, btw.

I removed the sdl file long ago, so that's not a problem.

I merged the corresponding IRAI eqp files with the Subflags eqp files, so that they match and have the Subflags additions.

In the process of troubleshooting, I removed the Subflags "Submarine Parts" folders and was able to get the game loaded without CTD. I don't know if the "Submarine Parts" files are the culprit, but I'm just pointing that out. Those files are there for a reason, so I take it that leaving them out would not be an option.

I guess that IRAI v0039 and IRAI v0041 files are mostly the same except for changes to the AirStrike, Sensors, and Sim files, no? I have no clue what's different between these two versions that would cause a problem with SubFlags.

Aside from little mods, my main load order is:

-TDW_FX Update (v0022)
-TDW_NewUI and TDC (v742)
-TDW_DC Water Disturbances
-TDW_IRAI
-TDW_SubFlags
-Open Horizens II (v2.5)

I have IRAI after FX and NewUIs because it has the newest UBoot_Sensors.sim file. I think I got that idea from sober.

I had also tested loading up only those mods, in order to take any other little mod I have out of the equation.


Any ideas what is causing the CTDs and how this can be corrected?
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Old 07-03-14, 07:41 PM   #330
Dogfish40
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Default I know I've seen this problem before...

I swear that I saw pics in this thread of a problem I'm having with the flag tern.
The flag tern (pole) has no color, it's just a gamma pole.
The flags are fine, but the pole is a white light saber.
If I really need to I'll post a photo
Does anyone know the problem??
D40

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