SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-05-17, 12:41 PM   #1
Hawke21837
Swabbie
 
Join Date: Oct 2015
Posts: 13
Downloads: 165
Uploads: 0
Icon9 Multi ships in harbor

Using FOTRSU on a mission to make a supply drop to New Guinea and then proceed to an area of my choice which I did and sank 90K + tons of shipping, I had 3 torps left and proceeded to return to base . I decided to check out Rabal as I was following a large enemy convoy headed that way. When I proceeded submerged into the harbor , there are several ships but no escorts. When locking them in the perescope and firing torps, It was then that I noticed that the ship targited that there are 3 ships locked together. So it was impossible to sink them after shooting another torp. Now I had only 3 torps left in the stern tubes, so I proceeded to leave and target another ship. It to was attached to 3 other ships (all Tankers) and the 3 remaining torps exploded but could not sink them. as I recall this however,happened another time, on a different mission running one of the 4 sims I have loaded.
Has this happened to any one else and is there a fix? short of tearing apart the code which I am not comfortable with.

Hawke21837
Hawke21837 is offline   Reply With Quote
Old 10-05-17, 03:46 PM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,747
Downloads: 439
Uploads: 2


Default

Therein lies the rub with the Jap_HarborTraffic.mis file in the game in general, and specifically to FotRSU, in that it runs from 19380101 to 19451231, with a goodly percentage of the docked ships set to spawn at about a 50% rate, every 600-900 hours, or 4 to 5 spawns per YEAR of the game... Not cool. The version that you are using was the first attempt at doing a "split" layer, with a 41a, 42a, 42b, 43a, 44a, and 44b file, with all the ships set to terminate at the end of the files' cycles. Works fantastic, other than the fact that the regular Jap_HarborTraffic.mis file loaded anyway, in spite of some Campaign.cfg editing. Not cool. We've tried another way now for the next version (hopefully shortly forthcoming) to completely eliminate the "legacy" Jap_HarborTraffic file from loading. We'll see how that goes. So what you are experiencing is currently a "normal" occurrence, and used to be a major contributor to the users' computers getting overloaded and eventually crashing (CTD)...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-06-17, 12:35 PM   #3
Hawke21837
Swabbie
 
Join Date: Oct 2015
Posts: 13
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Therein lies the rub with the Jap_HarborTraffic.mis file in the game in general, and specifically to FotRSU, in that it runs from 19380101 to 19451231, with a goodly percentage of the docked ships set to spawn at about a 50% rate, every 600-900 hours, or 4 to 5 spawns per YEAR of the game... Not cool. The version that you are using was the first attempt at doing a "split" layer, with a 41a, 42a, 42b, 43a, 44a, and 44b file, with all the ships set to terminate at the end of the files' cycles. Works fantastic, other than the fact that the regular Jap_HarborTraffic.mis file loaded anyway, in spite of some Campaign.cfg editing. Not cool. We've tried another way now for the next version (hopefully shortly forthcoming) to completely eliminate the "legacy" Jap_HarborTraffic file from loading. We'll see how that goes. So what you are experiencing is currently a "normal" occurrence, and used to be a major contributor to the users' computers getting overloaded and eventually crashing (CTD)...
thanks for the info. I'll try not to go there using FOTRSU.
Hawke21837 is offline   Reply With Quote
Old 10-06-17, 03:11 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,747
Downloads: 439
Uploads: 2


Default

You'll find that in Stock and other mods also. It's the nature of the beast. One thing you (hopefully) wont' find in FotRSU is roving bands of IJN DD in various places in the game, milling about looking for a fight - with your computer resources! If you get into mid- to late-1943 in some iterations of the game, you'll find that, and they're from the Jap_HarborTraffic.mis file also...

Like I said though, the forthcoming v0.64 should "fix" the multiple spawns in harbors. We'll see...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.