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Old 03-04-13, 05:20 PM   #871
DrJones
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Originally Posted by gap View Post
@ DrJones

have you seen this post?

Oh yes that is looking good
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Old 03-04-13, 05:24 PM   #872
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Originally Posted by Fifi View Post
Hi Dr Jones,



Yes i could, but it's very simple: i sit at the hydro station, i see contact lines in the TAI, i click on the hydro guy icon (buttom right bar) and ask for nearest contact report ---> icon non avalaible (greyed).
So he can't give me report...even if i don't sit at the station BTW.
In any case, the contact report is not avalaible.



""TDWFileUtils.dll" has already been altered by the "Parts Magui V 3.01 by DrJones" mod.
"TDWUtils.dll" has already been altered by the "Parts Magui V 3.01 by DrJones" mod."

Do you think i can use TDW patcher with your UI?



Yes, using the red cross exit button in left console. It brings me back to cunning tower but all TDC stuff is staying there.
If i click again the button it brings me external camera.
OK because of the contact report i will have a look why it is not available...
and i will see why the tdc is still there when you have left the uzo...

...thanks for respond and feedback

Best Regards

DrJones
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Old 03-04-13, 05:30 PM   #873
gap
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Originally Posted by DrJones View Post
Oh yes that is looking good
If you or TDW can include it into your respective UI mods, it is yours

Moreover, if there is interest, I can create another skin representing the R3 model, also used on U-boote.
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Old 03-04-13, 08:57 PM   #874
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Originally Posted by volodya61 View Post
You don't need to place patcher's files to the root folder of the game..
Patcher is standalone app and you can place its folder wherever you want..
Why you didn't tell me that before?

So this way i don't have to enable it like a mod?

EDIT: nevermind, figured out! lol

Last edited by Fifi; 03-04-13 at 10:51 PM.
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Old 03-05-13, 03:26 AM   #875
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Originally Posted by Fifi View Post
So this way i don't have to enable it like a mod?
Why have you decided that you should enable it like a mod?
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Old 03-05-13, 03:50 AM   #876
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From day one i used it like a mod! And it worked
You can see in my mods lists, it is activated last.

Now that i had to reinstall all game (some testing screwed up all my SH5 hydrophone, modded or stock ) i have this time patched the game like you said. My generic patcher is in my documents folder now...
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Old 03-05-13, 04:10 AM   #877
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Originally Posted by Fifi View Post
From day one i used it like a mod! And it worked
You can see in my mods lists, it is activated last.
You can use .exe and .act files like a mod.. but why are you using the patcher itself like a mod?

never mind..
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Old 03-05-13, 02:42 PM   #878
heidelbergensis
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Hi; Fantastic GUi, superb..

I need some help about how to use the SH5Schiffe.exe to compose the target manual; Is the application windows 7 compatible? Where should it be located in order to execute it?

Thanks a lot...
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Old 03-05-13, 03:20 PM   #879
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Open the mod, it's located inside.
Found out it work better with mod activated.
Just clic find boats and build identification manual (or whatever it's called).
Then in other tab, adjust your TAI and nav map settings.
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Old 03-05-13, 04:08 PM   #880
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thanks for your answer.

The problem is that i´m trying to run in windows 7 and the .exe doesn´t even initiate. I´ve put admin rights, older windows compatibility, anythink works.

¿any ideas?
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Old 03-05-13, 04:35 PM   #881
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Using Win7 too here
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Old 03-08-13, 09:49 AM   #882
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Quote:
Originally Posted by heidelbergensis View Post
thanks for your answer.

The problem is that i´m trying to run in windows 7 and the .exe doesn´t even initiate. I´ve put admin rights, older windows compatibility, anythink works.

¿any ideas?
Are you trying to start SH5 from: C:\Ubisoft\Silent Hunter 5\sh5.exe ?
Does it take you to the Uplay launcher?
If yes - can you see the Silent Hunter 5 image there?

Or

What happens if you start the Uplay launcher directly...?
Do you see the Silent Hunter 5 image?

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Old 03-08-13, 01:51 PM   #883
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Ok, problem solved; The mod has to be installed in the game directory that the installation stored.

That was the problem... thanks. I was using an alternative copy of the game in a separate directory for the mods, and maintaining the original installation in vanilla. The SHschiffe.exe points and searches to the path stored in the installation recorded parh. That was the error. I think I don´t need anymore a vanilla unmodded version
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Old 03-10-13, 09:04 AM   #884
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SHO Nice mods

Super nice mods .. and no bugs.
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Old 03-14-13, 10:50 AM   #885
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Hi DrJones
You can add a journal determinant types of ships?
Radio message should come to me?
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