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Old 02-17-19, 10:12 PM   #7531
VIIC1941
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How to change the sub's max visibility?
In good weather conditions(no wind,no fog,no waves), I can only see the ship of 16400 meters.
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Old 02-18-19, 02:11 AM   #7532
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Quote:
Originally Posted by merc4ulfate View Post
I keep my scope as low as possible. Can't lock? I just raise it, can't lock then I raise the boat just like you are saying. Works for me. If I still can't get a lock I just get closer or use my attack map showing my line of fire and guesstimate.
Yes, raising sub works
Easier way for test is in sub school (torp attack), and setting 14m for periscope depth is perfect. I can lock just above the sea level.
Now we have to be careful cause radar antenna and SD antenna are just about to be seen above water.

@ CaptScurvy

Now other little thing:

- how do you explain that my radar animation is working only before i get any TC? As soon as i TC, radar animation is dead for the rest of session...on any sub class.
Same with the periscope depth sound playing (with the bell ringing). After i TC, i get only the chief voice for the rest of session
(On side note i don’t have that in Ralles - it’s working even after TC)
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Old 02-18-19, 10:20 AM   #7533
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Quote:
Originally Posted by CapnScurvy View Post
I mentioned that an attempt to stop the inability to receive a correct DG, in the position that the player wanted, was implemented. Surely you've played enough to know the game has always had an issue with allowing you to choose a Bow DG, but not giving it to you when the mission starts. I've attempted to correct this by not allowing a player to choose, but have the game decide for you. However, this apparently doesn't allow a "progression" of upgraded subs to carry over the equipment upgrades. As my example shown, you WILL get the correct equipment IF you start a Career at a different Start date, rather than trying to "progress" through the years starting from day one.

As I've already mentioned in this post, I've tried something else and it seems to do what I expect. It's going to be in the next release. So, look for a fix coming soon.

===========

Something though you pointed out bothers me. You stated this:



You didn't get a Gato between jumping from a Sargo to a Balao?? That shouldn't be! No fault on your part, but that just shouldn't be.
Two Points here: First, I never attempted to change the position of the deck gun. I understood that it was your intent to set the deck gun position, and I accepted that from the beginning. The issue with not getting an upgraded AA or Deck Gun had nothing to do with me trying to change deck gun position, or anything else for that matter. They simply were not available, as I showed in the above thumbnail.

Second, that is affirmative. I was never offered the Gato class boat out of Brisbane. I went direct from the Sargo boat to Balao while still in Brisbane. Hope this helps!

Please don't read any tone into my two points above. I have the utmost respect for your work and that of the FOTRSU team. I'm just trying to be clear in what happened so you can use the info to diagnose what appears to be a problem. I am looking forward to the next release.

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Old 02-18-19, 02:09 PM   #7534
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FOTRSU Team: I read about "patches" to 0.80 RC2. Where are those patches for download? I have FOTRSU 0.80 RC2 only, without "patches".

Many thanks!

Fitzcarraldo
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Old 02-18-19, 02:29 PM   #7535
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And I for one am still waiting for a reply on download link for the FOTRSU PATCH 5!
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Old 02-18-19, 03:23 PM   #7536
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Originally Posted by fitzcarraldo View Post
FOTRSU Team: I read about "patches" to 0.80 RC2. Where are those patches for download? I have FOTRSU 0.80 RC2 only, without "patches".

Many thanks!

Fitzcarraldo
The "Patch" was just a "proof of concept", and is no longer valid. Rockin Robbins is mixing as we speak. So long as the incantations are pronounced correctly, and he remembers to hold his right ankle behind his left ear while he mixes, all should be well later this evening... knock on the noggin for wood...

@ captnmike: I thought I'd sent you a PM over a week ago... sorry about that... no need for a "Patch" anymore though - er, so long as the mix goes well... hold on to your sox! If you do happen to notice a mushroom cloud coming from Florida USofA, don't worry, it's only RR...
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Old 02-18-19, 03:44 PM   #7537
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Quote:
Originally Posted by propbeanie View Post
The "Patch" was just a "proof of concept", and is no longer valid. Rockin Robbins is mixing as we speak. So long as the incantations are pronounced correctly, and he remembers to hold his right ankle behind his left ear while he mixes, all should be well later this evening... knock on the noggin for wood...

@ captnmike: I thought I'd sent you a PM over a week ago... sorry about that... no need for a "Patch" anymore though - er, so long as the mix goes well... hold on to your sox! If you do happen to notice a mushroom cloud coming from Florida USofA, don't worry, it's only RR...
OK,. Many thanks.

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Old 02-19-19, 05:25 AM   #7538
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Ahio,
I arrived in 1945 and am surprised that the escort vehicles can locate and attack me immediately if my sonarmann does not even find the ship.
The Wabo attack is something of unerring. Delightfully.
no matter in what depth.

The sinking speed of a Wabo is about 4.4 m / s on average.
What speed do the Wabo's have in the game?

greeting
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Old 02-19-19, 08:15 AM   #7539
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Quote:
Originally Posted by Fifi
@ CaptScurvy

- how do you explain that my radar animation is working only before i get any TC? As soon as i TC, radar animation is dead for the rest of session...on any sub class.
Same with the periscope depth sound playing (with the bell ringing). After i TC, i get only the chief voice for the rest of session
(On side note i don’t have that in Ralles - it’s working even after TC)
I don't know how or why to explain that? Time Compression shouldn't be causing particular actions to either occur, or to be lost?!? But, there's been plenty of reports about using the Alt/Tab keystroke causes the game to go wacky; or saving during a particular time makes the game do strange things too?

Like the old joke about the guy who went to the Doctor complaining about every time he raised his arm, it hurt. The Doctor told him if his arm hurt every time he raised his arm...…."Don't do that!!"
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Old 02-19-19, 08:39 AM   #7540
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Quote:
Originally Posted by VIIC1941 View Post
How to change the sub's max visibility?
In good weather conditions(no wind,no fog,no waves), I can only see the ship of 16400 meters.
That's a little over 10 miles...….sounds right to me!!

You do know that the Horizon is only 12 miles away if you're standing 100 feet above sea level?!

Standing on the deck of a surfaced sub might be 15 feet above sea level. The horizon is less than 5 miles away at that height!! The game models a ship at further distances, but you should find that you're seeing only the top portion of the ship, the bottom is hidden below the horizon. The fact you can see a ship at 10 miles, in good weather, is appropriate, and very accurate. The world is not flat, it has a curve in it. You can't see what's on the surface unless you rise above it!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 02-19-19, 09:35 AM   #7541
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Quote:
Originally Posted by CapnScurvy View Post
I don't know how or why to explain that? Time Compression shouldn't be causing particular actions to either occur, or to be lost?!? But, there's been plenty of reports about using the Alt/Tab keystroke causes the game to go wacky; or saving during a particular time makes the game do strange things too?

Like the old joke about the guy who went to the Doctor complaining about every time he raised his arm, it hurt. The Doctor told him if his arm hurt every time he raised his arm...…."Don't do that!!"
Yes, that’s weird...
I never alt-tab the game (knowing it can go wacky after)
If i’m Alone with this issue, it’s just an other computer oddity on my side
(But same radar animation working fine in Ralles makes me wondering...)

ÉDIT: after writing those lines, started a Purpoise class career for test in 1943/Midway... and radar animation is working fine now!!
Go figure...

Last edited by Fifi; 02-19-19 at 10:30 AM.
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Old 02-19-19, 12:10 PM   #7542
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Quote:
Originally Posted by propbeanie View Post
The "Patch" was just a "proof of concept", and is no longer valid. Rockin Robbins is mixing as we speak. So long as the incantations are pronounced correctly, and he remembers to hold his right ankle behind his left ear while he mixes, all should be well later this evening... knock on the noggin for wood...

@ captnmike: I thought I'd sent you a PM over a week ago... sorry about that... no need for a "Patch" anymore though - er, so long as the mix goes well... hold on to your sox! If you do happen to notice a mushroom cloud coming from Florida USofA, don't worry, it's only RR...
Propbeanie thank you for your reply!
captnmike
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Old 02-19-19, 12:38 PM   #7543
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So is there an update coming soon for FOTRS Ulimate? cuz I have to say this is my favorite mod, I like it better then TMO.
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Old 02-19-19, 01:15 PM   #7544
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Originally Posted by Lord_Kane View Post
So is there an update coming soon for FOTRS Ulimate? cuz I have to say this is my favorite mod, I like it better then TMO.
Yes please!! I totally agree!

@ the team:
Don’t forget to correct the Porpoise Class wich actually gives sonar contact lines + speech with the deck hydrophone equipment (before 42)
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Old 02-19-19, 01:46 PM   #7545
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Quote:
Originally Posted by Fifi View Post
Yes please!! I totally agree!

@ the team:
Don’t forget to correct the Porpoise Class wich actually gives sonar contact lines + speech with the deck hydrophone equipment (before 42)
The Porpoise, Narwhal, and S-Class subs have deck mounted Hydrophone receivers until June, 1942. When you go to the Hydrophone/Sonar Station, in order for you to "hear" a target ship, these subs will need to be at least at Radar Depth for the Deck Receiver to pick up anything. Hydrophone detection is called "Passive" because it doesn't do anything but "listen" to what's surrounding the sub.

The Sonar is considered "Active" because you actually have to do something to make it work (send out a "ping" and wait on it to return, if it strikes something) as compared to the Hydrophones. The Sonar "Sending/Receiving Head" is on the bottom of the hull from the start of the war on all subs. Sonar is capable of being used by your Sonarman and its what shows on the Navigation Map, or what is described in the Message Text Box when the Sonarman states "Ship detected bearing xyz". He's using Sonar.

For the most part, think of the Hydrophone as the players device to detect surrounding ships. Think of Sonar as the players crew way of detecting ships.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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