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Old 06-20-08, 06:02 PM   #271
cgjimeneza
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Quote:
Originally Posted by Yahoshua
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night...
So... whats this? doesnt anybody have DKM grid maps on the bulkeads (not walls) and National Geographic maps of the phillipines, china, vietnam, the solomons etc etc handy? with zoomed impresions of the main atlantic convoy routes and the aces of the deep nordatlantik chart encased in heavy plastic....

my my... its normal isnt it?
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Old 06-20-08, 06:33 PM   #272
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Default Ouch!

Hardcore - I didnt think I was that bad!
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Old 06-20-08, 06:40 PM   #273
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Hmm I'll join in....

CASUAL SUBSIM SKIPPERYou fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.

however, marked in red.... NEVER! , when that happens, surface the Boat and man the deckgun!



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Old 06-21-08, 07:32 AM   #274
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Default my style

Quote:
Originally Posted by cgjimeneza
Quote:
Originally Posted by Yahoshua
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night...
So... whats this? doesnt anybody have DKM grid maps on the bulkeads (not walls) and National Geographic maps of the phillipines, china, vietnam, the solomons etc etc handy? with zoomed impresions of the main atlantic convoy routes and the aces of the deep nordatlantik chart encased in heavy plastic....

my my... its normal isnt it?
BTW.. Casual..... casual??? I began with gato!!!, then silent service (I).... thru fast attack, 688, sh 1 to 4.... dangerous waters, sub command etc...
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Old 06-21-08, 01:18 PM   #275
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I got hardcore but I don't think it's realistic to never use the TDC with manual targetting. I'd be a WWI sub skipper. No computer and ship recognition. All merchants worth a torpedo are 5 feet. All escorts are 2-3 feet. Deep? What's deep? This thing goes deeper than periscope depth? Holy crap!
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Old 06-21-08, 01:55 PM   #276
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it says I'm hardcore....

I still only play on 50% it's because of manual target and fuel...
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Old 06-22-08, 11:12 PM   #277
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HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
I dont know about all this...... I just like sinking things.........I have even tried to shoot the gulls.
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Old 06-24-08, 12:51 AM   #278
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:hmm: It told me I was an old man.....and that I apperently talk to my crew.....The part about analysing every detail was spot on.
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Old 06-24-08, 04:58 AM   #279
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Default Quiz

It said Nuke Subsim skipper,Thats OK I like to Glow in the dark :rotfl: ??
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Old 08-27-08, 08:08 AM   #280
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 08-27-08, 08:48 AM   #281
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Cough cough. Casual... But I got more tonage than any of the U boat aces on the chart in the office combined. 500,000+tons and yes I play DiD and ive sunk over 20 warships some of which were in surface combat. But I do use the map icons it is right about that, also Ive only had two patroals where I was damaged badly out of 15 because I was ambushed on the surface. I also saved Narvik from a battleship and 8 distroyers who were distroyed.:p do i need to contenue.:rotfl:
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Old 08-27-08, 02:05 PM   #282
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STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud."


Guilty as charged BTW what did my choice of farm animals to take to the movies have to do with it?:hmm:

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Old 08-27-08, 02:09 PM   #283
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Quote:
Originally Posted by Neal Stevens
What kind of subsim skipper are you?

Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.


SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results



Jsut a question... since this has been dredged back up.

Why would taking it twice invalidate the results. Alot of things change. Im pretty sure Im more 'hardcore' than I was when I first took the test.

When I first took the test I used auto targeting and 'vanilla' install version 1.0
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Old 08-27-08, 06:23 PM   #284
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HARDCORE SUBSIM SKIPPER.

Which is really strange because I play with point and shoot targeting and have only owned the sim for a couple of weeks now and I'm still getting used to it, there's just so much to learn about being a sub skipper. Still I try to approach the situation like I'm in a real boat with god modded powers. I need to get RSRD and RFB but it'll cap my interwebs.
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Old 08-27-08, 06:30 PM   #285
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Neal Stevens
What kind of subsim skipper are you?


Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.



SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results



Jsut a question... since this has been dredged back up.

Why would taking it twice invalidate the results. Alot of things change. Im pretty sure Im more 'hardcore' than I was when I first took the test.

When I first took the test I used auto targeting and 'vanilla' install version 1.0
I'm guessing that when Neal first put it up he didn't expect people to be coming back to it months (or years) later. I don't know the answer to that question; why don't you take it again and see what happens?

On the other hand it might be tied in with Murphy's Law for Grocery Store Lines:

1) The line you are in is always the slowest.

2) Switching lines makes the one you left speed up and the one you entered slow down.

3) Switching back makes both lines stop and everybody mad at you.
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