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06-07-18, 10:58 PM | #6121 | |
Grey Wolf
Join Date: Jul 2011
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Quote:
This new feature increases realism .. you have done a great job.
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06-07-18, 11:06 PM | #6122 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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Not saying to remove it from the base mod. An ADD-ON to remove it if the player so decides. And we have hashed over this before. Japanese ASW vessels shooting torpedo's at sub's isn't remotely historical. And I haven't yet played the new update because of the torpedo's and I don't plane to. You want to be rude about a request then I'll be rude right back.
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06-08-18, 02:48 AM | #6123 | |
Grey Wolf
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Larrywb57, your problem could be this... you have only 2 Giga of memory RAM on a 32bit S.O.. this is reported on the official LAA website: "It is not advised to use this application if you have less than 3 GiB of RAM." look here: https://www.techpowerup.com/forums/t...-aware.112556/ Maybe your problems start here, LAA no working good in your PC
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06-08-18, 06:35 AM | #6124 | ||
Tazmanian Devil
Join Date: Dec 2009
Location: NC
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No, I'm not using laa because my computer doesn't have enough ram to support it. And no sir, I don't ALT+TAB out of the game because of the problems of using keys can cause. I save the game and exit completely from SH4. When I'm ready to resume, I start SH4 from a program, game booster, I use to stop other programs running in the background while the SH4 program is running. Thank you for your suggests! Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] C:\...100_FalloftheRisingSun_Ultimate_v.1.8 |
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06-08-18, 07:42 AM | #6125 |
CTD - it's not just a job
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The FotRSU team would like folks to do some 'vestigatin' for us. Actually, just posting your computer specs and whether or not you experience the 'frozen dials' issue is enough. We are suspecting that we may have 'hit the wall' with the mod, as far as RAM useage is concerned. First impressions from CapnScurvy and myself, seems to support our thinking. The Capn is using WinXP 32-bit on a 2 gig machine, and gets frozen gauges after a save. I'm using a 64-bit Win7, and do not - but we need data to confirm...
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06-08-18, 08:54 AM | #6126 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
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Quote:
Ati Radeon HD4850 1Giga graphic card No frozen gauge problems P.S. for anyone who using LAA with S.O.32bit ..before activating LAA "prepare" your PC to accept the change ... True? See here: This is necessary if you have a 32-bit system
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-08-18 at 09:23 AM. |
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06-08-18, 09:45 AM | #6127 |
CTD - it's not just a job
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Well, CapnScurvy may have blown our original idea as high as a torpedo hitting the conn, by getting his Win10-64 macine to 'freeze' its gauges. The trick to getting frozen gauges might lay in Saving while not in port. Leave port a few hundred km hauangua, using a test career - not something you want to keep - preferably in a Tambor, and do a Save out in the middle of the ocean. Quit the game and come back in. Load the Save, and see what the gauges do...
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06-08-18, 09:57 AM | #6128 | |
Grey Wolf
Join Date: Jul 2011
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Quote:
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06-08-18, 10:12 AM | #6129 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Frozen Dials? - No
Quote:
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06-08-18, 10:32 AM | #6130 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Max Number of Qualified PO's
I've seen this visited before, but not necessarily in FOTRSU:
Why is there such a small limit on the number of qualified Petty Officers? I know that transfers and the occasional casualty may keep down the number of men eligible for attaining a certain qualification, but the limits I run into now seem unreasonably low. After three or four patrols with the same crew I would expect almost all would be able to achieve qualifications in at least the specialty applicable to their respective assignments. Not being a Navy man, I could be totally off base with my assumption, but I do note that SHIII-GWX when running under SH3 Commander allows ALL to receive some sort of qualification after just one patrol. That may be a bit unrealistic, but still one would expect the expertise of a crew to increase with each patrol, no? Is there a way a user can increase the number of qualified PO's? This is not a real big item compared to some you all have to deal with, but it is an irritant, at least to me. Thanks!
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06-08-18, 01:44 PM | #6131 |
CTD - it's not just a job
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Yes, it's possible to do. All of that is in the UPC files, but is low-priority at the moment. We'd have to attempt some research also. I know there were a couple of mods that addressed this directly, and one was incorporated in someone else's "super mod", but I can't remember the particulars. It does get into a lot of aspects of the game though, and can get rather complicated to do. I'm not sure when we'd look at it, but we'll see what we can do...
Can you do a "throw-away" test career start for us torpedobait, starting at Pearl, Porpoise or whatever, everything default. Take off in which ever direction you want, just get a ways away from Pearl, say until dusk, and then crash dive and do a drastic course change. Once you're stable at 150 foot, you should still be going with a hard rudder, so Save the game there. Exit the game. Come back into the game and load that save. See what you get. My gauges show 150 foot, Stop and still with Hard Rudder, trying to get to my direction change from before the save. But if I look at the gauges in the F2 Control Room, or the F9 conning tower, the depth will register 300 foot, speed at stop, dive planes centered, compass at North (no matter which way the boat is actually facing, and the amp gauges at 12 o'clock high. In other words, the boat's gauges are all "centered" and unresponsive... thanks. The "trick" for me to get them to do that was not being near home port, and I haven't done anything else other than a crash dive and course change... |
06-08-18, 03:07 PM | #6132 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Quote:
Now, on to the test you requested.
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06-08-18, 03:30 PM | #6133 |
CTD - it's not just a job
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That is an "interior issue" with the boat, and has been addressed. Thanks for that though. If we can find this confounded "centered gauges" that we used to NOT have, we'll be doing an update... unfortunately, we haven't found it yet, but we are narrowing down the suspects. propbeanie is now a "person of interest"...
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06-08-18, 03:57 PM | #6134 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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[QUOTE=propbeanie;Can you do a "throw-away" test career start for us torpedobait, starting at Pearl, Porpoise or whatever, everything default. Take off in which ever direction you want, just get a ways away from Pearl, say until dusk, and then crash dive and do a drastic course change. Once you're stable at 150 foot, you should still be going with a hard rudder, so Save the game there. Exit the game. Come back into the game and load that save. See what you get. My gauges show 150 foot, Stop and still with Hard Rudder, trying to get to my direction change from before the save. But if I look at the gauges in the F2 Control Room, or the F9 conning tower, the depth will register 300 foot, speed at stop, dive planes centered, compass at North (no matter which way the boat is actually facing, and the amp gauges at 12 o'clock high. In other words, the boat's gauges are all "centered" and unresponsive... thanks. The "trick" for me to get them to do that was not being near home port, and I haven't done anything else other than a crash dive and course change... [/QUOTE]
Ok, followed your instructions: New career, Porpoise boat (USS Shark); all default settings intact; 12/08/41 out of Pearl. Departed 12/09 heading due South at Ahead Standard; at 1700 hours (dusk) approximately 52.3 NM South of Pearl executed a Crash Dive; immediately on clearing the surface executed a hard right turn to 000 (North). On reaching approximately 150 feet created a Save and exited the game to Windows. Restarted the game and loaded my Save game. Dials at bottom of screen show All Ahead Flank, hard Right Rudder, and depth of approximately 152 feet. Depth dial between the two plane operators shows 225 feet. Dials at rear of compartment (over the ship diagrams) show Full Stop, Depth of 260 feet, and compass points due North.Note the clock now shows just shy of 1800 hours! Dials in Conning Tower agree with the latter settings. First pic shows the dials in F2; 2nd pic is from F9. BTW, the sonar station was operating and I could change the settings just fine. This time there was ambient sound, something missing from the hydrophone station on the Grayling mentioned above. Hope this helps!
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06-08-18, 04:00 PM | #6135 | |
Ace of the Deep
Join Date: Feb 2004
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Quote:
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