SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-17, 09:38 AM   #4621
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by rammstein1 View Post
I started a new campaign in a u boat, and was going through Singapore when I encoutered a convoy of 100+ cargo ships and escort, is it normal for convoys to be this big?
Most likely, in that area, you have encounter three or four convoys, all milling about with the "stop and go" technique, where the convoys are set to a very low speed such as 0.0001 knots, so that it looks like they are standing still and with waiting on a quay at the dock, or maybe off-loading where they stand. As was demonstrated in the Truk Lagoon, it can lead to some major issues, even resulting in a CTD from overloading the user's computer. Did you happen to notate the date and time when you saw that mess? Did your computer really slow down, or almost crash?...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-27-17, 09:43 AM   #4622
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by Niume View Post
HOW TO raise the SD antenna while underwater?
There should be a button/tab on the bottom row. It used to be labeled "Raise / Lower Snorkel". My brain is not bringing it in now... periscope page?... CapnScurvy? cdrsubron7?... Does the letter key <T> do it also?...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-27-17, 11:41 AM   #4623
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by Niume View Post
HOW TO raise the SD antenna while underwater?
For now, the process of getting the SD (or SJ) antenna above water is to use the "R" key (Radar Depth) which puts about half the conning tower above water. The antenna's are stationary, and do not raise. Print the "SH4_Q-Ref_Card_Front (Back).jpg" images to keep at hand the keyboard layout of Fotrs Ultimate v0.56 Beta.

The "T" key turns "on/off" the SD radar set (Ctrl+T keys turns "on/off" the SJ units). A request was made to turn these units off when surfaced so their function wouldn't interfere with time compression as every radar contact (friend or foe) would drop you out of TC. The only way to do this was to use the only command the game provides and have it turn the SD "on/off" rather than use it to "raise/lower" the entire SD antenna (which by the way is a modded feature........the stock game doesn't allow for the SD antenna to raise, or allow the unit to turn off at the whim of the player).

As I said, for now that's how Ultimate will function. If an SH4 game patch is ever made (I've been in direct talks with a programer), there are plans to increase the "command" functions to allow for more than just one command. This would allow us to have a raise/lower function for both SD and SJ antennas, plus allow them to turn on/off as needed. Something we can't do due to the limitations of the stock game.

With my latest modifications for Ultimate (soon to be released in the next Beta version) I've successfully put into practice the ST Periscope Radar:



This radar is within the Night (observation) Periscope head (the larger front scope). With it you'll be able to have the SJ radar (both A-Scope and PPI units) display contact's while submerged by just raising/lowering the Night Periscope. Although the authentic distance of operation is limited, the ability to have stealth in operation with just the scope above water for surface radar detection outweighs the limitation.



For those that aren't familiar with the above Ultimate PPI radar screen, the determination of exactly where is the contact blip, is in knowing which "Range Selector" distance are you using? 8,000, 32,000, or 80,000 yard ranges? Calling them Low, Medium, or High Power ranges, the PPI screen is marked with the three scales. As an example, if the above contact is viewed at the "Low Power Range" (8,000 yard) setting, the contact is 3,000 yards distance @ 350 degree Relative Bearing.

If the "Range Selector" was on the "Medium Power Range" (32,000 yard) setting, the contact is 12,000 yards distance @ the same Relative Bearing.

The below image shows an unzoomed view of the PPI unit (the zoom feature helps in making a good estimate!). The "Range Selector" is set at the 8,000 yard (Low Power Range) position, the contact is again on the 3,000 yard range line @ roughly 11-12 degree Relative Bearing.





The SJ also picks up plane contacts. The way you'll know the difference is how fast the blip travels across the screen.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 05-27-17 at 11:52 AM.
CapnScurvy is offline   Reply With Quote
Old 05-27-17, 12:09 PM   #4624
pdiddy
Gunner
 
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy View Post
If an SH4 game patch is ever made (I've been in direct talks with a programer)
Extremely interesting! Can you tell us more?
pdiddy is offline   Reply With Quote
Old 05-29-17, 11:53 AM   #4625
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default FOTRS Control Room and Conning Tower Arrangement

I'm just returning to SH4 after a long absence. I've been checking out FOTRS and am curious as to what research or bases went into changing the interior arrangements, especially the locations of the control room to conning tower hatches and ladders on the various classes of boats? What is the mod that was used to incorporate those changes?
__________________
Good ideas are not adopted automatically. They must be driven into practice with courageous patience.
Admiral Hyman Rickover (1900 - 1986)
Nuc is offline   Reply With Quote
Old 05-30-17, 09:59 AM   #4626
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by Nuc View Post
I'm just returning to SH4 after a long absence. I've been checking out FOTRS and am curious as to what research or bases went into changing the interior arrangements, especially the locations of the control room to conning tower hatches and ladders on the various classes of boats? What is the mod that was used to incorporate those changes?
There has been no changes to the stock game command room interiors or hatch placements that I can recall. Although there seems to me to have been some discussion on that years ago....(sorry I just don't remember much of it). Lots of smaller details were added through Vickers03 interiors, Ducimus, and refined by myself (I made sure the dials were "interactive"; free camera for all subs to allow the interaction to those dials; changed camera angles to respond to subs decent, assent; added content for all subs..... not just the Gato, etc.).

I can admit I took the German Radio Room and modified it in several ways. One of which was to add the hatch back into the Command Room; made a difference in appearance with wood paneling for some newer subs, metal cabinets in earlier subs; added "interactive objects" within both the Radio Room and the Conning Tower as well.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 05-30-17, 10:20 AM   #4627
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by pdiddy View Post
Extremely interesting! Can you tell us more?
Both SHIII and SH5 have had hard coded "fixes" made to the game by community members. I've had conversations with a programmer that's willing to look at SH4 to do the same. Although this may never get off the ground, this has been the best prospect to fixing the game to allow for content we're unable to have now through merely "modifying" existing files.

As a starting point, a "wish list" of things needed to be added/corrected has been submitted. Only time will tell if anything comes to happen with a hard code patch.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 06-10-17 at 11:40 AM.
CapnScurvy is offline   Reply With Quote
Old 05-31-17, 01:29 PM   #4628
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy View Post
There has been no changes to the stock game command room interiors or hatch placements that I can recall.
Thanks, It was the Porpoise Control Room where the hatch and ladder areon the starboard side, with the gyro and chart table between it and the diving station, that piqued my curiosity. I assumed that was a mod, but you are right, when I looked at stock it was the same. Interesting that in the Porpoise Conning Tower that hatch is in the normal location (right above the diving station). Not sure what the actual Porpoise configuration was.
__________________
Good ideas are not adopted automatically. They must be driven into practice with courageous patience.
Admiral Hyman Rickover (1900 - 1986)
Nuc is offline   Reply With Quote
Old 06-02-17, 12:26 PM   #4629
rammstein1
Nub
 
Join Date: Aug 2014
Posts: 3
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Most likely, in that area, you have encounter three or four convoys, all milling about with the "stop and go" technique, where the convoys are set to a very low speed such as 0.0001 knots, so that it looks like they are standing still and with waiting on a quay at the dock, or maybe off-loading where they stand. As was demonstrated in the Truk Lagoon, it can lead to some major issues, even resulting in a CTD from overloading the user's computer. Did you happen to notate the date and time when you saw that mess? Did your computer really slow down, or almost crash?...
It was about 5th or 6th June 1943, early in the morning.
rammstein1 is offline   Reply With Quote
Old 06-02-17, 05:03 PM   #4630
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Thank you very much rammstein1. We'll not make the next update probably, but the one after...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-08-17, 04:23 PM   #4631
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1110
Uploads: 10


Default Your so plane....

Just a little teaser...

If you know, you know...

If you don't, Watch this space...

It's Sub v Trawler...
The mighty Sen Toku I - in action.





More holes than a pepper pot.

__________________

Last edited by s7rikeback; 06-09-17 at 09:24 AM.
s7rikeback is offline   Reply With Quote
Old 06-10-17, 07:12 PM   #4632
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default Might get it

Hi Robbins.

long time not sub simming, will give your opus a try my friend... remember my brothers hot sauce?

best regards

Carlos
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 06-11-17, 10:26 AM   #4633
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by cgjimeneza View Post
Hi Robbins.

long time not sub simming, will give your opus a try my friend... remember my brothers hot sauce?

best regards

Carlos

Greetings Old Friend. Long time no see.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 06-11-17, 02:26 PM   #4634
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by cgjimeneza View Post
Hi Robbins.

long time not sub simming, will give your opus a try my friend... remember my brothers hot sauce?

best regards

Carlos
Wow! Do I ever remember that hot sauce. Some chemical reaction happened with meat and it because a religious experience! I even tried to grow some red habaneros and the flavor just wasn't the same. I'll be it's something about the soil where they grow.

Hope you have a great time sampling Fall of the Rising Sun Ultimate Edition. I'm putting the bowtie on version .60, which will sport more changes than any other version to date, even featuring enemy submarines with TEETH! New sounds with CapnScurvy sweetness added to radar and some Three Horsemen of the Apocalypse campaign and ship tweaking!

I'm 7zipping up the loading screen with the package now!

By the way, welcome new team members ETR(3)SS and Keltos01 who will immediately torment you with their enemy submarines.
Rockin Robbins is offline   Reply With Quote
Old 06-11-17, 03:30 PM   #4635
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default


Announcing!

100 Fall of the Rising Sun v0.60 PublicBeta EN
New update, as of 6/10/2017. Two new team members, ETR(3)SS and Keltos01, enemy subs, radar goodness, sonar goodness, reworked sounds, ship tweaks, more changes between versions than ever before! ENJOY!
Rockin Robbins is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.