SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-13-17, 12:15 PM   #8416
Stellan
Nub
 
Join Date: Feb 2016
Location: Sweden
Posts: 4
Downloads: 38
Uploads: 0
Default

Thanks Fun to get quick response. No, it did not work either. I have probably tried most but nothing
Stellan is offline   Reply With Quote
Old 08-13-17, 03:29 PM   #8417
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by excel4004 View Post
The top for the stadimeter is always the flag not the masthead - or!?
u
Use mast, not flags...
Quote:
Originally Posted by Stellan View Post
I have tried to push these buttons, I do not get the meters up the, bottons only flash two tims. Nothing more is happening. The same applies to the engines. I press "Shafts" but the engines just chew and continue. I wonder if there is any more Settings I missed. I'm running The Wolves of Steel 2.0.5
Your megamod is not installed correctly. Chech install instructions once again and reinstall the game. Generic patcher?
vdr1981 is offline   Reply With Quote
Old 08-13-17, 03:41 PM   #8418
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
u
Use mast, not flags...

Your megamod is not installed correctly. Chech install instructions once again and reinstall the game. Generic patcher?
Important news - thanks!

__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel


Last edited by excel4004; 08-13-17 at 06:50 PM.
excel4004 is offline   Reply With Quote
Old 08-14-17, 04:45 PM   #8419
Stellan
Nub
 
Join Date: Feb 2016
Location: Sweden
Posts: 4
Downloads: 38
Uploads: 0
Default

Yes, you were right. I had missed "Generic patches".
But now I have the next problem, I've installed the game and followed the instructions "by the book". I'm coming to the main menu but the game crashes when I start a new campaign.
Anyone who has a good solution?
Stellan is offline   Reply With Quote
Old 08-15-17, 04:16 AM   #8420
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Stellan
Quote:
I've installed the game and followed the instructions "by the book".
No, you still have an installation problem as your game is crashing.

Post #5 Update SH5 From v1.0.5.0 To v1.2.0 Immediately After Installing

Lets have a look at your mods.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter
THEBERBSTER is offline   Reply With Quote
Old 08-15-17, 12:40 PM   #8421
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

I have just installed TWOS again and I agree with Stellan that I cannot get the engines to work independently of each other.
Disengaging one makes no difference both engines continue to function and is also shown on both telegraphs.
From 0 knots disengaging one engine and ordering a speed both telegraphs are static and nothing happens.
Peter
THEBERBSTER is offline   Reply With Quote
Old 08-15-17, 12:45 PM   #8422
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Sometimes its 1 foot or it can be both feet.
I have to keep the hatch cover closed.
Added mod TWoS Campaign Start_Type VIIB
 

Peter

Last edited by THEBERBSTER; 08-16-17 at 11:31 AM.
THEBERBSTER is offline   Reply With Quote
Old 08-15-17, 01:31 PM   #8423
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Icon2

Quote:
Originally Posted by THEBERBSTER View Post
I have just installed TWOS again and I agree with Stellan that I cannot get the engines to work independently of each other.
Disengaging one makes no difference both engines continue to function and is also shown on both telegraphs.
From 0 knots disengaging one engine and ordering a speed both telegraphs are static and nothing happens.
Peter
It works for me, Peter. I need to stop to 0 knots and then after turning off one shaft, only one engine is working - like it should be.

__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 08-15-17, 02:00 PM   #8424
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi excel
That is interesting why it is working for you but not for us.
At All Stop showing 0 on the telegraph disengaging one prop and ordering a speed nothing happens.
Both telegraphs have to move before there is any movement.
Strange.

Removed the VIIB mod and tested with the default VIIA boat with the same result.
Started from Memel bunker with 1 prop disabled but both engines running.

Retested with new TWOS install and changed SH3 Ui to SH5 advanced.
Same problem with a difference.
Boat is showing moving with 1 prop at 7 knots.
 


The telegraph is at all stop and the engines push rods are not moving.
 


Peter

Last edited by THEBERBSTER; 08-16-17 at 11:32 AM.
THEBERBSTER is offline   Reply With Quote
Old 08-15-17, 04:59 PM   #8425
bdd458
Seaman
 
Join Date: May 2012
Location: United States
Posts: 31
Downloads: 51
Uploads: 0
Default

I don't think I have AOB down. Assume I'm running a a parallel course with a vessel. Would my AOB be from what I can see out of my periscope (ie 90 degrees) or from my 0 (ie 180 degrees).
bdd458 is offline   Reply With Quote
Old 08-15-17, 05:04 PM   #8426
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by bdd458 View Post
I don't think I have AOB down. Assume I'm running a a parallel course with a vessel. Would my AOB be from what I can see out of my periscope (ie 90 degrees) or from my 0 (ie 180 degrees).

The AOB is the bearing the other ship has your submarine on.

So if a ship is coming directly towards you the AOB will be 0 because they see you on a bearing of 0. If the ship is going away from you the AOB will be 180, because they see you on that bearing.

So in your example, if you would be running directly parallel to a ship, same course, same speed, and you have them on your 90°, the AOB will be 90° port, because the ships captain will see your sub if he looks out of his left window. Hope I could help.
Tonci87 is offline   Reply With Quote
Old 08-16-17, 08:45 AM   #8427
bdd458
Seaman
 
Join Date: May 2012
Location: United States
Posts: 31
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by Tonci87 View Post
The AOB is the bearing the other ship has your submarine on.

So if a ship is coming directly towards you the AOB will be 0 because they see you on a bearing of 0. If the ship is going away from you the AOB will be 180, because they see you on that bearing.

So in your example, if you would be running directly parallel to a ship, same course, same speed, and you have them on your 90°, the AOB will be 90° port, because the ships captain will see your sub if he looks out of his left window. Hope I could help.
Perfect, thanks!

I was having trouble with a convoy, my distance was the biggest factor in me missing after having replayed it a few times.

While in the end I managed only to manage to hit one ship (a European Liner, 19000 tons), it was still super satisfying!

Last edited by bdd458; 08-16-17 at 09:08 AM.
bdd458 is offline   Reply With Quote
Old 08-16-17, 10:43 AM   #8428
Muckenberg
Planesman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
Default

My independent engine setting works.Same procedure as Excel
Muckenberg is offline   Reply With Quote
Old 08-16-17, 10:51 AM   #8429
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Muckenberg View Post
My independent engine setting works.Same procedure as Excel
Same here...Although the function it self doesn't have much value in normal game play, I can confirm that it works as intended...

Note Peter that engine , telegraph and sound animations are influenced only bay port engine iirc, but rpm indicators and shafts follow independent engine settings correctly. This is how TDW implemented this feature...
vdr1981 is offline   Reply With Quote
Old 08-16-17, 11:30 AM   #8430
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Thanks Vecko I will check it out.
Peter
THEBERBSTER is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.