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Old 03-14-16, 03:33 PM   #196
yubba
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posting here to bring it ahead of the class
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Old 08-20-16, 03:56 AM   #197
chrysanthos
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looks like someone has to backed up this mod somewhere else than filefront....now its gone forever....
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Old 01-06-17, 08:12 AM   #198
Werewolf
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the link is dead, does anyone have a clue where to get it?
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Old 01-06-17, 09:05 AM   #199
propbeanie
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I couldn't find it here, and we might have someone with better search skills than me try, but here's an off-site link:
http://www.nexusmods.com/silenthunte...ific/mods/93/?
Just be careful of them. I have no idea who is behind that, or what their intentions are. The downloaded file looks clean on my machine. Maybe it could be added here, if it's not already...
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Old 01-08-17, 08:25 AM   #200
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okay, thanks
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Old 08-27-23, 02:06 PM   #201
iambecomelife
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An update coming for 2023 .... just managed to change a few settings that seem to have resolved a major bug. Torpedoes no longer gradually sink after AI units fire them.

This massively improves the hit rate. Plus, no need for workarounds, like ultra-fast unhistorical top speeds for the torpedo.

In a test mission, some "M" class destroyers managed nice straight shots that blew up my U-Boat.

Still needs some work, but it's coming!
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Old 08-27-23, 06:59 PM   #202
ReallyDedPoet
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Quote:
Originally Posted by iambecomelife View Post
An update coming for 2023 .... just managed to change a few settings that seem to have resolved a major bug. Torpedoes no longer gradually sink after AI units fire them.

This massively improves the hit rate. Plus, no need for workarounds, like ultra-fast unhistorical top speeds for the torpedo.

In a test mission, some "M" class destroyers managed nice straight shots that blew up my U-Boat.

Still needs some work, but it's coming!

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Old 08-27-23, 07:07 PM   #203
iambecomelife
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Quote:
Originally Posted by ReallyDedPoet View Post
Oh and I should clarify....even with the latest version of the mod that supposedly resolved the deep running problem, I was still getting deep running torpedoes for the past few years when I used the mod.

The latest version will solve the issue; someone had mistakenly giventhe launcher an elevation capacity that was way too high or low - causing dep runners and torpedoes that hit the seabed.

More testing went well .... UK destroyer squadron with 6 ships have been sinking a German oil tanker with about a 10 - 20% hit rate. Pretty good given that the tanker is moving at 18 knots and evading.
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Old 08-27-23, 07:49 PM   #204
ReallyDedPoet
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Quote:
Originally Posted by iambecomelife View Post
More testing went well .... UK destroyer squadron with 6 ships have been sinking a German oil tanker with about a 10 - 20% hit rate. Pretty good given that the tanker is moving at 18 knots and evading.

Indeed
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