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Old 12-05-11, 07:30 PM   #3481
Wrecker013
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I'm having a problem, my submarines texture is all black, its only my submarine, and the texture doesn't change from that black to something else if I select the optional texture "upgrade" in the upgrades screen.
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Old 12-05-11, 07:48 PM   #3482
USS Drum
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Quote:
Originally Posted by Wrecker013 View Post
I'm having a problem, my submarines texture is all black, its only my submarine, and the texture doesn't change from that black to something else if I select the optional texture "upgrade" in the upgrades screen.
Do you have TMO 2.0 AND 2.2 patch installed?
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Old 12-05-11, 08:19 PM   #3483
Wrecker013
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Dang it, of course I forgot the patch.
Ignore me, I need to bang my head on a wall some more.

Update: It appears the patch also had no effect. Two other things are also that I get a CTD whenever I try to open up the museum, and when I begin Pacific Campaigns I get two message boxes, one after I close the other. The first one simply states unknown error, the second states a path to the volumetric fog file.

Double Update: I currently have Stock SH4 with a amazon downloaded U-Boat addon, I recently reinstalled it and removed all mods that were still there (FOTRS, Subnuclear Deck Gun, Subnuclear Mk 14 and Cutie).

Triple Update: I did a fresh uninstallation of the mod and reinstallation. Museum still crashes and I still get the error when I enter campaigns, but the sub's texture was fine. However, this may very well have been because I picked a Narwhal-class submarine instead of a Gar-class.

Last edited by Wrecker013; 12-07-11 at 10:22 PM.
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Old 12-08-11, 06:29 AM   #3484
Mescator
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Quote:
Originally Posted by Wrecker013 View Post
Triple Update: I did a fresh uninstallation of the mod and reinstallation. Museum still crashes and I still get the error when I enter campaigns, but the sub's texture was fine. However, this may very well have been because I picked a Narwhal-class submarine instead of a Gar-class.
As far as the museum crash goes, my understanding is a lot of mods simply add so many ships that the museum loading them all at once causes the game to crash. It's a unavoidable side effect of having so many ships in the game.

I'm not sure why your getting a error entering campaigns on a fresh install though Can you post a complete mod list?

Quote:
Originally Posted by Tozzifan View Post
Hi,
I've started SH4+UBM+TMO2.2 for the first time and made the first reading pass on SH4 manual and TMO2.0 and 2.1 as well

as I like playing at sim level yet taking screenshots of the gameplay, may I restore the external view option yet maintaining the realistic settings?

thanks
Once your in your office in campaign (Not on patrol), click the radio on the left hand side of the office on top of the filing cabinet. Make sure the external camera is enabled there. If it is, F12 should take you to it.
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Old 12-08-11, 06:40 AM   #3485
Wrecker013
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The only mods in my folder are the main TMO mod, the TMO update, and some JSGME files.
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Old 12-14-11, 12:04 AM   #3486
Lannes
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For a variety of reasons, none of which are very important, I've been playing SH4 version 1.4 with TMO for that version. I just never upgraded to 1.5.

I finally ordered SH4 Gold and it should be arriving any day and I've already downloaded TMO 2.0 and the patch. My question is this- How different is TMO 2.0 from the 1.4 version in terms of play style, AI, etc.

I've been playing the 1.4 version on hard difficulty and having a blast. The AI is just hard enough to have a good time using correct tactics without being frustrating.

Thanks,
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Old 12-14-11, 01:49 AM   #3487
Hylander_1314
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The transition to TMO2.0 / 2.2, isn't that drastic. Just read what has been changed, and keep it in mind. The PDF file with all the info tells all, so as long you keep that in mind, it's not bad to get aquainted with.

And if you forget something, as we all do, just start over.
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Old 12-14-11, 10:39 PM   #3488
jeff lackey
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Quote:
Originally Posted by USS Drum View Post
You have to use the mouse wheel.
That's good timing - I just installed this mod and SH4 for the first time, ran the tutorials and could manually move the sonar direction, then could not figure out why I could not move it in the campaign.

Unfortunately on my laptop (where I am playing this while traveling) the mousepad simulated mouse wheel doesn't work very well.
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Old 12-14-11, 10:53 PM   #3489
USS Drum
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Quote:
Originally Posted by jeff lackey View Post
That's good timing - I just installed this mod and SH4 for the first time, ran the tutorials and could manually move the sonar direction, then could not figure out why I could not move it in the campaign.

Unfortunately on my laptop (where I am playing this while traveling) the mousepad simulated mouse wheel doesn't work very well.
Buy a mouse.
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Old 12-16-11, 09:12 AM   #3490
jeff lackey
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Quote:
Originally Posted by USS Drum View Post
Buy a mouse.
Yeah, I've got a nice logitech wireless mouse, but there are situations where I am playing on my laptop and there is no surface for a mouse.
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Old 12-16-11, 09:19 AM   #3491
USS Drum
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Quote:
Originally Posted by jeff lackey View Post
Yeah, I've got a nice logitech wireless mouse, but there are situations where I am playing on my laptop and there is no surface for a mouse.
Use a piece of wood.
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Old 12-17-11, 09:03 AM   #3492
Ducimus
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It is my hope to have version 2.5 uploaded before xmas.
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Old 12-17-11, 09:13 AM   #3493
jokerl90
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Quote:
Originally Posted by Ducimus View Post
It is my hope to have version 2.5 uploaded before xmas.

Good News!!!
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Old 12-17-11, 09:15 AM   #3494
jeff lackey
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Quote:
Originally Posted by Ducimus View Post
It is my hope to have version 2.5 uploaded before xmas.
Ducimas, as a late-comer here (I just bought SH4 recently with the U-Boat expansion, on Steam, and immediately installed your mod, never played the game vanilla) I want to say thank you. Been playing sub sims since Gato on the Apple ][, was a writer for Computer Gaming World, Computer Games Mag, Gamespot, etc. and have covered every computer sub sim (as well as flight sims) made for about 20 years, and I just wanted to tell you your work makes this sim an amazing experience. I just started reading through the 175 pages or so of this sub-forum and I saw one a while back where you said you were done with the mod, and I was sad to read that but understood, so I was elated to see you actively working on it again!

So - as many have said but it cannot be said too much - thank you for your efforts and the results.

One question, and sorry if this has been answered in a part of this forum I haven't gotten to yet, what is the opinion of people here on adding the Run Silent Run Deep campaign mod to this one? Does it work well/without conflict with the latest TMO (2.2 - I assume that is latest?) And does it add enough to make it worth the addition?

Thanks
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Old 12-17-11, 09:48 AM   #3495
Hylander_1314
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I can't find the thread, but I think someone went through and tweaked RSRD to work with TMO v2. I just locate the thread where it was discussed, unless it's somewhere in the RSRD thread itself.
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