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07-11-08, 03:52 PM | #1 |
中国水兵
Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
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[REL] Deutschland class CA High Res Texture set
Download: http://files.filefront.com/CA+Deutsc.../fileinfo.html
About ===== 2048x2048 px replacement textures Content ============= - CA Deutschland class Ral 7000/7001 scheme, complete w/ ambient occlusion-, Specular- and normal map. - Replacement guns/radar texture INSTALLATION ============ Ready to Use with jsgme mod installer. 1. Extract the content of CA Deutschland Exterior Replacement Textures.rar 2. move the CA Deutschland ERT folder to your Mods folder 3. Activate in JSGME Tip === Disable Postprocessing to improve image quality and performance HF. OakGroove |
07-11-08, 03:58 PM | #2 |
Officer
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
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Beautiful!
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
07-11-08, 03:58 PM | #3 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Weiter so!!!
Keep it up!!!
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07-11-08, 04:09 PM | #4 |
中国水兵
Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Thanks!
Xantrokoles, i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving. |
07-12-08, 03:54 AM | #5 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Quote:
BTW When you are talking about further projects you could look at the Fletcher claas too. You won't find a BB very often:hmm: And the Fletcher will be the first playable surfaced ship with exterior interior
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07-12-08, 05:15 AM | #6 |
Navy Dude
Join Date: Mar 2008
Posts: 177
Downloads: 20
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By the way Oak I just found your interior mod: http://www.subsim.com/radioroom/showthread.php?t=118902
You ever thought about extending your interior mod to being fully 1.5 compatible? I think it is awesome but it’s missing all the 1.5 contend/file structure etc. |
07-15-08, 12:51 PM | #7 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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is this for/compatible w/ ruccos playable Admiral Graf Spee
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07-11-08, 05:34 PM | #8 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Excellent, thanks!
Do you have plans for any other ships at the moment?
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ROW Sound Effects Contributor RFB Team Leader |
07-11-08, 05:53 PM | #9 |
中国水兵
Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?
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07-11-08, 06:02 PM | #10 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
http://www.navsource.org/archives/01/63a.htm This page will help you out with any camo schemes you may think of doing for US warships: http://www.shipcamouflage.com/warship_camouflage.htm Some gray-pattern schemes would be good for the Japanese ships as well, especially for the DDs.
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08-21-09, 10:29 PM | #11 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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Does anyone still have these files? Filefront keeps giving errors.
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09-08-09, 11:10 PM | #12 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Sehr gut !!
Das Sieht verdammt gut aus !! |
09-11-09, 08:40 AM | #13 |
Weps
Join Date: Sep 2005
Posts: 356
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09-11-09, 09:00 AM | #14 |
Mate
Join Date: Sep 2008
Posts: 55
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@ polyfiller its prolly better to translate it to that looks damn good:P
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Running silent,running deep,we are your final prayer Warriors in secret sleep,a merchantman's nightmare A silent death lies waiting, for all of you below Running silent,running deep,sink into your silent sleep |
09-11-09, 11:54 AM | #15 |
Engineer
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
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Great Job !!!!
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