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Old 04-07-17, 07:43 AM   #1
Benzin1973
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Join Date: May 2016
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Default About wolfpacks...

Here i am again with my dumb questions

Just to confirm: To use wolfpacks in NYGM, the only thing i have to do i check the "Wolfpacks" option in the HSIE options selector, and use that sh3.exe file. right? NYGM allready includes the Neccesary changes to the campaign files.
Correct?
Reason i ask, is because i tought id give it a try, so i enabled wolfpack in the hsie options selector, then on patrol came across a convoy, and the second i hit the "report contact" button, the game CTD.
Used the hsie options again, un-checked wolfpacks, loaded the game and the send contact report worked fine (no CTD). and no wolfpack of course.

Any idea of what i might be doing wrong?
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Old 04-09-17, 05:50 AM   #2
Benzin1973
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Default Works fine now...

Quote:
Originally Posted by Benzin1973 View Post
Here i am again with my dumb questions

Just to confirm: To use wolfpacks in NYGM, the only thing i have to do i check the "Wolfpacks" option in the HSIE options selector, and use that sh3.exe file. right? NYGM allready includes the Neccesary changes to the campaign files.
Correct?
Reason i ask, is because i tought id give it a try, so i enabled wolfpack in the hsie options selector, then on patrol came across a convoy, and the second i hit the "report contact" button, the game CTD.
Used the hsie options again, un-checked wolfpacks, loaded the game and the send contact report worked fine (no CTD). and no wolfpack of course.

Any idea of what i might be doing wrong?
Just tried it again, reenabled wolfpacks in options selector, and called it in when i made contact with a convoy. No CTD at all (tried it 3 times). It worked as expected.
Must have been a glitch.
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Old 04-09-17, 06:24 AM   #3
Stiebler
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Default

Benzin1973:

Glad you sorted out your wolf-packs problem.
I couldn't reproduce the fault here.

Still, you can now enjoy the full benefit of the H.sie/LGN1 wolf-packs option.
NYGM also has its own variant (non-coded) of other U-boats attacking convoys, and both methods function properly - sometimes both at the same time!

Stiebler.
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Old 04-21-17, 02:42 AM   #4
Benzin1973
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Default Problem (and solution) for new thompsen ships silouettes

I noticed that when having map contact updates on, and using the optional IABLShipsforNYGM_New_Thomsen mod, if i zoom all the way in on the map, i can see the ship's silouettes. This is i assume a bug, since the other (regular) ships dont show their silouettes at all.

This is a Bug right?

So i made a little fix for it, it just replaces the XXX_shp.tga files for the thompsen ships silouettes so they dont show up.
(edit: its the xxx_shp.tga files i replaced, NOT the xxx_sil.tga ones!)

http://www.mediafire.com/file/417ivx...ouette_fix.zip

Just unzip, and activate with JSGME as usual anywhere after the IABLShipsforNYGM_New_Thomsen mod. No risk of any conflicts since its just a few .tga files.
Feel free to use it if you wish.

Last edited by Benzin1973; 04-27-17 at 08:39 PM. Reason: posted wrong link!
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Old 04-27-17, 03:02 PM   #5
JuanLiquid
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I have a lot of pages from my identification book without the merchant picture. I installed NYGM going step by step, all the evening, I did it twice, and still I miss a lot of merchants from that book.

What am I doing wrong?
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Old 04-29-17, 01:07 AM   #6
Benzin1973
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Quote:
Originally Posted by JuanLiquid View Post
I have a lot of pages from my identification book without the merchant picture. I installed NYGM going step by step, all the evening, I did it twice, and still I miss a lot of merchants from that book.

What am I doing wrong?
maybe a mod installed in the wrong order?
Please post your JSGME modlist.
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Old 04-29-17, 08:37 AM   #7
JuanLiquid
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Hi, this is my mod list:



And this is the result... only some ships appear, the most of them are like this and I cannot identify them:

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