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Old 12-09-2014, 09:05 AM   #1036
Lanzfeld
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Just a little helpful feedback (if you are still interested) on the damage model for our sub in NYGM.

Two points really.

1. Much of the lighter damage is still being fixed almost instantly. This might be that I use the "no fatigue" option in SHC. I just don't want to rotate the crew all the time so maybe I am causing the instant fixes on the boat. Do we HAVE to use fatigue in order to make NYGM repair model work?

2. I got brave in a convoy attack and stayed on the surface at night in a field of armed merchants. I took 4 or 5 deck gun hits (4 inch?) and had holes in my boat. This should really make the boat unable to dive but I am sensing that this might be out of the modders hands.

I really want to give the patch "realistic repair times" a shot in NYGM but I have read it is not compatible. Is there a certain area that is not compatible?
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Old 12-09-2014, 09:30 AM   #1037
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Quote:
Originally Posted by Stiebler View Post
@hauangua:

Try this old SubSim explanation:

http://www.subsim.com/radioroom/showthread.php?t=88961

Stiebler.

Thanks Stiebler is just what I was looking for ....
I apologize to the forum but I played in easy mode so far and thank you again for the patience that you're the best .... THANKS
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Old 12-09-2014, 12:59 PM   #1038
BL!TZKR!EG
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Quote:
Originally Posted by Stiebler View Post
@Lanzfeld:
Yes, I have a number of small items that I could release for an updated NYGM. Only small fixes, nothing very exciting, but Makman's addition is important.

I think it is better to keep the main NYGM in three parts (NYGM2.5 Standalone, NYGM3_New, NYGM3.6D -> 3.6E).
The reason is ease of updating for me, and ease of downloading for others. Only the smallest part (currently NYGM3.6D) needs to be updated and downloaded.

Stiebler.
As said:

Since NYGM is the last big-mod that is updated (with releases!) this would be a great idea! All thumbs up!
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Old 12-11-2014, 06:38 AM   #1039
Obltn Strand
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Quote:
Originally Posted by Lanzfeld View Post

I really want to give the patch "realistic repair times" a shot in NYGM but I have read it is not compatible. Is there a certain area that is not compatible?
I have used it for years now with NYGM. Haven't had any problems with it that I know of. Though it changes the NYGM idea that some equipment/systems can be repaired only from outside of the boat.
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Old 12-11-2014, 08:09 AM   #1040
Stiebler
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@Lanzfeld,

Quote:
1. . . Do we HAVE to use fatigue in order to make NYGM repair model work?
I regret that I do not know. Observer did all this work for NYGM, and he departed a long time ago.
Quote:
2. [Holes in the U-boat. . .] This should really make the boat unable to dive but I am sensing that this might be out of the modders hands.
The seriousness of holes in the U-boat depends entirely on whether the pressure hull has been breached. Assume not.
Quote:
I really want to give the patch "realistic repair times" a shot in NYGM but I have read it is not compatible. Is there a certain area that is not compatible?
It was H.sie who made a new damage model in hard-code, but I was always happy with that of NYGM. However, I did a lot of testing with H.sie's model, mostly by ramming the U-boat aground near Bergen - lots of rammings, time after time. Sometimes CTDs occurred. That is the reason I do not recommend the H.sie hard-code damage model for NYGM, although I have seen several users (including Oblt Strand, above) write that they have had no difficulties.
However, H.sie adapted his hard-code damage for GWX, which has a damage model different from NYGM, so there is no reason to believe that the settings for H.sie's code are correct anyway (for NYGM).

Stiebler.
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Old 12-20-2014, 07:13 AM   #1041
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Default NYGM 3.6E release

This 3.6E version form NYGM replaces the older 3.6D.

The main NYGM series for a long time has comprised NYGM_2.5_StandAlone and NYGM 3_new. The 3.6 series has provided predominantly a third component that contains compatibility with the H.sie and Stiebler hard-code patches, minor fixes to existing bugs, and any exciting new additions by other modders.

NYGM 3.6E continues this tradition: compatibility with the new Stiebler4C_V16B1 hard-code fix, some fixes to defects that still existed in 3.6D, and two new additions:
1. Anvart's old NYGM_DFa_UpdownRot mod now appears in NYGM as he intended. Somehow, I overlooked the mod in past additions. Apologies to Anvart for that. This same mod also is used in the Stiebler4C_V16B1 hard-code fix, with a large number of Anvart-generated turms.
2. Fsaconi's XB U-minelayer, with its excellent attention to detail, is now incorporated, and provides a U-tanker (a 'milk-cow') in the North Atlantic after mid 1943. It is well worth a visit if you are at sea in late 1943.

A new manual for the NYGM 3.6 series provides a complete list of all updates since the first release of the original 'NYGM3.6' in 2012.

If you have already NYGM 3.6D (or earlier 3.6 version) installed:
Use JSGME to uninstall 3.6D, then to install NYGM 3.6E.
Alternatively, you can safely copy NYGM 3.6E directly over 3.6D (or earlier version).
Use of JSGME is much preferred, since then you can install and un-install mods easily.

These, and other NYGM mods, and the updated hard-code fix, can be obtained from SubSim by clicking on my logo below.

Stiebler.
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Old 12-20-2014, 09:13 AM   #1042
BL!TZKR!EG
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... and of course from the S3A.

Hey Stiebler, very happy to see this new update!

All thumbs up
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Old 12-21-2014, 07:03 AM   #1043
hauangua
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thank Stiebler nygm is the best experience great work!
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Old 12-21-2014, 10:55 AM   #1044
makman94
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Quote:
Originally Posted by Stiebler View Post
This 3.6E version form NYGM replaces the older 3.6D.

The main NYGM series for a long time has comprised NYGM_2.5_StandAlone and NYGM 3_new. The 3.6 series has provided predominantly a third component that contains compatibility with the H.sie and Stiebler hard-code patches, minor fixes to existing bugs, and any exciting new additions by other modders.

NYGM 3.6E continues this tradition: compatibility with the new Stiebler4C_V16B1 hard-code fix, some fixes to defects that still existed in 3.6D, and two new additions:
1. Anvart's old NYGM_DFa_UpdownRot mod now appears in NYGM as he intended. Somehow, I overlooked the mod in past additions. Apologies to Anvart for that. This same mod also is used in the Stiebler4C_V16B1 hard-code fix, with a large number of Anvart-generated turms.
2. Fsaconi's XB U-minelayer, with its excellent attention to detail, is now incorporated, and provides a U-tanker (a 'milk-cow') in the North Atlantic after mid 1943. It is well worth a visit if you are at sea in late 1943.

A new manual for the NYGM 3.6 series provides a complete list of all updates since the first release of the original 'NYGM3.6' in 2012.

If you have already NYGM 3.6D (or earlier 3.6 version) installed:
Use JSGME to uninstall 3.6D, then to install NYGM 3.6E.
Alternatively, you can safely copy NYGM 3.6E directly over 3.6D (or earlier version).
Use of JSGME is much preferred, since then you can install and un-install mods easily.

These, and other NYGM mods, and the updated hard-code fix, can be obtained from SubSim by clicking on my logo below.

Stiebler.
many thanks Stiebler
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Old 12-26-2014, 02:59 AM   #1045
hauangua
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Default thomsen'sound 3.2

merry christmas
i want install sound mod thomsen's my answer is in mod list must be placed befor or after nygm mod?
thank u
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Old 12-29-2014, 10:29 AM   #1046
Obltn Strand
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Cool, a christmas present
Thanks Stiebler...
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Old 01-05-2015, 07:14 PM   #1047
Son of 79
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These destroyers are quite the dandy in making life hard for me - I never know if I will make it back to port or not and the uncertainty is priceless! Thanks for the NYGM mod. I enjoy every minute of it....even when I have to start over 5 times in a row lol. Don't take risks when you attack convoy formations with this mod!
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Old 01-05-2015, 07:22 PM   #1048
Aktungbby
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Default welcome back!

Son of 79!
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Old 01-07-2015, 10:05 AM   #1049
hauangua
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Default Help

Hi guys
This is my mod list:

NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM3_6E
NYGM HiRes Submarines
Harbor Traffic Add-In
NYGM Tonnage War Mod Minefield
CaptainAmericaOfficerIcons
1500 meter bearing overlay
Restore Gods Eye View
Single Merchant Contact Mod
MFM-Lite-Beta v4.1
MFM-Interim-Beta_NYGM
FM_NewInterior v2.1D
Magui F
Magui F FIX for NYGM3.4
TorpedoSolutionButton for Magui F (NYGM)
M.E.P v5
M.E.P v5 - VisualSensors for NYGM 3.6D
Torpedo_HAHD_1024_GWX
The Elite U-Boat Crew Uniform II
The Captain Uniform II
Thomsen's Sound Pack V3.2cg
Supplement V16B1
Stiebler4B Addon V16B1

What do you think? ....

Magui F in my list does not fine work well with Stiebler patch (problem with Weather Meter; and with Abandon Option)

You use these together Mod? (NYGM MAGUI F + NEW_INTERIOR 2.1D + Stiebler PATCH) you were able to solve these problems?

Alternatively that mod list advise me with NYGM + Magui F?

Thanks for your patience
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Old 01-07-2015, 04:41 PM   #1050
álvaro
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Hello everybody in subsim forum....can somebody help about this mod :"harbour traffic add in" ?? I can´t find it. Thanks a lot
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