SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-07-18, 10:44 AM   #9976
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Can anyone please test the appearance of radio room light bulbs with this little test mod? Looking for feedback from people with both Nvidia and ATI based systems...Screenshot will be OK as well.

Thanks guys! Cheers!

DOWNLOAD Radio Room Bulbs Test
vdr1981 is offline   Reply With Quote
Old 04-07-18, 11:39 AM   #9977
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,131
Downloads: 3219
Uploads: 0


Default

Radio room light bulbs with the new mod. I use Rusted Glory.

Look fine for me.



Regards.

Fitzcarraldo
fitzcarraldo is offline   Reply With Quote
Old 04-07-18, 11:51 AM   #9978
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by fitzcarraldo View Post
Radio room light bulbs with the new mod. I use Rusted Glory.

Look fine for me.



Regards.

Fitzcarraldo
Thanks Fitz, but can you show me a screenshots without custom mods, I have to check something. Nvidia or ATI graphics?
vdr1981 is offline   Reply With Quote
Old 04-07-18, 12:57 PM   #9979
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,131
Downloads: 3219
Uploads: 0


Default

Radio Room without Rusted Glory. Only TWoS 2.2.4.

Nvidia GC. Only FPS and Anisotropic Filtering x16 managed via Nvidia Inspector.



Regards.

Fitzcarraldo
fitzcarraldo is offline   Reply With Quote
Old 04-07-18, 02:38 PM   #9980
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Support

Quote:
Only FPS and Anisotropic Filtering x16 managed via Nvidia Inspector
What is that exactly, can you pls add screenshots i also got a Nvidia GC, thanks!
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 04-07-18, 03:02 PM   #9981
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,439
Downloads: 453
Uploads: 0


Default

ATI graphics using my previously posted mod list.

Night shot


Day Shot
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 04-07-18, 05:28 PM   #9982
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by Ulrich Kröpke View Post
I drive a VIIB boat in Happy times. When I play with the "TWoS SM Interio_Food Stocks" mod and the U-boat is in 11 meter deepth and I choose "Camera on next unit" I get the message"Camera out of sector". If I disable the mod"SM Interior_Food Stocks" mod the camera of "Camera on next unit" shows me my U-boat.
Quote:
Originally Posted by bstanko6 View Post
I noticed that too. It comes and goes.
The "Camera out of sector" error happens when ever a food item is removed via Dial control.
As a further test. I made food stores for the control room in .DAT model format and if I enable vanishing food items this error occurs as soon as any food item is removed.
So removing any interior item using a Dial Control some how corrupts the external camera view of the local player unit "Camera out of sector".
I haven't found a solution as yet. Any suggestions are welcome.

Regards!
TheBeast
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-07-18, 11:48 PM   #9983
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

Beast. It really is a small problem. I would not stress over it. Still a great mod! If you can fix it great!
bstanko6 is offline   Reply With Quote
Old 04-08-18, 03:32 AM   #9984
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1064
Uploads: 0


Default

[QUOTE=vdr1981;2548448]Can anyone please test the appearance of radio room light bulbs with this little test mod? Looking for feedback from people with both Nvidia and ATI based systems...Screenshot will be OK as well.

Thanks guys! Cheers!

Hi Vecko!
I regret not having responded immediately to your test.
I have a nVidia GTX 970 graphics card with the March drivers.



With your test of the appearance of radio room light bulbs it does not seem to change.
The external view on the uboot does not work: "Camera out of sectors", old problem already with silentmichal's interior mod 1.2.4.
Cheers! Torpedo

Last edited by Torpedo; 04-08-18 at 03:46 AM.
Torpedo is offline   Reply With Quote
Old 04-08-18, 03:33 AM   #9985
Distortion
A-ganger
 
Join Date: May 2003
Location: The Netherlands
Posts: 77
Downloads: 194
Uploads: 0
Default

Is it possible to increase the size of UI without changing the resolution? I bought a 1440p monitor, but the icons on the UI are really small. I use the sh5 enhanced UI, I dont know if the sh3 or sh4 style UI is better for my resolution.
__________________


"Ashes to ashes, dust unto dust,
it may not run, but shine it must,
it may not work, but it will not rust."
Distortion is offline   Reply With Quote
Old 04-08-18, 07:55 AM   #9986
jlvdhoeck
Nub
 
Join Date: Jun 2013
Location: South Africa
Posts: 2
Downloads: 7
Uploads: 0
Default Exiting

This looks very cool! well done
jlvdhoeck is offline   Reply With Quote
Old 04-08-18, 10:08 AM   #9987
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,870
Downloads: 22
Uploads: 0


Default welcome back!

jlvdhoeck! AFTER A FIVE YEAR SILENT RUN!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 04-08-18, 12:11 PM   #9988
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > jlvdhoeck
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below
THEBERBSTER is offline   Reply With Quote
Old 04-09-18, 02:35 PM   #9989
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I've uploaded new v2.2.5 update with several fixes for few problems which have bothered me for quite some time. I've even managed to track down that faulty "snorkel over-speed " script which was anoying snorkel users since first days of TWoS...



The Wolves of Steel v2.2.5 Changelog:
Quote:
- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).
vdr1981 is offline   Reply With Quote
Old 04-09-18, 03:57 PM   #9990
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,439
Downloads: 453
Uploads: 0


Default

Quote:
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
Thank you Vecko!
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.