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Old 07-10-14, 07:01 PM   #4246
captgeo
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thanks all
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Old 07-14-14, 11:16 AM   #4247
aanker
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Quote:
Originally Posted by captgeo View Post
Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
Quote:
1.) 1_TriggerMaru_Overhaul_2-5
2.) TMO_optional mod


what is the tmo optional mod?????????

searched downloads for it ,can not find it, help please
Don't forget to install 3.) Small Patch if you are using TMO 2.5. Details at this link:
http://www.subsim.com/radioroom/down...o=file&id=3506

Happy Hunting!
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Old 08-06-14, 09:23 AM   #4248
opon41
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Thanks for the excellent mod! Also this is the obligatory I need to download more stuff post
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Old 08-12-14, 01:45 AM   #4249
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So I was happily rolling along in my Narwhal and got the offer to upgrade boats at the end of January 1943. Sure, why not. I was summarily placed into a Tambor with no conning tower. Obviously, this makes it pretty difficult to do one's job. Is there anything I can do about it?

TMO v2.5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
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Old 08-12-14, 06:42 AM   #4250
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A warm welcome back‘ opon41’ a.w.o.l. for 5 years?

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

Also Included Are Some Useful Download Links

http://www.subsim.com/radioroom/showthread.php?t=211804
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Old 08-12-14, 08:01 AM   #4251
in_vino_vomitus
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Quote:
Originally Posted by OOZ662 View Post
So I was happily rolling along in my Narwhal and got the offer to upgrade boats at the end of January 1943. Sure, why not. I was summarily placed into a Tambor with no conning tower. Obviously, this makes it pretty difficult to do one's job. Is there anything I can do about it?

TMO v2.5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
I seem to be on a Getting Stuff Completely Wrong streak at the moment, but I think this is what you want:

http://www.subsim.com/radioroom/down...o=file&id=3506

Don't trust me - but it's a tiny thing and installing it won't take too much of your time.
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Old 08-12-14, 08:06 AM   #4252
OOZ662
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I installed that after posting, but of course the only recent save I have is the autosave on entering base after getting the gimped sub; the previous one is 2.5 hours previous on patrol because I'm dumb.

So, I don't really know of a way to test whether that patch fixes the same issue or a way to tape a tower onto the sub I did end up with; I assume I just have to restart and hope it doesn't happen again...
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Old 08-13-14, 02:09 PM   #4253
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I'm also noticing that, even with a fresh download of TMO, my Tambors have stern deck guns without the optional mod installed. Is that normal or has something gone completely wonk on my end somehow?
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Old 08-13-14, 02:18 PM   #4254
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Hi OOZ662

The TMO instruction manual states.

Quote > 'Tambor and Gar have an aft mount due to the larger 5"/51 calibre deck gun they can equip. A bow mount for these two classes is unavailable."

Peter
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Old 09-04-14, 05:07 PM   #4255
avers
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hey, just 1 question out of curiosity. when was this mod made/released?
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Old 09-04-14, 06:15 PM   #4256
Sailor Steve
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It says in the first post.
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Old 09-06-14, 07:43 PM   #4257
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So I recently dived back into SH4 after about a year and some change leave. I always played with TMO and R&D Which for me is how the game should have been stock. My only complaint is the insane number of times I have to dive to avoid planes. Currently on patrol number 3 in oct. '42. In the areas around the slot and Rabu I'm being forced to spend almost all day everyday submerged because planes are everywhere. Anybody know a way to reduce the number of times these evil basterds show up?
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Old 09-10-14, 10:47 PM   #4258
nimitstexan
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Recently (re)installed SH4, and installed TMO 2.5.

Using the default Gramophone option with TMO 2.5 (Nomograph does not seem to display in widescreen); the gramophone does show up, but the chart menu bar still shows the icon and text tip for the nomograph. Any easy way to switch icon/text tip back to the Gramophone (as they are under Misc menu)?
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Old 10-10-14, 05:08 PM   #4259
Sidekikd34
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Quote:
Originally Posted by claybirdd View Post
So I recently dived back into SH4 after about a year and some change leave. I always played with TMO and R&D Which for me is how the game should have been stock. My only complaint is the insane number of times I have to dive to avoid planes. Currently on patrol number 3 in oct. '42. In the areas around the slot and Rabu I'm being forced to spend almost all day everyday submerged because planes are everywhere. Anybody know a way to reduce the number of times these evil basterds show up?
\Data\Cfg\AirStrike.cfg should have all the settings you're after, and it's got a lot of comments telling what is what.
I think you probably want to change the Attenuation and Logic Steps to achieve your desired settings.
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Old 10-10-14, 05:18 PM   #4260
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Quote:
Originally Posted by _alphaBeta_ View Post
Is there a way to reintroduce the click-able 600ft. depth gauge in the conning tower for the Balao (like the other fleet boats)? I'm aware the TMO instructions suggest just commanding a normal dive and leveling off when you need to when diving below 450ft., but this causes you to dive deeper than you want in order to achieve a certain depth. Seems silly that the other fleet boats, that can't dive as deep as the Balao have better depth control.

Along those lines, are there any 600ft. HUD gauges, or is that a limitation of the game?
Look to your left when you go into the conning tower view. All the depth gauges are clickable, and the small one in the center goes to 600 ft.

Alternatively, when using metric in the gameplay settings, the HUD gauge goes to 165m, which is about 500 ft.
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