SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-21-16, 04:49 PM | #4081 | |
Count Dracula
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thx i will report back soon as possible Edit: heya did u make the mission in the middle of nowhere and in the middle of the night or the single mission still mess up the times ?
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Last edited by Sjizzle; 02-22-16 at 02:50 AM. |
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02-22-16, 04:05 AM | #4082 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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I want to thank you all for the encouragement and assistance with the real navigation mode, I'm continuing to use it and I would be unable to get back to "god mode navigation" now. This compilation of awesome mods really resurrected this game. I'm almost tempted to put SH3 to rest now.
EDIT: Battle stations! What's the difference between BS issued by the XO and the BS issued by the Watch officer? FAQ says to ignore them both and use a hotkey instead, but I'd like to hear what's the difference. |
02-22-16, 06:14 AM | #4083 |
Count Dracula
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@Vecko
so i have decided to start a new career and measure then the sun angle cos in single mission the time is messing up with me ....so first measurement
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02-22-16, 08:21 AM | #4084 | |
Navy Seal
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In short, I use both available BS commands ...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-22-16, 08:22 AM | #4085 |
Navy Seal
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Sooo, this is OK, right?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-22-16, 09:10 AM | #4086 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Come one guys, don't be lazy and follow Koranis example |
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02-22-16, 09:10 AM | #4087 |
Count Dracula
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02-22-16, 11:44 AM | #4088 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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There are some some theaters, like Distant Waters, where, at least to my knowledge, Type VII did not operate, ie. Indian Ocean. Is this realistic or just "for fun" ?
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02-22-16, 12:21 PM | #4089 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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good - Faster torpedo and gun loading time - Faster repairs - AffectUpTime, AffectPassiveBonuses, (no idea what it is ) bad - Crew moral/fatigue degeneration rate - CO2 consumption rate Silent running (F8) good - Engine/submarine noise signature - Hydrophones range and sensitivity - CO2 consumption rate bad - No repairs - No torpedo loading - No pumps (when flooding is present) - Crew moral/fatigue degeneration rate (not very much though) Welcome on board Last edited by palmic; 02-22-16 at 01:35 PM. |
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02-22-16, 12:47 PM | #4090 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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For me it's really what makes the game. |
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02-22-16, 02:45 PM | #4091 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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02-22-16, 03:11 PM | #4092 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
To the best of my knowledge, passive abilities are skills that last "forever" once they are assigned to crew members through promotions points. They are opposed to active abilities, which are limited in time and scope and need to be activated whenever you need for them. What is complicated about it? If you want to go from point "A" (your position on the map that your navigator can plot with some degree of approximation) to point "B" (your destination on the map), all you need to do is drawing a line between the two points. The angle of that line relative to the North is your wanted course. Its length is the distance you need to cover. Calculating how long you need to travel at your desired speed to reach point B, takes just some basic maths (1.852 x distance in km / speed in knots = time in hours). Those are the basics of dead reckoning navigation. Indeed you might be forced to change course/speed before you reach your destination, in which case you need to update your map plot accordingly. Should you get lost, you can always ask your navigator for another position fix, and plot again best course to your destination from there |
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02-22-16, 03:23 PM | #4093 |
Count Dracula
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Vecko i have an idea i know that when u hear my ideas u have headaches
if some 1 can make script or a mod when u use manual the dive planes to blow or flood the ballast tanks ... in this way u can manually control your U-boat using the dive planes
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02-22-16, 03:48 PM | #4094 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
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@ vdr1981
Can you please have a look at these mod if that is working right with the current WoS mod!? [REL] Deutscher Sprachpatch http://www.subsim.com/radioroom/showthread.php?t=215259 That would be much appreciated! The wonderful mod would be just perfect for all the german players with this translation mod. I removed the "UPCDataGE" folder because it crashes the crew moral/skill system (all skills are full red). Iam afraid that any other files of this german translation mod could maybe cause other errors in WoS and i dont have the skill to proof that. MANY THANKS!
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
02-22-16, 04:10 PM | #4095 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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The problem is, that at start you dont know its just easy connecting the points at map. From start you dont event know that you can use a protractor to see angle! You are just machine to plot waypoints. I was used to use waypoints till i found TWOS and still i've seen myself as HC sh4 player BUT, a year before i played triger maru very hard, for maybe a month in row. I was escaping more than 30 hours of realtime bellow 4-5 japanese destroyers in harbor I slepped once in the middle of this escaping.. This was a lesson how to track DD's by hydrophone And i still didn't know how to navigate so hardcore like its required for real navigation The people has to accept they has to really work to find it. thats the problem. And then .... its going to start returning the effort back in really awesomeness of playing |
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