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Old 07-01-18, 12:28 AM   #6256
hauangua
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i see this in the museum (Russia)
 

 

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Old 07-01-18, 12:50 AM   #6257
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Originally Posted by Immelmann View Post


Along that plotted track, about where the red arrow is pointed, at around 16:00 hours on August 9th, 1942. The IJN Midget is going to be running an almost head on collision course, but maybe a few hundred yards north of that track. A nearly parallel course in the opposite direction. In other words, the IJN Midget will be tracking East Southeast. I would show up around noon and just wait. J0313, or anyone else, please let me know if you find success in intercepting this target. That would make me feel good!



I have never, and I mean never, had any success at loading a save where I was in contact with surface traffic away from port. Crashes every time. Friend or foe makes no difference. I was once in contact, and running formation with, a very large allied task force in the SW Pacific. This running TMO, as I remember. These guys were steaming to kick some serious butt and I turned to join the formation. It was so cool that I had to make a save. Load that save? No dice! So I am not surprised about the failure to load my contact with the IJN Midget. In fact I remember thinking to myself when I saved, just after contact, that it was probably an exercise in futility. Confirmed! As to how the crash unfolded, it went like this. Got the vintage photo with the progress bar. Then the message displayed, no mission too difficult. And then as I was expecting to load, into the command deck, I got a prolonged black screen. Soon followed by the MS Windows dialogue box that we all must be too familiar with. (I'm running a stripped down version of 7). By stripped down, I mean tweaked, and tuned, for Microsoft Flight Simulator X according the guides published in forums by Nick Needham. I like my processor(s) to be unburdened. And this is why the only change that I have made in running FOTRSU v0.71 is to go into the configuration file and set maximum time compression to the maximum value of 8192. I'm running from Pearl and I have a lot of ocean to cross.

Not leaving from Midway, leaving for patrol from Pearl. You see, in order to get on station faster, I like to run at flank from Pearl to Midway. I top off the fuel there and then dial back to my standard fuel conservation speed of 10 knots. The mission orders were to patrol off Hokkaido for 5 days within the designated area. So I was headed directly for the center of that circle. The funny thing is about that plot is this. The plot from Pearl, to Midway, to the center of that circle is pretty much a straight line!

I hope that I have answered all of your questions.
Yes - excellent report kind sir!

OK, it's not in the subs layer, but rather it's in the HarborTraffic layer:




JPsub05. So it's random as to which sub you might get at the spawn rate set as it is...

You really shouldn't be crashing like that immelmann, no matter the game. Are you certain you didn't take maybe a pinch too much out with the Win7 tweaks? Have you got enough hard drive space for another primatry partition to do a parallel Win7 install, and test the game with no tweaks done? 'Course, that'll want to install a boot manager... maybe a 2nd, old hard drive you're not using for anything right now? Remove the current boot drive, and install to the old drive. Just for testing purposes, to see if the game crashes on loading a Save... ??


@ hauangua - Thanks for that, but that is an old issue now for v0.71, that we hope is now repaired in the v0.72 "fix" release, coming soon, but we keep finding things to fix... so it is delayed a few more days again...
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Old 07-01-18, 01:15 AM   #6258
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@ hauangua - Thanks for that, but that is an old issue now for v0.71, that we hope is now repaired in the v0.72 "fix" release, coming soon, but we keep finding things to fix... so it is delayed a few more days again...
Yes now I remember same problem but for "Nelson " ship.
http://subsim.com/radioroom/showpost...postcount=6172
I thinked better to warn you of this other ships. I thank you for your answer, I'm very glad of Fotrsu team work , this Mod it is comparable to what was GWX for SH3,this my opinion . keep up the good work

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Old 07-01-18, 08:18 AM   #6259
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I
Yes now I remember same problem but for "Nelson " ship.
http://subsim.com/radioroom/showpost...postcount=6172
I thinked better to warn you of this other ships. I thank you for your answer, I'm very glad of Fotrsu team work , this Mod it is comparable to what was GWX for SH3,this my opinion . keep up the good work

We've got the missing guns fixed for the next beta version.
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Old 07-01-18, 10:47 AM   #6260
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We've got the missing guns fixed for the next beta version.
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Old 07-01-18, 09:20 PM   #6261
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While lurking in the Bismark Sea just north of Rabaul I was forced to dive by a steady swarm of planes (turned out to be Liberators raiding Rabaul - so many that their presence had a pretty severe effect on the fps,) but that is a different issue

I wanted to watch the dive from the external camera (love the eye candy) but noticed right away that the dive planes were not extended even though in a dive. I checked this several times, with a depth change, a normal dive from the surface, and a crash dive from the surface. The dive planes on my Balao do not extend.

The picture shows the bow during a depth change; I didn't capture the pics during the others, but did observe the dive planes do not appear to operate visually, although of course the boat did dive.

The second pic shows date, time and approximate position (Jan 25, 1943 @1331 Base Time. I have seen a discussion of this regarding dive planes on a GAR class, but this is the first I noticed the same on a Balao.

UPDATE: I reloaded a save taken just before moving back up north of Rabaul. This time the dive planes worked properly. Very strange, but there it is. Unfortunately, before I could continue the patrol after sinking an Old Large Passenger Liner, the game crashed to the old Blue Screen of Death! Haven't seen that in years. No idea why, but I doubt it was caused by the game. Will start checking drivers. Sigh.
I'm still looking for where those bombers came from torpedobait... Did the planes showup all in one day, or spread over 2-3 days prior to Jan 25? Which direction were they traveling? Like Guadalcanal to Rabaul? I don't like your CTD either. Are you still using that game-launcher app? If so, you've got plenty of hardware there to be able skip using it. Try running the game without it...
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Old 07-01-18, 11:46 PM   #6262
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My new hunting map for sub to sub combat. Yes!

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Have you got enough hard drive space for another primatry partition?
I know that I mentioned my 2 pc streaming setup. What I failed to mention is the third computer here in the room. An Acer Predator G6-720-I7KDBE1080. I think it is time for me to visit the SH4 Windows 10 installation guide found on these forums. The only "tweak" to the Acer, that I have done so far, is to use O&O ShutUp10. I've shut down most of Microsoft's data collection. I wonder if I will have to pay extra to install SH4 on that machine? Amazon download was my first copy and I was told by them that I will always have a copy on their cloud. Either way, I'm doing it. edit: Done!

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Originally Posted by hauangua View Post
I'm very glad of Fotrsu team work , this Mod it is comparable to what was GWX for SH3,this my opinion . keep up the good work
High praise indeed! And well deserved I might add.

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Originally Posted by torpedobait View Post
While lurking in the Bismark Sea just north of Rabaul I was forced to dive by a steady swarm of planes........dive planes were not extended even though in a dive.
I too have experienced the dive planes issue in a Balao in the past. And you reminded me of the last patrol on stream. I was headed back to Pearl. South of Midway. Out of torpedoes, I get to finish off a Japanese troop transport with the deck gun after a pair of P-38s out of Midway did the initial damage. Another first for me. Teamwork!

Link to twitch highlight of the teamwork. 17 min 18 sec

https://www.twitch.tv/videos/279944260
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Old 07-02-18, 09:11 AM   #6263
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I'm still looking for where those bombers came from torpedobait... Did the planes showup all in one day, or spread over 2-3 days prior to Jan 25? Which direction were they traveling? Like Guadalcanal to Rabaul? I don't like your CTD either. Are you still using that game-launcher app? If so, you've got plenty of hardware there to be able skip using it. Try running the game without it...
In TMO/RSRDC and I think in some previous versions of FOTARSU I would camp out about 7 Nm North of Rabaul and await shipping. However, this time because of the impact on the fps, we had to move farther out. I found, just like we have for a couple of other locations, that the "interference" occurs pretty much within a 20-22 mile radius of a "busy" place. So I drew a 25 Nm circle around Rabaul and stayed outside of it. That eliminated the fps slow-down completely, just like it does off the south tip of the Japanese main islands.

For the planes, it was hard to stay on the surface to track them because there were enemy fighters coming from the same direction as the Liberators. All planes that were attacking Rabaul came from the NNE down from New Ireland (on a line to the west coast of Lihir Island (on the other side of New Ireland to Rabaul), and returned the opposite way, of course. There was smoke rising from the direction of Rabaul, and when I "flew" there using the free camera I could see burning ships, downed planes from both sides, and plenty of AA mostly from the surviving ships.

I would have expected the Liberators to come from the East, since their bases were supposedly in the Solomans, but not in this case. Perhaps they could have used New Ireland as a rendezvous point. Anyway, they were almost all single planes, spread out in very loose formation, a few pairs but mostly just in trail over a 4-5 mile wide area as they flew in and out, and a constant stream that went on for hours day and night. Naturally every radar sighting dropped the TC to 1, which was irritating, but turning off the radar was worse because of the Jap fighters mixed in with the Liberators. They could be on me in a flash, and were.

Unfortunately, I have since deleted the career and associated Saved Games, so recreating it will take some time for me. The date is the same as the one above describing the dive plane incident, or at worst one day before.

I don't believe using Smart Game Booster 4 has anything to do with the fps slowing down. That program shuts down all unnecessary programs, processes and services. Although you can use it to launch games, I do not start the game from it - I run it, let it minimize to the Task Bar, and then start SH4 from my desktop icon. Before it minimizes, it reports on how much memory has been freed up - usually 42-44% - by closing unneeded processes and services. No, I think this one is caused by the plane traffic when too close to Rabaul, in this case.

I hope some of this is helpful - better to give too much info than not enough.

Btw, I started a new career in Seadragon out of Cavite (12/8/41). 75% realism, turned off manual targeting and event camera, allowing contacts on map, and enabling the free camera. So while heading to the assigned Luzon Strait area, we keep running into an IJN invasion fleet. I've been spotted by Pete's (even with the radar ON) and then attacked by escorts before I can get within 3 or 4 miles of the fleet. Each time (three so far) I've successfully attacked one of the escorts, but the two guys with him have killed us with torpedoes that I forgot to look for. Apparently one cannot stay at periscope depth (or even 80 feet) and tangle with multiple escorts any more. Their torpedoes appear to employ magnetic exploders that can kill within 50 feet or maybe more. They don't have to hit you to kill you. This is HARD!
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Old 07-02-18, 09:24 AM   #6264
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Originally Posted by CapnScurvy View Post
We've got the missing guns fixed for the next beta version.
i was playing a major mod, a couple of years ago, i think it was TMO but i cannot remember. anyway, i had torpedoed a single merchie, running alone, with my last torpedo. she was just sitting there, burning, and i didnt want to just hang around and wait and hope for her to sink. so i moved off to about 6500 yds and surfaced for gun action. i put a couple of rounds into her and one of the rounds hit her stern mast, which was flying the meatball pennant. well, the mast went tumbling into the ocean, but the flag stayed right where it was, flying in the breeze as if the mast were still there. i must have laughed for 5 minutes. i WISH i would have captured the photo but i did not.

anyway, it was funny at the time. and it seems to relate to the missing guns issue.
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Old 07-02-18, 09:28 AM   #6265
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Originally Posted by torpedobait View Post
In TMO/RSRDC and I think in some previous versions of FOTARSU I would camp out about 7 Nm North of Rabaul and await shipping. However, this time because of the impact on the fps, we had to move farther out. I found, just like we have for a couple of other locations, that the "interference" occurs pretty much within a 20-22 mile radius of a "busy" place. So I drew a 25 Nm circle around Rabaul and stayed outside of it. That eliminated the fps slow-down completely, just like it does off the south tip of the Japanese main islands.

For the planes, it was hard to stay on the surface to track them because there were enemy fighters coming from the same direction as the Liberators. All planes that were attacking Rabaul came from the NNE down from New Ireland (on a line to the west coast of Lihir Island (on the other side of New Ireland to Rabaul), and returned the opposite way, of course. There was smoke rising from the direction of Rabaul, and when I "flew" there using the free camera I could see burning ships, downed planes from both sides, and plenty of AA mostly from the surviving ships.

I would have expected the Liberators to come from the East, since their bases were supposedly in the Solomans, but not in this case. Perhaps they could have used New Ireland as a rendezvous point. Anyway, they were almost all single planes, spread out in very loose formation, a few pairs but mostly just in trail over a 4-5 mile wide area as they flew in and out, and a constant stream that went on for hours day and night. Naturally every radar sighting dropped the TC to 1, which was irritating, but turning off the radar was worse because of the Jap fighters mixed in with the Liberators. They could be on me in a flash, and were.

Unfortunately, I have since deleted the career and associated Saved Games, so recreating it will take some time for me. The date is the same as the one above describing the dive plane incident, or at worst one day before.

I don't believe using Smart Game Booster 4 has anything to do with the fps slowing down. That program shuts down all unnecessary programs, processes and services. Although you can use it to launch games, I do not start the game from it - I run it, let it minimize to the Task Bar, and then start SH4 from my desktop icon. Before it minimizes, it reports on how much memory has been freed up - usually 42-44% - by closing unneeded processes and services. No, I think this one is caused by the plane traffic when too close to Rabaul, in this case.

I hope some of this is helpful - better to give too much info than not enough.

Btw, I started a new career in Seadragon out of Cavite (12/8/41). 75% realism, turned off manual targeting and event camera, allowing contacts on map, and enabling the free camera. So while heading to the assigned Luzon Strait area, we keep running into an IJN invasion fleet. I've been spotted by Pete's (even with the radar ON) and then attacked by escorts before I can get within 3 or 4 miles of the fleet. Each time (three so far) I've successfully attacked one of the escorts, but the two guys with him have killed us with torpedoes that I forgot to look for. Apparently one cannot stay at periscope depth (or even 80 feet) and tangle with multiple escorts any more. Their torpedoes appear to employ magnetic exploders that can kill within 50 feet or maybe more. They don't have to hit you to kill you. This is HARD!
Your last paragraph has been dealt with in the next "little" version, which will tone things down in that department, but not completely eliminate them. The good Capn is attempting some further refinements. The "teams" of escorts have always been "killer" in FotRSU. Almost like they've got wireless comm between the ships, and play tag-team "Kill The Sub", with an even deadlier version of the original Silent Hunter's "Wagon Wheel", where you get criss-crossed in-turn by all of the DD / DE of the "killer" group. If there are 8 escorts for the group, you'll get at least four of them, maybe five. Almost like they only expect your sub, and no others... but we're working on that too.

In the meantime, looking at the US AirCover, there might be too many "nearby" air bases. There are no specific "calls" for plane attacks. It's just the game doing its thing. I'm going to elminate some of the airbases in my copy, and do me some "test" missions during late '42 to mid '43 in that area, and see what we find... I was thinking that maybe the planes were coming from the Port Moresby area, maybe Guadalcanal - but not New Ireland... We might have to lower their "CrewRating" on some of the nearby US air bases, so that they don't send so much out, or just delete a couple completely...

Edit: ~Way~ too many bombers there - and they're all the Liberators... wow. Looking at the AirBase files, both the "Normal" and the "Large" airbases have the Liberator. I'm going to consult with the team, and either eliminate a couple of the bases, or make a few of them "Small" bases, with no bombers...

btw, I forgot to mention the "Smart Game Booster". I wasn't insinuating that it interferes, just that you probably don't need it with the hardware you have. Your computer has enough muscle to pull any old 3D game out of the doldrums...
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Old 07-02-18, 10:11 AM   #6266
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i was playing a major mod, a couple of years ago, i think it was TMO but i cannot remember. anyway, i had torpedoed a single merchie, running alone, with my last torpedo. she was just sitting there, burning, and i didnt want to just hang around and wait and hope for her to sink. so i moved off to about 6500 yds and surfaced for gun action. i put a couple of rounds into her and one of the rounds hit her stern mast, which was flying the meatball pennant. well, the mast went tumbling into the ocean, but the flag stayed right where it was, flying in the breeze as if the mast were still there. i must have laughed for 5 minutes. i WISH i would have captured the photo but i did not.

anyway, it was funny at the time. and it seems to relate to the missing guns issue.
That has happened in FotRSU also. You're just not seeing the sailor up in the rigging who refuses to let his country's banner fall... He's holding the flag's guy line in his teeth, hanging to the rigging with his hands for dear life... Actually, that behavior comes from the damage model not completely covering the mast and its attachments...
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Old 07-02-18, 05:51 PM   #6267
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That has happened in FotRSU also. You're just not seeing the sailor up in the rigging who refuses to let his country's banner fall... He's holding the flag's guy line in his teeth, hanging to the rigging with his hands for dear life... Actually, that behavior comes from the damage model not completely covering the mast and its attachments...
hey pb,
when do you think the next version (.72?) of FOTRSU will be released? (the 70% solution?)
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Old 07-03-18, 05:02 AM   #6268
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btw, I forgot to mention the "Smart Game Booster". I wasn't insinuating that it interferes, just that you probably don't need it with the hardware you have. Your computer has enough muscle to pull any old 3D game out of the doldrums...
You are probably right - I did buy the Mach V for its horsepower. That said, and to quote my grandfather "if a little bit is good, then more is better". That generally serves well, unless you are talking about women, black powder or hot peppers!

Glad the plane problem was real. I'm sure you will come up with something to cut it back. I used to see the same problem when laying off Savo Island, but I can't give you a time frame for that one. Have not had a recent encounter there so I don't know if it still exists, or whose planes they were. Might have been prior to establishing the base at Tulagi...No rush there, you know, something to do "in your copious free time".
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Old 07-03-18, 05:42 AM   #6269
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Just for the laughs. Because we all need a little relief now and then. Video link 2 min 12 sec

https://www.twitch.tv/videos/280376092
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Old 07-03-18, 01:11 PM   #6270
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Hi there,

Sorry to ask here, but is there any chance to get a patch for high resolution users like me (2560x1440)?

Game looks sooo beautiful on such resolution, but actually with some little troubles:
- chrono and gramophone not showing up at this resolution
- chrono and gramophone quite small
- command icons bar quite small
- TDC commands in periscope view and AOB/distance/speed dials quite small
- plotting tools quite small on nav map

All this is of course due to high resolution, but may be you could solve this...
I think nowadays 2560x1440 is pretty common for good screens.

I can live with it, but it would be so nice to be able to run FOTRS (U) at 2560x1440... image is perfect with appropriate nvidia settings.

By the way, i gave a try for first time with FOTRS 1.3, and what a nice surprise!
Amazing quality mod here, running so fluent without any bug so far...
First time i see such a nice sea rendering with SH4!
What a good job

Thanks for reading.
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