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06-18-17, 11:01 PM | #4756 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
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06-18-17, 11:51 PM | #4757 |
Navy Seal
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Are you guys rewriting patrol orders?
I'm trying to figure out how to do so. RSRD is screwy with it's orders, often sends player to areas with little to no traffic, especially in later war.Luzon Straits in 45? When the convoys shift to the coast of China in late 44 early 45. Off chance may catch a warship or two. Same with other areas as well. |
06-19-17, 05:51 AM | #4758 | |
CTD - it's not just a job
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What torpedobait is experiencing is related to a particular brand / model of sound card only - hopefully. If you don't have sound when the periscope goes up / down, then maybe you might have to do something. Just keep your ears open... |
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06-19-17, 06:00 AM | #4759 | |
CTD - it's not just a job
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All you have to do is select a particular Map Zone and drag it to where you want. Look at the co-ordinates displayed in the bottom into bar of the Mission Editor for where you move the Zone to and copy them down for use in the Mission Briefing screen. The thing about "moving" Zones like that lies in the DynamicMiss.cfg in that those listings are usually associated with a distance factor, and you might end up with inappropriate assignments, but then again, might be cool too... Definitely work on a copy and use JSGME to activate a "Test Mis". Check to see if DynamicMiss.cfg assigns your chosen MIS file upon a Status Report, and decide if you want to try to change that assignment or the distance for it. As usual, after you edit with the ME, you should edit the file with a text editor and make sure especially that the "DelayMin=" figure is still appropriate. lurker also had his "MissionDataType=", near the top of the MIS file, set to zero ("0"). Also, you'll usually have those "extra" lines come back in: "HighPrioContact=false", "TacticalGroup=false", "ControlZoneRadius=100.000000", "AvailStartDate=" and "AvailEndDate=". Eliminating those lines usually is not absolutely necessary, and the last two are sometimes used for "calling" a unit for early "spawning" in the game. Last edited by propbeanie; 06-19-17 at 06:22 AM. |
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06-19-17, 06:29 AM | #4760 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
Downloads: 397
Uploads: 0
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In doing my little conversion project, I chose the middle road because they match the defaults in my Creative Spundblaster Z card. That is, I am converting all mono .wav files currently found in the ...data/sound folder to Stereo, 24-bit, at 41,100 KHz. It is actually a fun project. I'm working the .wav files alphabetically and am currently just through the "H" see, the Hurricane_airplane file. That's right, I'm doing every one, whether they are used or not. I may leave the ones marked as "Sample" files alone, though. When finished, there will be a JSGME-ready file suitable for use at least by those with Soundblaster Z or compatible cards. If it turns out that 16-bit is an absolute maximum for some others, I will make a second file for that too. I hope this is not going to step on any toes. My effort, besides allowing me to hear the appropriate sounds in the game, is directed at standardizing all the visible .wav files. That cannot be a bad thing.
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Run Silent, Run Deep, and Sink 'em All |
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06-19-17, 06:41 AM | #4761 | |
CTD - it's not just a job
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06-24-17, 10:28 AM | #4762 |
Stowaway
Posts: n/a
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Hey team, where did everybody go? This Mod is just getting Hot!! Cheers, Captnmike |
06-24-17, 11:19 AM | #4763 |
CTD - it's not just a job
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Can't you hear the KitchenAid Artisan KSM150PSSM going at 98 rpm?... the batter is thick, and the mixer is getting bogged down just a bit. A few more ingredients to throw in... The oven is pre-heated, the pans greased & floured... but the dough hasn't risen yet - still in the mixer... be just a bit... pinch more salt... I smell electricity... - something's on fire...
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06-24-17, 11:49 AM | #4764 | ||
I break things
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06-24-17, 07:17 PM | #4765 | |
Admiral
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I don't know about the other guys, but when I'm not "chit/chatting" on the forum, I'm usually neck deep in trying a new modification for Fotrs Ultimate.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-25-17, 03:47 AM | #4766 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
Downloads: 397
Uploads: 0
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Quote:
Getting there. All good things take time and patience...
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Run Silent, Run Deep, and Sink 'em All |
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06-25-17, 06:25 AM | #4767 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
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Meanwhile.....
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
06-26-17, 04:34 AM | #4768 |
Navy Seal
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Question for you guys. I borrowed BB Alabama from FOTRS, renamed it South Dakota Class and have it in shipack for my RSRD TMO upgrade.
Looking at the .sns file, I see some things are different from other US BB's in TMO RSRD. I am guessing you guys created new sensors such as new Mk 37 director? Thinking I need to tailor the .sns for TMO RSRD? |
06-26-17, 02:37 PM | #4769 |
Stowaway
Posts: n/a
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Sonar not hearing 15Kt Corvette close
Image is thru periscope of Covette SubCHaser doing 15Kts yet the sonar operator reports no sound! Distance is less than 2000 yards. Running V60 beta. MAx speed for this Corvette is 17kts so it's not the half of max speed problem. Any ideas?
Larger image, first one was too small |
06-26-17, 06:44 PM | #4770 |
Stowaway
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Where's my Gato with radar?
Started my career Jan '42 from Midway. Finally managed to get into the Midway battle, right time and right place, and sank 3 CVs (each of which only had one screening escort that never attacked me!). COmpleted each mission and returned to Midway. It's now Aug 25 '42 and I'm off to East China Sea in the same old Gar with no radar, but I did get an upgraded SD! Got plenty of medals too, but still no Gato, or Radar!! What gives? Without radar and this "strange" sonar 'no sound" problem is making hunting very difficult. If this problem has been around since stock game I don't seem to recall it that much when playing other MODs (TMO,RSDC). Sorry for the griping, but
Oh, I'm running with 60Beta. |
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