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Old 08-08-13, 04:02 PM   #2716
vlad29
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Quote:
Originally Posted by gap View Post
That is a real shame. I wonder if the problem with this mod is the huge number of ships itself, or the addition of too many campaign layers for handling them
I've used NewUIs + OHII v.2.0 + MTNS + 'Harbour' mod in one modlist without problems and help of NASA for a long time. Don't know if MTNS is compatible with OH v.2.2 or not
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Old 08-08-13, 05:15 PM   #2717
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Originally Posted by Sjizzle View Post
A sextant bug
the menu sextant appear anywhere ( hydro station, binocular, attack scope, obs scope ) when i close the sextant meny can not use anymore the report botton from any of crew member
I have noticed that also...To fix that just try to chit-chat little bit with deck watch officer, for example, and the bug is gone...Commands are available again...

Last edited by vdr1981; 08-08-13 at 05:49 PM.
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Old 08-08-13, 05:40 PM   #2718
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Originally Posted by vlad29 View Post
I've used NewUIs + OHII v.2.0 + MTNS + 'Harbour' mod in one modlist without problems and help of NASA for a long time. Don't know if MTNS is compatible with OH v.2.2 or not
As I remember, Uekel made last MTNS/OHII/HarAdd fix for OHII v1.9.. how do you use it with OHII v2.0?
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Old 08-10-13, 09:24 AM   #2719
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I'm able to recharge my batteries with engines of and while i'm static. Is that known bug ?

And i'm also wondering about those cool feature of TDW patcher,deck awash and electric engines on surface...Are they really have some effects on AI detection ability (visual and noise factor) or they're just there for better immersion?

Last edited by vdr1981; 08-10-13 at 11:10 AM.
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Old 08-10-13, 12:59 PM   #2720
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Originally Posted by vdr1981 View Post
And i'm also wondering about those cool feature of TDW patcher,deck awash and electric engines on surface...Are they really have some effects on AI detection ability (visual and noise factor) or they're just there for better immersion?
Yeah, I've been wondering about this myself
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Old 08-10-13, 01:10 PM   #2721
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Originally Posted by vdr1981 View Post
..And i'm also wondering about those cool feature of TDW patcher,deck awash and electric engines on surface...Are they really have some effects on AI detection ability (visual and noise factor) or they're just there for better immersion?
Quote:
Originally Posted by Sartoris View Post
Yeah, I've been wondering about this myself
Yes, these patches/options affects these factors.. and you can check it yourself.. just turn on stock detection circles using OptionsFileEditorViewer.. map tabs..
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Old 08-10-13, 03:26 PM   #2722
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Originally Posted by volodya61 View Post
As I remember, Uekel made last MTNS/OHII/HarAdd fix for OHII v1.9.. how do you use it with OHII v2.0?
Just installed it and everything was OK
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Old 08-10-13, 04:46 PM   #2723
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Originally Posted by volodya61 View Post
Yes, these patches/options affects these factors.. and you can check it yourself.. just turn on stock detection circles using OptionsFileEditorViewer.. map tabs..
Tnx volodya, i'm glad to hear that!
What about "recharging batteries while static" bug, is that noticed also, or maybe it's problem with my mod soup?
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Old 08-10-13, 05:07 PM   #2724
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Tnx volodya, i'm glad to hear that!
What about "recharging batteries while static" bug, is that noticed also, or maybe it's problem with my mod soup?
I've never noticed the same.. what sub was it? if it was VIIB, I'll not be surprised, it's very strange sub..
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Old 08-10-13, 07:29 PM   #2725
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Originally Posted by volodya61 View Post
I've never noticed the same.. what sub was it? if it was VIIB, I'll not be surprised, it's very strange sub..
Type A...and B. I can't remember for C...I will test that.Anyone noticed something similar? This can be tested in historical mission also...

Edit:
Yep, this happens with type C also...Strange,i really cant'remember what was the case with batteries before...

Last edited by vdr1981; 08-10-13 at 07:39 PM.
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Old 08-10-13, 08:27 PM   #2726
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Originally Posted by vdr1981 View Post
Tnx volodya, i'm glad to hear that!
What about "recharging batteries while static" bug, is that noticed also, or maybe it's problem with my mod soup?
Yes, good catch!
I have this too...all stopped and batteries still recharging
Maybe we could say that we are all stopped but diesels still working and recharging batteries at iddle...

Btw, still can run for ever at 1 knot with no more batteries...well, got a CTD trying this at X256 TC, so i'm not 100% sure
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Old 08-11-13, 02:17 AM   #2727
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If I remember correctly, on Uboat.net I think, there is an article about the fact that the diesel engines can be decoupled with the electric ones, using them to get an extra mile while on surface, or reloading the battery faster.
So, it's not surprising that on "static" you can still reload the batteries.
Could be a bug if you order to stop recharging and still get a recharge input.
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Old 08-11-13, 05:23 AM   #2728
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Quote:
Originally Posted by vdr1981 View Post
Type A...and B. I can't remember for C...I will test that.Anyone noticed something similar? This can be tested in historical mission also...

Edit:
Yep, this happens with type C also...Strange,i really cant'remember what was the case with batteries before...
Quote:
Originally Posted by Fifi View Post
Yes, good catch!
I have this too...all stopped and batteries still recharging
Maybe we could say that we are all stopped but diesels still working and recharging batteries at iddle...

Btw, still can run for ever at 1 knot with no more batteries...well, got a CTD trying this at X256 TC, so i'm not 100% sure
Have a look at the dials guys.. are you sure they don't active?. and shafts don't rotate..

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Old 08-11-13, 07:41 AM   #2729
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Originally Posted by volodya61 View Post
Have a look at the dials guys.. are you sure they don't active?. and shafts don't rotate..

i have check that, everything is on dead stop, but batteries, by some magic, are still reloading...

We need someone with older version of TDW patcher to test this also...

Last edited by vdr1981; 08-12-13 at 05:57 PM.
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Old 08-11-13, 06:10 PM   #2730
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Recharging batteries when all stopped, i have only one RPM gauge working:

No prop turning of course...and no engine animation.
As soon as the charging battery icon stops blinking after ordering ---> right RPM gauge on 500 rpm.
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